THR LEVER
This commit is contained in:
parent
b7aa6f0329
commit
48c2c05aea
@ -619,7 +619,8 @@
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<ANIM_LENGTH>50</ANIM_LENGTH>
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<ANIM_LAG>500</ANIM_LAG>
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<RESET_DELAY>0.15</RESET_DELAY>
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<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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<DRAG_THRESHOLD>0.0150</DRAG_THRESHOLD>
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<NUM_POS>50</NUM_POS>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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@ -648,12 +649,17 @@
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#NODE_NAME#) 5 *</Code>
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<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<Condition Check="START_POS">
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<False>
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<START_POS>0</START_POS>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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@ -675,54 +681,59 @@
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftSingle' scmi 0 == if{
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(M:RelativeX) 0 > if{
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#INC_CODE#
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}
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(M:RelativeX) 0 < if{
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#DEC_CODE#
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}
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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(E:SIMULATION TIME,seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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(M:Event) 'LeftSingle' scmi 0 ==
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if{
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(M:RelativeY) 0 >
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{ #INC_CODE# }
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(M:RelativeY) 0 <
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(L:#NODE_NAME#) 0 >
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&&
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if{ #DEC_CODE# }
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}
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(M:Event) 'WheelUp' scmi 0 ==
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{ #INC_CODE# }
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(M:Event) 'WheelDown' scmi 0 ==
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(L:#NODE_NAME#) 0 >
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&&
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if{ #DEC_CODE# }
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</IMDefault>
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<IMDrag>
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(M:Event) 'WheelUp' scmi 0 == if{
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(M:Event) 'WheelUp' scmi 0 ==
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&& if{
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#INC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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(M:Event) 'WheelDown' scmi 0 ==
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(L:#NODE_NAME#) 0 >
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&& if{
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#DEC_CODE#
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'Lock' scmi 0 == if{
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(L:#VAR_NAME#) 2 / (>O:InitialPosition)
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}
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(M:Event) 'Unlock' scmi 0 == if{
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0 (>O:IsThresholdExceeded)
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(M:RelativeY) (>O:InitialPosition)
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}
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:IsThresholdExceeded) ! if{
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(M:DragPercent)
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(O:InitialPosition) - (>O:DragChange)
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(O:DragChange) #DRAG_THRESHOLD# >= if{
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(M:RelativeY) (O:PreviousPosition) > if{
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(M:RelativeY) (O:InitialPosition) - #DRAG_THRESHOLD# >
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(L:#NODE_NAME#) #NUM_POS# 1 - <
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&&
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if{
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#INC_CODE#
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1 (>O:IsThresholdExceeded)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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(M:RelativeY) (>O:InitialPosition)
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}
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(O:DragChange) -#DRAG_THRESHOLD# <= if{
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} els{
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(O:InitialPosition) (M:RelativeY) - abs #DRAG_THRESHOLD# >
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(L:#NODE_NAME#) 0 >
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&&
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if{
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#DEC_CODE#
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1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
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(>O:UpdateTime)
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(M:RelativeY) (>O:InitialPosition)
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}
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}
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(M:RelativeY) (>O:PreviousPosition)
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}
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</IMDrag>
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</IMCodeInstances>
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@ -731,7 +742,7 @@
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>X</DragAxis>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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@ -100,7 +100,7 @@
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</Template>
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<Template Name="MD11_APU_Fire_Handle">
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<Parameters type="Default">
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<Parameters Type="Default">
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<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
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<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
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<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
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@ -130,7 +130,7 @@
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</Template>
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<Template Name="MD11_ENG_Fire_Handle">
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<Parameters type="Default">
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<Parameters Type="Default">
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<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
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<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
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<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
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@ -159,4 +159,43 @@
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</UseTemplate>
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</Component>
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</Template>
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<Template Name="MD11_Throttle_Lever">
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<Parameters Type="Default">
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<ANIM_LENGTH_THR>100</ANIM_LENGTH_THR>
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<ANIM_LAG_THR>1000</ANIM_LAG_THR>
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<ANIM_LENGTH_REV>100</ANIM_LENGTH_REV>
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<ANIM_LAG_REV>1000</ANIM_LAG_REV>
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.075</THRESHOLD_X_MOUSE>
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</Parameters>
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<Component ID="#NODE_NAME_THR#" Node="#NODE_NAME_THR#">
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_THR#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_THR#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_THR#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_THR#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_THR#</POSITION_VAR>
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<UP_CODE />
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<DOWN_CODE />
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</UseTemplate>
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</Component>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#NODE_NAME_REV#</NODE_NAME>
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<ANIM_NAME>#ANIM_NAME_REV#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_REV#</ANIM_CODE>
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</UseTemplate>
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<!-- NOTE: The WASM fights against being able to manipulate the handle with mouse -->
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<!--
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_REV#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_REV#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_REV#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_REV#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_REV#</POSITION_VAR>
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</UseTemplate>
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-->
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</Template>
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</ModelBehaviors>
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@ -414,4 +414,144 @@
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</Update>
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</Component>
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</Template>
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<Template Name="MD11_Long_Trim_Switch">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<RESET_DELAY>0.15</RESET_DELAY>
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<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="VAR_NAME">
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<False>
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<VAR_NAME>#NODE_NAME#</VAR_NAME>
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</False>
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</Condition>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Condition Check="ANIM_CODE">
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<True>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>#ANIM_CODE#</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</True>
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<False>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#NODE_NAME#) 5 *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<CursorUp>UpArrow</CursorUp>
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<CursorDown>DownArrow</CursorDown>
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<Cursor>Dynamic</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftSingle' scmi 0 == if{
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(M:RelativeY) 0 > if{
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#INC_CODE#
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}
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(M:RelativeY) 0 < if{
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#DEC_CODE#
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}
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'LeftRelease' scmi 0 == if{
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1 (>O:HasReleased)
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}
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME,seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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</IMDefault>
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<IMDrag>
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(M:Event) 'WheelUp' scmi 0 == if{
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#INC_CODE#
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1(>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'WheelDown' scmi 0 == if{
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#DEC_CODE#
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1 (>O:HasReleased)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(M:Event) 'Lock' scmi 0 == if{
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(L:#VAR_NAME#) 2 / (>O:InitialPosition)
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}
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(M:Event) 'Unlock' scmi 0 == if{
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1 (>O:HasReleased)
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0 (>O:IsThresholdExceeded)
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}
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:IsThresholdExceeded) ! if{
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(M:DragPercent)
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(O:InitialPosition) - (>O:DragChange)
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(O:DragChange) #DRAG_THRESHOLD# >= if{
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#DEC_CODE#
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1 (>O:IsThresholdExceeded)
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(E:SIMULATION TIME, seconds) (>O:UpdateTime)
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}
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(O:DragChange) -#DRAG_THRESHOLD# <= if{
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#INC_CODE#
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1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
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(>O:UpdateTime)
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}
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}
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_NAME#</DragAnimName>
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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<Update InteractionModel="All" Frequency="5">
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(O:HasReleased) if{
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(E:SIMULATION TIME, seconds) (O:UpdateTime) - #RESET_DELAY# > if{
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#REL_CODE#
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0 (>O:HasReleased)
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}
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}
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</Update>
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</Component>
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</Template>
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</ModelBehaviors>
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@ -4200,136 +4200,6 @@
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<!-- GSX END -->
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<!-- THR QUAD START -->
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<PartInfo>
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<Name>MD11_THR_L_ATS_BT</Name>
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<AnimLength>10</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_L_ATS_BT, enum) 10 *</Code>
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<Lag>100</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<Cursor>HAND</Cursor>
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<MouseFlags>LEFTSINGLE+LEFTRELEASE</MouseFlags>
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<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77844 (>L:CEVENT) } (M:Event)
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'LeftRelease' scmp 0 == if{ 77845 (>L:CEVENT) }</CallbackCode>
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</MouseRect>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_R_ATS_BT</Name>
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<AnimLength>10</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_R_ATS_BT, enum) 10 *</Code>
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<Lag>100</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<Cursor>HAND</Cursor>
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<MouseFlags>LEFTSINGLE+LEFTRELEASE</MouseFlags>
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<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77846 (>L:CEVENT) } (M:Event)
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'LeftRelease' scmp 0 == if{ 77847 (>L:CEVENT) }</CallbackCode>
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</MouseRect>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_GEAR_HORN_BT</Name>
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<AnimLength>10</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_GEAR_HORN_BT, enum) 10 *</Code>
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<Lag>100</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<Cursor>HAND</Cursor>
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<MouseFlags>LEFTSINGLE+LEFTRELEASE</MouseFlags>
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<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77849 (>L:CEVENT) } (M:Event)
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'LeftRelease' scmp 0 == if{ 77850 (>L:CEVENT) }</CallbackCode>
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</MouseRect>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_GA_BT</Name>
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<AnimLength>10</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_GA_BT, enum) 10 *</Code>
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<Lag>100</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<Cursor>HAND</Cursor>
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<MouseFlags>LEFTSINGLE+LEFTRELEASE</MouseFlags>
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<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77851 (>L:CEVENT) } (M:Event)
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'LeftRelease' scmp 0 == if{ 77852 (>L:CEVENT) }</CallbackCode>
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</MouseRect>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_L_RNG</Name>
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<AnimLength>100</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_L_RNG, enum) 0.909090909090909 *</Code>
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<Lag>1000</Lag>
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</Parameter>
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</Animation>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_C_RNG</Name>
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<AnimLength>100</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_C_RNG, enum) 0.909090909090909 *</Code>
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<Lag>1000</Lag>
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</Parameter>
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</Animation>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_R_RNG</Name>
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<AnimLength>100</AnimLength>
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<Animation>
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<Parameter>
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<Code>(L:MD11_THR_R_RNG, enum) 0.909090909090909 *</Code>
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<Lag>1000</Lag>
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</Parameter>
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</Animation>
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</PartInfo>
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<PartInfo>
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<Name>MD11_THR_L_REV_RNG</Name>
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<AnimLength>100</AnimLength>
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<Animation>
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<Parameter>
|
||||
<Code>(L:MD11_THR_L_REV_RNG, enum) 0.909090909090909 *</Code>
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_C_REV_RNG</Name>
|
||||
<AnimLength>100</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_C_REV_RNG, enum) 0.909090909090909 *</Code>
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_R_REV_RNG</Name>
|
||||
<AnimLength>100</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_R_REV_RNG, enum) 0.909090909090909 *</Code>
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_SPDBRK_RNG</Name>
|
||||
<AnimLength>100</AnimLength>
|
||||
@ -4339,7 +4209,6 @@
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_SPDBRK_LATCH</Name>
|
||||
@ -4350,8 +4219,25 @@
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_SPDBRK_HANDLE</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_SPDBRK_HANDLE, enum) 5 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>Hand</Cursor>
|
||||
<MouseFlags>LEFTSINGLE+WHEELUP+WHEELDOWN</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77829 (>L:CEVENT) } (M:Event)
|
||||
'WheelUp' scmp 0 == if{ 77853 (>L:CEVENT) } (M:Event) 'WheelDown'
|
||||
scmp 0 == if{ 77828 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
|
||||
<PartInfo>
|
||||
<Name>MD11_FLAP_LATCH</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
@ -4377,7 +4263,6 @@
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_DIALAFLAP_IND_RNG</Name>
|
||||
@ -4388,7 +4273,6 @@
|
||||
<Lag>1000</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_DIALAFLAP_WHEEL_RNG</Name>
|
||||
@ -4406,150 +4290,6 @@
|
||||
'WheelDown' scmp 0 == if{ 77833 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_SPDBRK_HANDLE</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_SPDBRK_HANDLE, enum) 5 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>Hand</Cursor>
|
||||
<MouseFlags>LEFTSINGLE+WHEELUP+WHEELDOWN</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77829 (>L:CEVENT) } (M:Event)
|
||||
'WheelUp' scmp 0 == if{ 77853 (>L:CEVENT) } (M:Event) 'WheelDown'
|
||||
scmp 0 == if{ 77828 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_L_FUEL_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_L_FUEL_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77834 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_C_FUEL_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_C_FUEL_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77835 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_R_FUEL_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_R_FUEL_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77836 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_L_START_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_L_START_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77837 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_C_START_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_C_START_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77838 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_R_START_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_R_START_SW, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77839 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_LONG_TRIM_SW</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_LONG_TRIM_SW, enum) 5 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>GRAB</Cursor>
|
||||
<MouseFlags>LeftDrag+LeftSingle+MoveRepeat+Move+LeftRelease+Leave</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmi 0 == if{ (M:Y) (>L:LastPos) 1 (>L:MOUSEDOWN) }
|
||||
(M:Event) 'Move' scmi 0 == if{
|
||||
(L:MOUSEDOWN) 0 > if{
|
||||
(M:Y) (L:LastPos) - 1 > if{ 77840 (>L:CEVENT) 0 (>L:MOUSEDOWN) }
|
||||
(M:Y) (L:LastPos) - -1 < if{ 77842 (>L:CEVENT) 0 (>L:MOUSEDOWN) } }
|
||||
}
|
||||
(M:Event) 'LeftRelease' scmi 0 == if{ 77841 (>L:CEVENT) 0 (>L:MOUSEDOWN) }
|
||||
(M:Event) 'Leave' scmi 0 == if{ 77841 (>L:CEVENT) 0 (>L:MOUSEDOWN) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<PartInfo>
|
||||
<Name>MD11_THR_PARK_LVR</Name>
|
||||
<AnimLength>10</AnimLength>
|
||||
<Animation>
|
||||
<Parameter>
|
||||
<Code>(L:MD11_THR_PARK_LVR, enum) 10 *</Code>
|
||||
<Lag>100</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<MouseRect>
|
||||
<Cursor>HAND</Cursor>
|
||||
<MouseFlags>LEFTSINGLE</MouseFlags>
|
||||
<CallbackCode>(M:Event) 'LeftSingle' scmp 0 == if{ 77848 (>L:CEVENT) }</CallbackCode>
|
||||
</MouseRect>
|
||||
</PartInfo>
|
||||
<!-- THR QUAD END -->
|
||||
|
||||
<!-- FIXME: PAX COUNT; PAX START -->
|
||||
|
||||
@ -343,7 +343,7 @@
|
||||
<!-- NOTE: Added bound check so as to not overdrive the trim-->
|
||||
<UseTemplate Name="MD11_Rudder_Trim_Knob">
|
||||
<NODE_NAME>MD11_PED_RUD_TRIM_SW</NODE_NAME>
|
||||
<ANIM_CODE>2 (L:MD11_PED_RUD_TRIM_SW) -</ANIM_CODE>
|
||||
<ANIM_CODE>50 (L:MD11_PED_RUD_TRIM_SW) 25 * -</ANIM_CODE>
|
||||
<INC_CODE>(L:MD11_PED_RUD_TRIM_SW) 50 < if{ 69848 (>L:CEVENT) }</INC_CODE>
|
||||
<DEC_CODE>(L:MD11_PED_RUD_TRIM_SW) 0 > if{ 69850 (>L:CEVENT) }</DEC_CODE>
|
||||
<REL_CODE>69849 (>L:CEVENT)</REL_CODE>
|
||||
|
||||
@ -1,6 +1,113 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Template Name="MD11_THR">
|
||||
|
||||
<!-- THR LEVER BUTTONS START -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_THR_L_ATS_BT</NODE_NAME>
|
||||
<CODE_PRESS>77844 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE>77845 (>L:CEVENT)</CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Button animation missing in model -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_THR_R_ATS_BT</NODE_NAME>
|
||||
<CODE_PRESS>77846 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE>77847 (>L:CEVENT)</CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_THR_GA_BT</NODE_NAME>
|
||||
<CODE_PRESS>77851 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE>77852 (>L:CEVENT)</CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<!-- THR LEVER BUTTONS END -->
|
||||
|
||||
<!-- GEAR HORN BUTTON START -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_THR_GEAR_HORN_BT</NODE_NAME>
|
||||
<CODE_PRESS>77849 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE>77850 (>L:CEVENT)</CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<!-- GEAR HORN BUTTON END -->
|
||||
|
||||
<!-- FUEL SWITCHES START -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_L_FUEL_SW</NODE_NAME>
|
||||
<CODE>77834 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_C_FUEL_SW</NODE_NAME>
|
||||
<CODE>77835 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_R_FUEL_SW</NODE_NAME>
|
||||
<CODE>77836 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<!-- FUEL SWITCHES END -->
|
||||
|
||||
<!-- START SWITCHES START -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_L_START_SW</NODE_NAME>
|
||||
<CODE>77837 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_C_START_SW</NODE_NAME>
|
||||
<CODE>77838 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_R_START_SW</NODE_NAME>
|
||||
<CODE>77839 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<!-- START SWITCHES END -->
|
||||
|
||||
<!-- LONG TRIM START -->
|
||||
<UseTemplate Name="MD11_Long_Trim_Switch">
|
||||
<NODE_NAME>MD11_THR_LONG_TRIM_SW</NODE_NAME>
|
||||
<INC_CODE>77840 (>L:CEVENT)</INC_CODE>
|
||||
<DEC_CODE>77842 (>L:CEVENT)</DEC_CODE>
|
||||
<REL_CODE>77841 (>L:CEVENT)</REL_CODE>
|
||||
</UseTemplate>
|
||||
<!-- LONG TRIM END -->
|
||||
|
||||
<!-- PARK BRAKE START -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>MD11_THR_PARK_LVR</NODE_NAME>
|
||||
<CODE>77848 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<!-- PARK BRAKE END -->
|
||||
|
||||
<!-- THROTTLE LEVERS START -->
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<UseTemplate Name="MD11_Throttle_Lever">
|
||||
<NODE_NAME_THR>THR_L</NODE_NAME_THR>
|
||||
<ANIM_NAME_THR>MD11_THR_L_RNG</ANIM_NAME_THR>
|
||||
<ANIM_CODE_THR>(L:MD11_THR_L_RNG) 0.909090909090909 *</ANIM_CODE_THR>
|
||||
<POSITION_VAR_THR>MD11_THR_L_RNG</POSITION_VAR_THR>
|
||||
<NODE_NAME_REV>rev_handle_l</NODE_NAME_REV>
|
||||
<ANIM_NAME_REV>MD11_THR_L_REV_RNG</ANIM_NAME_REV>
|
||||
<ANIM_CODE_REV>(L:MD11_THR_L_REV_RNG) 0.909090909090909 *</ANIM_CODE_REV>
|
||||
<POSITION_VAR_REV>MD11_THR_L_REV_RNG</POSITION_VAR_REV>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<UseTemplate Name="MD11_Throttle_Lever">
|
||||
<NODE_NAME_THR>THR_C</NODE_NAME_THR>
|
||||
<ANIM_NAME_THR>MD11_THR_C_RNG</ANIM_NAME_THR>
|
||||
<ANIM_CODE_THR>(L:MD11_THR_C_RNG) 0.909090909090909 *</ANIM_CODE_THR>
|
||||
<POSITION_VAR_THR>MD11_THR_C_RNG</POSITION_VAR_THR>
|
||||
<NODE_NAME_REV>rev_handle_c</NODE_NAME_REV>
|
||||
<ANIM_NAME_REV>MD11_THR_C_REV_RNG</ANIM_NAME_REV>
|
||||
<ANIM_CODE_REV>(L:MD11_THR_C_REV_RNG) 0.909090909090909 *</ANIM_CODE_REV>
|
||||
<POSITION_VAR_REV>MD11_THR_C_REV_RNG</POSITION_VAR_REV>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<UseTemplate Name="MD11_Throttle_Lever">
|
||||
<NODE_NAME_THR>THR_R</NODE_NAME_THR>
|
||||
<ANIM_NAME_THR>MD11_THR_R_RNG</ANIM_NAME_THR>
|
||||
<ANIM_CODE_THR>(L:MD11_THR_R_RNG) 0.909090909090909 *</ANIM_CODE_THR>
|
||||
<POSITION_VAR_THR>MD11_THR_R_RNG</POSITION_VAR_THR>
|
||||
<NODE_NAME_REV>rev_handle_r</NODE_NAME_REV>
|
||||
<ANIM_NAME_REV>MD11_THR_R_REV_RNG</ANIM_NAME_REV>
|
||||
<ANIM_CODE_REV>(L:MD11_THR_R_REV_RNG) 0.909090909090909 *</ANIM_CODE_REV>
|
||||
<POSITION_VAR_REV>MD11_THR_R_REV_RNG</POSITION_VAR_REV>
|
||||
</UseTemplate>
|
||||
<!-- THROTTLE LEVERS END-->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
Loading…
x
Reference in New Issue
Block a user