THR LEVER
This commit is contained in:
@@ -619,7 +619,8 @@
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<ANIM_LENGTH>50</ANIM_LENGTH>
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<ANIM_LAG>500</ANIM_LAG>
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<RESET_DELAY>0.15</RESET_DELAY>
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<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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<DRAG_THRESHOLD>0.0150</DRAG_THRESHOLD>
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<NUM_POS>50</NUM_POS>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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@@ -648,12 +649,17 @@
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#NODE_NAME#) 5 *</Code>
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<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<Condition Check="START_POS">
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<False>
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<START_POS>0</START_POS>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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@@ -675,54 +681,59 @@
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftSingle' scmi 0 == if{
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(M:RelativeX) 0 > if{
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#INC_CODE#
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}
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(M:RelativeX) 0 < if{
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#DEC_CODE#
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}
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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(E:SIMULATION TIME,seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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(M:Event) 'LeftSingle' scmi 0 ==
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if{
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(M:RelativeY) 0 >
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{ #INC_CODE# }
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(M:RelativeY) 0 <
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(L:#NODE_NAME#) 0 >
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&&
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if{ #DEC_CODE# }
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}
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(M:Event) 'WheelUp' scmi 0 ==
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{ #INC_CODE# }
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(M:Event) 'WheelDown' scmi 0 ==
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(L:#NODE_NAME#) 0 >
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&&
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if{ #DEC_CODE# }
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</IMDefault>
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<IMDrag>
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(M:Event) 'WheelUp' scmi 0 == if{
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(M:Event) 'WheelUp' scmi 0 ==
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&& if{
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#INC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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(M:Event) 'WheelDown' scmi 0 ==
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(L:#NODE_NAME#) 0 >
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&& if{
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#DEC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'Lock' scmi 0 == if{
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(L:#VAR_NAME#) 2 / (>O:InitialPosition)
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}
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(M:Event) 'Unlock' scmi 0 == if{
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0 (>O:IsThresholdExceeded)
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(M:RelativeY) (>O:InitialPosition)
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}
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:IsThresholdExceeded) ! if{
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(M:DragPercent)
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(O:InitialPosition) - (>O:DragChange)
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(O:DragChange) #DRAG_THRESHOLD# >= if{
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(M:RelativeY) (O:PreviousPosition) > if{
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(M:RelativeY) (O:InitialPosition) - #DRAG_THRESHOLD# >
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{
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#INC_CODE#
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1 (>O:IsThresholdExceeded)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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(M:RelativeY) (>O:InitialPosition)
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}
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(O:DragChange) -#DRAG_THRESHOLD# <= if{
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} els{
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(O:InitialPosition) (M:RelativeY) - abs #DRAG_THRESHOLD# >
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(L:#NODE_NAME#) 0 >
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&&
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if{
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#DEC_CODE#
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1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
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(>O:UpdateTime)
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(M:RelativeY) (>O:InitialPosition)
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}
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}
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(M:RelativeY) (>O:PreviousPosition)
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}
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</IMDrag>
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</IMCodeInstances>
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@@ -731,7 +742,7 @@
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>X</DragAxis>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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@@ -100,7 +100,7 @@
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</Template>
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<Template Name="MD11_APU_Fire_Handle">
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<Parameters type="Default">
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<Parameters Type="Default">
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<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
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<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
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<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
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@@ -130,7 +130,7 @@
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</Template>
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<Template Name="MD11_ENG_Fire_Handle">
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<Parameters type="Default">
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<Parameters Type="Default">
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<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
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<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
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<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
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@@ -159,4 +159,43 @@
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</UseTemplate>
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</Component>
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</Template>
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<Template Name="MD11_Throttle_Lever">
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<Parameters Type="Default">
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<ANIM_LENGTH_THR>100</ANIM_LENGTH_THR>
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<ANIM_LAG_THR>1000</ANIM_LAG_THR>
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<ANIM_LENGTH_REV>100</ANIM_LENGTH_REV>
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<ANIM_LAG_REV>1000</ANIM_LAG_REV>
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.075</THRESHOLD_X_MOUSE>
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</Parameters>
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<Component ID="#NODE_NAME_THR#" Node="#NODE_NAME_THR#">
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_THR#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_THR#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_THR#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_THR#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_THR#</POSITION_VAR>
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<UP_CODE />
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<DOWN_CODE />
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</UseTemplate>
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</Component>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#NODE_NAME_REV#</NODE_NAME>
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<ANIM_NAME>#ANIM_NAME_REV#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_REV#</ANIM_CODE>
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</UseTemplate>
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<!-- NOTE: The WASM fights against being able to manipulate the handle with mouse -->
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<!--
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_REV#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_REV#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_REV#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_REV#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_REV#</POSITION_VAR>
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</UseTemplate>
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-->
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</Template>
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</ModelBehaviors>
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@@ -414,4 +414,144 @@
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</Update>
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</Component>
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</Template>
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<Template Name="MD11_Long_Trim_Switch">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<RESET_DELAY>0.15</RESET_DELAY>
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<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="VAR_NAME">
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<False>
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<VAR_NAME>#NODE_NAME#</VAR_NAME>
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</False>
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</Condition>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Condition Check="ANIM_CODE">
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<True>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>#ANIM_CODE#</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</True>
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<False>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#NODE_NAME#) 5 *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<CursorUp>UpArrow</CursorUp>
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<CursorDown>DownArrow</CursorDown>
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<Cursor>Dynamic</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftSingle' scmi 0 == if{
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(M:RelativeY) 0 > if{
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#INC_CODE#
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}
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(M:RelativeY) 0 < if{
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#DEC_CODE#
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}
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'LeftRelease' scmi 0 == if{
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1 (>O:HasReleased)
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}
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME,seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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</IMDefault>
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<IMDrag>
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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1(>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'Lock' scmi 0 == if{
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(L:#VAR_NAME#) 2 / (>O:InitialPosition)
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}
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(M:Event) 'Unlock' scmi 0 == if{
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1 (>O:HasReleased)
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0 (>O:IsThresholdExceeded)
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}
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:IsThresholdExceeded) ! if{
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(M:DragPercent)
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(O:InitialPosition) - (>O:DragChange)
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(O:DragChange) #DRAG_THRESHOLD# >= if{
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#DEC_CODE#
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1 (>O:IsThresholdExceeded)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(O:DragChange) -#DRAG_THRESHOLD# <= if{
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#INC_CODE#
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1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
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(>O:UpdateTime)
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}
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}
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_NAME#</DragAnimName>
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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<Update InteractionModel="All" Frequency="5">
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(O:HasReleased) if{
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(E:SIMULATION TIME, seconds) (O:UpdateTime) - #RESET_DELAY# > if{
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#REL_CODE#
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0 (>O:HasReleased)
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}
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}
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</Update>
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</Component>
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</Template>
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</ModelBehaviors>
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