Slipt templates into files
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<?xml version="1.0" encoding="utf-8"?>
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<ModelBehaviors>
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<Template Name="MD11_GT_Interaction_WheelAndContinuousLeft_PushPull">
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<Parameters Type="Default">
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<CURSOR_LEFT>TurnLeft</CURSOR_LEFT>
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<CURSOR_RIGHT>TurnRight</CURSOR_RIGHT>
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<CENTER_RADIUS>0.004</CENTER_RADIUS>
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<HELPID />
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<TOOLTIPID />
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<LEFT_LEAVE_CODE />
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.01</THRESHOLD_X_MOUSE>
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<THRESHOLD_Y_INPUT>0.05</THRESHOLD_Y_INPUT>
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<THRESHOLD_Y_MOUSE>0.025</THRESHOLD_Y_MOUSE>
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<CURSOR_UP>UpArrow</CURSOR_UP>
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<CURSOR_DOWN>DownArrow</CURSOR_DOWN>
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<UPDATE_FREQUENCY>10</UPDATE_FREQUENCY>
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<Condition NotEmpty="CLOCKWISE_CODE">
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<True>
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<CLOCKWISE_CODE_DEFAULT_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DEFAULT_IM>
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<CLOCKWISE_CODE_DRAG_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<CLOCKWISE_CODE_DEFAULT_IM />
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<CLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition NotEmpty="ANTICLOCKWISE_CODE">
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<True>
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<ANTICLOCKWISE_CODE_DEFAULT_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DEFAULT_IM>
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<ANTICLOCKWISE_CODE_DRAG_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<ANTICLOCKWISE_CODE_DEFAULT_IM />
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<ANTICLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<True>
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<RESET_LOCK />
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<UPDATE_LAST_PUSH_TIME />
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<UPDATE_LAST_PULL_TIME />
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<CAN_BE_PUSHED>1</CAN_BE_PUSHED>
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<CAN_BE_PULLED>1</CAN_BE_PULLED>
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<LOCK_PUSH />
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<LOCK_PULL />
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<RESET_PUSH />
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<RESET_PULL />
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</True>
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<False>
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<PUSH_RESET_DELAY>0.15</PUSH_RESET_DELAY>
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<PULL_RESET_DELAY>0.15</PULL_RESET_DELAY>
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<RESET_LOCK>
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(O:IsPushed) if{ 0 (>O:IsPushed) }
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(O:IsPulled) if{ 0 (>O:IsPulled) }
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</RESET_LOCK>
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<UPDATE_LAST_PUSH_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPushTime)
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}
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</UPDATE_LAST_PUSH_TIME>
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<UPDATE_LAST_PULL_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPullTime)
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}
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</UPDATE_LAST_PULL_TIME>
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<CAN_BE_PUSHED>(O:IsPushed) ! @IsUsingRelativePos and</CAN_BE_PUSHED>
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<CAN_BE_PULLED>(O:IsPulled) ! @IsUsingRelativePos and</CAN_BE_PULLED>
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<LOCK_PUSH>1 (>O:IsPushed)</LOCK_PUSH>
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<LOCK_PULL>1 (>O:IsPulled)</LOCK_PULL>
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<RESET_PUSH>(O:IsPushed) if{ 0 (>O:IsPushed) }</RESET_PUSH>
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<RESET_PULL>(O:IsPulled) if{ 0 (>O:IsPulled) }</RESET_PULL>
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</False>
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</Condition>
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<ON_DOWN_EVENT />
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<ADDITIONAL_EVENT_HANDLING />
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<ON_BEFORE_DELTA_X_THRESHOLD_TEST />
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<ON_BEFORE_DELTA_Y_THRESHOLD_TEST />
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<UPARROW_DRAG_IM />
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<DOWNARROW_DRAG_IM />
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<LEFTARROW_DRAG_IM />
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<RIGHTARROW_DRAG_IM />
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<CURSOR_CENTER_DRAG_IM />
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<CURSOR_DRAG_IM>Grab</CURSOR_DRAG_IM>
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<ALWAYS_USE_ANIM_LAG>False</ALWAYS_USE_ANIM_LAG>
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<LOCKABLE_HANDLE_CODE_UP />
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<NO_LOCK_HANDLE_CODE_UP />
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<LOCKABLE_HANDLE_CODE_DN />
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<NO_LOCK_HANDLE_CODE_DN />
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</Parameters>
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<Parameters Type="Override">
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<THRESHOLD_X>#THRESHOLD_X_INPUT# #THRESHOLD_X_MOUSE# (M:InputType) 1 == ?</THRESHOLD_X>
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<THRESHOLD_Y>#THRESHOLD_Y_INPUT# #THRESHOLD_Y_MOUSE# (M:InputType) 1 == ?</THRESHOLD_Y>
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<Condition Valid="INVERT_AXIS_CODE">
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<True>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#PULL_CODE#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#PUSH_CODE#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#CLOCKWISE_CODE_DRAG_IM#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_RIGHT>
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</False>
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</Condition>
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</True>
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<False>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#PUSH_CODE#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#PULL_CODE#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#CLOCKWISE_CODE_DRAG_IM#</CODE_RIGHT>
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</False>
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</Condition>
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</False>
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</Condition>
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</Parameters>
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<Parameters Type="Override">
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<Condition NotEmpty="CODE_UP">
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<LOCKABLE_HANDLE_CODE_UP>(M:Event) 'LeftSingle' scmi 0 == if{ #CODE_UP# quit }</LOCKABLE_HANDLE_CODE_UP>
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<NO_LOCK_HANDLE_CODE_UP>(M:Event) 'RightSingle' scmi 0 == if{ #CODE_UP# quit }</NO_LOCK_HANDLE_CODE_UP>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<LOCKABLE_HANDLE_CODE_DN>(M:Event) 'RightSingle' scmi 0 == if{ #CODE_DN# quit }</LOCKABLE_HANDLE_CODE_DN>
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<NO_LOCK_HANDLE_CODE_DN>(M:Event) 'MiddleSingle' scmi 0 == if{ #CODE_DN# quit }</NO_LOCK_HANDLE_CODE_DN>
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</Condition>
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</Parameters>
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<Parameters Type="Default">
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<LOCKABLE_INPUTS_HANDLING>
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#LOCKABLE_HANDLE_CODE_UP#
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#LOCKABLE_HANDLE_CODE_DN#
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</LOCKABLE_INPUTS_HANDLING>
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<NO_LOCK_INPUTS_HANDLING>
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#NO_LOCK_HANDLE_CODE_UP#
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#NO_LOCK_HANDLE_CODE_DN#
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</NO_LOCK_INPUTS_HANDLING>
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</Parameters>
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<Parameters Type="Default">
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<IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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(M:InputType) 1 == if{
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#LOCKABLE_INPUTS_HANDLING#
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} els{
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#NO_LOCK_INPUTS_HANDLING#
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}
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</IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle+LeftRelease+WheelUp+WheelDown</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>MiddleAll+RightAll+LeftAll+Wheel+Lock+Unlock</MOUSEFLAGS_DRAG_IM>
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</Parameters>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Default">
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(O:_MouseDownRelativePosX) 0 > if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(O:_MouseDownRelativePosX) 0 < if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } }
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</Update>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<False>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Drag">
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(O:IsPushed) (O:_LastPushTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPushTime) - #PUSH_RESET_DELAY# > if{
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0 (>O:IsPushed)
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0 (>O:_LastPushTime)
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}
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}
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(O:IsPulled) (O:_LastPullTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPullTime) - #PULL_RESET_DELAY# > if{
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0 (>O:IsPulled)
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0 (>O:_LastPullTime)
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}
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}
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</Update>
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</False>
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</Condition>
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<LEFTARROW>#CURSOR_LEFT#</LEFTARROW>
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<RIGHTARROW>#CURSOR_RIGHT#</RIGHTARROW>
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<UPARROW>#CURSOR_UP#</UPARROW>
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<DOWNARROW>#CURSOR_DOWN#</DOWNARROW>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'LeftRelease' scmi 0 == if{ 0 (>O:_MouseDownRelativePosX) }
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(M:RelativeX) abs #CENTER_RADIUS# >
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(M:RelativeY) abs #CENTER_RADIUS# > or if{
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(M:RelativeX) abs (M:RelativeY) abs > if{
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(M:Event) 'LeftSingle' scmi 0 ==
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if{ (M:RelativeX) (>O:_MouseDownRelativePosX) }
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} els{
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0 (>O:_MouseDownRelativePosX)
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(M:Event) 'LeftSingle' scmi 0 ==
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if{
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(M:RelativeY) 0 > if{
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#PUSH_CODE#
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1 (>O:IsPushed)
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} els{
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#PULL_CODE#
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1 (>O:IsPulled)
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}
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}
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els{ (M:Event) 'LeftRelease' scmi 0 == if{
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#LEFT_LEAVE_CODE#
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0 (>O:IsPulled)
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0 (>O:IsPushed)
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}
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}
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}
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}
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}
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}
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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#ADDITIONAL_EVENT_HANDLING#
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#IM_DRAG_ADDITIONAL_EVENT_HANDLING#
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'Lock' scmi 0 == if{
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(M:RelativeX) (>O:_LastX)
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(M:RelativeY) (>O:_LastY)
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#ON_DOWN_EVENT#
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} els{
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(M:Event) 'Unlock' scmi 0 ==
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(M:Event) 'LeftRelease' scmi 0 == ||
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(M:Event) 'MiddleRelease' scmi 0 == ||
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(M:Event) 'RightRelease' scmi 0 == ||
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if{
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0 (>O:_LastX)
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0 (>O:_LastY)
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#RESET_LOCK#
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#LEFT_LEAVE_CODE#
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} els{
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(M:Event) 'LeftDrag' scmi 0 == if{
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(M:RelativeX) (O:_LastX) - sp0
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#THRESHOLD_X# (>O:_InputThresholdX)
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#ON_BEFORE_DELTA_X_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdX) > if{
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l0 (O:_InputThresholdX) / abs flr sp1
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l0 (O:_InputThresholdX) % abs sp2
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:1 (* for loop *)
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l1 0 <= if{ g2 }
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l1 -- sp1
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l0 0 > if{
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#CODE_RIGHT#
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} els{
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#CODE_LEFT#
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}
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g1
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:2
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l0 0 > if{
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(M:RelativeX) l2 - (>O:_LastX)
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} els{
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(M:RelativeX) l2 + (>O:_LastX)
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}
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}
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(M:RelativeY) (O:_LastY) - sp0
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#THRESHOLD_Y# (>O:_InputThresholdY)
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#ON_BEFORE_DELTA_Y_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdY) > if{
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l0 (O:_InputThresholdY) / abs flr sp1
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l0 (O:_InputThresholdY) % abs sp2
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:3 (* for loop *)
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l1 0 <= if{ g4 }
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l1 -- sp1
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l0 0 > if{
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#UPDATE_LAST_PUSH_TIME#
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#CAN_BE_PUSHED# if{
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#LOCK_PUSH#
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#CODE_UP#
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}
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#RESET_PULL#
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} els{
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#UPDATE_LAST_PULL_TIME#
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#CAN_BE_PULLED# if{
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#LOCK_PULL#
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#CODE_DN#
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}
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#RESET_PUSH#
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}
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g3
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:4
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l0 0 > if{
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(M:RelativeY) l2 - (>O:_LastY)
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} els{
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(M:RelativeY) l2 + (>O:_LastY)
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}
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}
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}
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}
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}
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}
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}
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quit
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</CALLBACKCODE_DRAG_IM>
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</UseTemplate>
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</Template>
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<Template Name="MD11_GT_Push_Button">
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<Parameters Type="Default">
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<ANIM_LENGTH>100</ANIM_LENGTH>
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<ANIM_DURATION>0.5</ANIM_DURATION>
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<LEFT_SINGLE_CODE_DEFAULT_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DEFAULT_IM>
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<LEFT_SINGLE_CODE_DRAG_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DRAG_IM>
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<DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK>
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</Parameters>
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<UseTemplate Name="ASOBO_GT_Anim_Code" />
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<UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Leave_Code">
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<LEFT_SINGLE_CODE>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE>
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<LEFT_LEAVE_CODE> #LEFT_LEAVE_CODE#</LEFT_LEAVE_CODE>
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</UseTemplate>
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</Template>
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</ModelBehaviors>
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@ -0,0 +1,740 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ModelBehaviors>
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<Template Name="MD11_Volume_Knob">
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<Parameters Type="Default">
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<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
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<INTENSITY>0.5</INTENSITY>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="VIS_VAR">
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<False>
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<VIS_VAR>#NODE_ID#</VIS_VAR>
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</False>
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</Condition>
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</Parameters>
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<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
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<UseTemplate Name="ASOBO_GT_Part_ID" />
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<Material>
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<EmissiveFactor>
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<Parameter>
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<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# * (L:#VIS_VAR#) *</Code>
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</Parameter>
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<OverrideBaseEmissive>True</OverrideBaseEmissive>
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</EmissiveFactor>
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</Material>
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</Component>
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</Template>
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<Template Name="MD11_Finite_Knob">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="VAR_NAME">
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<False>
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<VAR_NAME>#NODE_NAME#</VAR_NAME>
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</False>
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</Condition>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Condition Check="ANIM_CODE">
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<True>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>#ANIM_CODE#</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</True>
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<False>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<Condition Check="START_POS">
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<False>
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<START_POS>0</START_POS>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<CursorLeft>TurnLeft</CursorLeft>
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<CursorRight>TurnRight</CursorRight>
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<Cursor>Dynamic</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 ==
|
||||
if{
|
||||
(M:RelativeX) 0 >
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:RelativeX) 0 <
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&& if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&& if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(M:RelativeX) (O:PreviousPosition) > if{
|
||||
(M:RelativeX) (O:InitialPosition) - #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{
|
||||
#INC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
} els{
|
||||
(O:InitialPosition) (M:RelativeX) - abs #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{
|
||||
#DEC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
}
|
||||
(M:RelativeX) (>O:PreviousPosition)
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>X</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Finite_Knob_Inverted">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="START_POS">
|
||||
<False>
|
||||
<START_POS>0</START_POS>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorLeft>TurnLeft</CursorLeft>
|
||||
<CursorRight>TurnRight</CursorRight>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 ==
|
||||
if{
|
||||
(M:RelativeX) 0 >
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:RelativeX) 0 <
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&& if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&& if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(M:RelativeX) (O:PreviousPosition) > if{
|
||||
(M:RelativeX) (O:InitialPosition) - #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{
|
||||
#INC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
} els{
|
||||
(O:InitialPosition) (M:RelativeX) - abs #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{
|
||||
#DEC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
}
|
||||
(M:RelativeX) (>O:PreviousPosition)
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>X</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>72</ANIM_LENGTH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<OVERRIDE_ANIM_CODE>#ANIM_CODE#</OVERRIDE_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_Push">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LENGTH_PUSH>10</ANIM_LENGTH_PUSH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite_Push">
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<False>
|
||||
<ANIM_NAME_KNOB>#NODE_NAME#</ANIM_NAME_KNOB>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_NAME_PUSH">
|
||||
<False>
|
||||
<ANIM_NAME_PUSH>#NODE_NAME#</ANIM_NAME_PUSH>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<OVERRIDE_ANIM_CODE>#ANIM_CODE#</OVERRIDE_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_PUSH">
|
||||
<True>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#ANIM_CODE_PUSH#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>#PUSH_CODE#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_Pull">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LENGTH_PUSH>10</ANIM_LENGTH_PUSH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite_Push">
|
||||
<Condition Check="ANIM_NAME_PULL">
|
||||
<True>
|
||||
<ANIM_NAME_PUSH>#ANIM_NAME_PULL#</ANIM_NAME_PUSH>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME_PUSH>#NODE_NAME#</ANIM_NAME_PUSH>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<False>
|
||||
<ANIM_NAME_KNOB>#NODE_NAME#</ANIM_NAME_KNOB>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_KNOB">
|
||||
<True>
|
||||
<OVERRIDE_ANIM_CODE>#ANIM_CODE_KNOB#</OVERRIDE_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_PULL">
|
||||
<True>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#ANIM_CODE_PULL#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>#PULL_CODE#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_PushPull">
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_PUSHPULL>10</ANIM_LENGTH_PUSHPULL>
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LAG_KNOB>0</ANIM_LAG_KNOB>
|
||||
<ANIM_LAG_PUSHPULL>100</ANIM_LAG_PUSHPULL>
|
||||
<ROTATION_SPEED>10</ROTATION_SPEED>
|
||||
<CENTER_RADIUS>0</CENTER_RADIUS>
|
||||
<NORMALIZED_TIME_PUSH_ON>0.6</NORMALIZED_TIME_PUSH_ON>
|
||||
<NORMALIZED_TIME_PUSH_OFF>0.9</NORMALIZED_TIME_PUSH_OFF>
|
||||
<NORMALIZED_TIME_PULL_ON>0.4</NORMALIZED_TIME_PULL_ON>
|
||||
<NORMALIZED_TIME_PULL_OFF>0.1</NORMALIZED_TIME_PULL_OFF>
|
||||
</Parameters>
|
||||
<UseTemplate Name="ASOBO_GT_Anim">
|
||||
<Condition Check="ANIM_NAME_PUSHPULL">
|
||||
<True>
|
||||
<ANIM_NAME>#ANIM_NAME_PUSHPULL#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_PUSHPULL">
|
||||
<True>
|
||||
<ANIM_CODE>#ANIM_CODE_PUSHPULL#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH_PUSHPULL#</ANIM_LENGTH>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="ASOBO_GT_Anim">
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<True>
|
||||
<ANIM_NAME>#ANIM_NAME_KNOB#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_KNOB">
|
||||
<True>
|
||||
<ANIM_CODE>#ANIM_CODE_KNOB#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH_KNOB#</ANIM_LENGTH>
|
||||
<ROTATION_SPEED>10</ROTATION_SPEED>
|
||||
<EXTRA_INTERACTION />
|
||||
<CLOCKWISE_CONDITION> 1 </CLOCKWISE_CONDITION>
|
||||
<ANTICLOCKWISE_CONDITION> 1 </ANTICLOCKWISE_CONDITION>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_GT_Interaction_WheelAndContinuousLeft_PushPull">
|
||||
<PUSH_CODE>#PUSH_CODE#</PUSH_CODE>
|
||||
<PULL_CODE>#PULL_CODE#</PULL_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Rudder_Trim_Knob">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>50</ANIM_LENGTH>
|
||||
<ANIM_LAG>500</ANIM_LAG>
|
||||
<RESET_DELAY>0.15</RESET_DELAY>
|
||||
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) 5 *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorLeft>TurnLeft</CursorLeft>
|
||||
<CursorRight>TurnRight</CursorRight>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{
|
||||
(M:RelativeX) 0 > if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:RelativeX) 0 < if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'LeftRelease' scmi 0 == if{
|
||||
1 (>O:HasReleased)
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME,seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
1(>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(L:#VAR_NAME#) 2 / (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'Unlock' scmi 0 == if{
|
||||
1 (>O:HasReleased)
|
||||
0 (>O:IsThresholdExceeded)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(O:IsThresholdExceeded) ! if{
|
||||
(M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange)
|
||||
(O:DragChange) #DRAG_THRESHOLD# >= if{
|
||||
#INC_CODE#
|
||||
1 (>O:IsThresholdExceeded)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(O:DragChange) -#DRAG_THRESHOLD# <= if{
|
||||
#DEC_CODE#
|
||||
1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
|
||||
(>O:UpdateTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>X</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
<Update InteractionModel="All" Frequency="5">
|
||||
(O:HasReleased) if{
|
||||
(E:SIMULATION TIME, seconds) (O:UpdateTime) - #RESET_DELAY# > if{
|
||||
#REL_CODE#
|
||||
0 (>O:HasReleased)
|
||||
}
|
||||
}
|
||||
</Update>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Aileron_Trim_Knob">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>50</ANIM_LENGTH>
|
||||
<ANIM_LAG>500</ANIM_LAG>
|
||||
<RESET_DELAY>0.15</RESET_DELAY>
|
||||
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) 5 *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorLeft>LeftArrow</CursorLeft>
|
||||
<CursorRight>RightArrow</CursorRight>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{
|
||||
(M:RelativeX) 0 > if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:RelativeX) 0 < if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
(E:SIMULATION TIME,seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(L:#VAR_NAME#) 2 / (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'Unlock' scmi 0 == if{
|
||||
0 (>O:IsThresholdExceeded)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(O:IsThresholdExceeded) ! if{
|
||||
(M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange)
|
||||
(O:DragChange) #DRAG_THRESHOLD# >= if{
|
||||
#INC_CODE#
|
||||
1 (>O:IsThresholdExceeded)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(O:DragChange) -#DRAG_THRESHOLD# <= if{
|
||||
#DEC_CODE#
|
||||
1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
|
||||
(>O:UpdateTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>X</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
@ -0,0 +1,162 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Template Name="MD11_IntegralLighting_Template">
|
||||
<DefaultTemplateParameters>
|
||||
<NODE_ID />
|
||||
<VAR_NAME />
|
||||
<INTENSITY>0.3</INTENSITY>
|
||||
</DefaultTemplateParameters>
|
||||
|
||||
<Component ID="MD11_IntegralLighting_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(L:#VAR_NAME#, enum) 0.1 * #INTENSITY# * </Code>
|
||||
</Parameter>
|
||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
|
||||
</EmissiveFactor>
|
||||
</Material>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Floodlight_bulbs">
|
||||
<DefaultTemplateParameters>
|
||||
<NODE_ID />
|
||||
<VAR_NAME />
|
||||
<INDEX />
|
||||
<UNITS />
|
||||
<INTENSITY>3.0</INTENSITY>
|
||||
</DefaultTemplateParameters>
|
||||
|
||||
<Component ID="MD11_Flood_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(A:#VAR_NAME#:#INDEX#, #UNITS#) 1.3 pow 0.1 * #INTENSITY# *</Code>
|
||||
</Parameter>
|
||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
|
||||
</EmissiveFactor>
|
||||
</Material>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Annunciator">
|
||||
<Parameters Type="Default">
|
||||
<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
|
||||
<INTENSITY>1.8</INTENSITY>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="VIS_VAR">
|
||||
<False>
|
||||
<VIS_VAR>#NODE_ID#</VIS_VAR>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Visibility>
|
||||
<Parameter>
|
||||
<Code>(L:#VIS_VAR#, bool)</Code>
|
||||
</Parameter>
|
||||
</Visibility>
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# *</Code>
|
||||
</Parameter>
|
||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
|
||||
</EmissiveFactor>
|
||||
</Material>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Animation">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>50</ANIM_LENGTH>
|
||||
<ANIM_LAG>500</ANIM_LAG>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_APU_Fire_Handle">
|
||||
<Parameters type="Default">
|
||||
<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
|
||||
<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
|
||||
<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
|
||||
<PULL_ANIM_LAG>100</PULL_ANIM_LAG>
|
||||
<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
|
||||
<THRESHOLD_X_MOUSE>0.075</THRESHOLD_X_MOUSE>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Animation Name="#TURN_ANIM_NAME#" Length="#TURN_ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#TURN_ANIM_VAR#) 5 *</Code>
|
||||
<Lag>#TURN_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<Animation Name="#PULL_ANIM_NAME#" Length="#PULL_ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#PULL_ANIM_VAR#) 10 *</Code>
|
||||
<Lag>#PULL_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<UseTemplate Name="ASOBO_GT_Interaction_WheelAndContinuousLeft_LeftSingle">
|
||||
<CLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 1 == if{ #INC_CODE# }</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 1 == if{ #DEC_CODE# }</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>(L:#TURN_ANIM_VAR#) 1 == if{ #PULL_CODE# }</LEFT_SINGLE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_ENG_Fire_Handle">
|
||||
<Parameters type="Default">
|
||||
<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
|
||||
<TURN_ANIM_LAG>100</TURN_ANIM_LAG>
|
||||
<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
|
||||
<PULL_ANIM_LAG>100</PULL_ANIM_LAG>
|
||||
<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
|
||||
<THRESHOLD_X_MOUSE>0.075</THRESHOLD_X_MOUSE>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Animation Name="#TURN_ANIM_NAME#" Length="#TURN_ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#TURN_ANIM_VAR#) 5 *</Code>
|
||||
<Lag>#TURN_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<Animation Name="#PULL_ANIM_NAME#" Length="#PULL_ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#PULL_ANIM_VAR#) 5 *</Code>
|
||||
<Lag>#PULL_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<UseTemplate Name="ASOBO_GT_Interaction_WheelAndContinuousLeft_PushPull">
|
||||
<CLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 2 == if{ #INC_CODE# }</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 2 == if{ #DEC_CODE# }</ANTICLOCKWISE_CODE>
|
||||
<PULL_CODE>(L:#TURN_ANIM_VAR#) 1 == if{ #PULL_CODE# }</PULL_CODE>
|
||||
<PUSH_CODE>(L:#TURN_ANIM_VAR#) 1 == if{ #PUSH_CODE# }</PUSH_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
@ -0,0 +1,417 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Template Name="MD11_Guard">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<ANIM_DURATION>0.1</ANIM_DURATION>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Switch_Code">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<True>
|
||||
<ANIM_NAME>#ANIM_NAME#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<ANIM_CODE>#ANIM_CODE#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
|
||||
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Button">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<ANIM_DURATION>0.1</ANIM_DURATION>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="MD11_GT_Push_Button">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_VAR">
|
||||
<False>
|
||||
<SWITCH_POSITION_TYPE>L</SWITCH_POSITION_TYPE>
|
||||
<SWITCH_POSITION_VAR>#NODE_NAME#</SWITCH_POSITION_VAR>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
|
||||
<LEFT_SINGLE_CODE>#CODE_PRESS#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#CODE_RELEASE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Button_Guarded">
|
||||
<Parameters Type="Default">
|
||||
<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
|
||||
<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
|
||||
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
|
||||
<BUTTON_ANIM_LENGTH>10</BUTTON_ANIM_LENGTH>
|
||||
<BUTTON_ANIM_LAG>100</BUTTON_ANIM_LAG>
|
||||
<BUTTON_ANIM_DURATION>0.1</BUTTON_ANIM_DURATION>
|
||||
<BUTTON_MIN_HELD_DURATION>0.1</BUTTON_MIN_HELD_DURATION>
|
||||
</Parameters>
|
||||
<Component ID="#GUARD_NODE_NAME##BUTTON_NODE_NAME#">
|
||||
<UseTemplate Name="MD11_Guard">
|
||||
<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
|
||||
<CODE>#GUARD_CODE#</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>#BUTTON_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
|
||||
<CODE_PRESS>#BUTTON_CODE_PRESS#</CODE_PRESS>
|
||||
<CODE_RELEASE>#BUTTON_CODE_RELEASE#</CODE_RELEASE>
|
||||
<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_2Pos_Switch">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Switch_Code">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
|
||||
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_3Pos_Switch">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Switch Param="SWITCH_DIRECTION">
|
||||
<Case Value="Vertical">
|
||||
<AXIS>Y</AXIS>
|
||||
</Case>
|
||||
<Case Value="Horizontal">
|
||||
<AXIS>X</AXIS>
|
||||
</Case>
|
||||
</Switch>
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) 5 *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorUp>UpArrow</CursorUp>
|
||||
<CursorDown>DownArrow</CursorDown>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{ (M:Relative#AXIS#) 0 > if{ #INC_CODE# }
|
||||
(M:Relative#AXIS#) 0 < if{ #DEC_CODE# } }
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #DEC_CODE# }
|
||||
(M:Event) 'Lock' scmi 0 == if{ (L:#VAR_NAME#) 2 / (>O:InitialPosition) }
|
||||
(M:Event) 'Unlock' scmi 0 == if{ 0 (>O:IsThresholdExceeded) }
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{ (O:IsThresholdExceeded) ! if{ (M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange) (O:DragChange) #DRAG_THRESHOLD# >= if{
|
||||
#INC_CODE# 1 (>O:IsThresholdExceeded) } (O:DragChange) -#DRAG_THRESHOLD# <=
|
||||
if{ #DEC_CODE# 1 (>O:IsThresholdExceeded) } } }
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>#AXIS#</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_3Pos_Switch_Guarded">
|
||||
<Parameters Type="Default">
|
||||
<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
|
||||
<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
|
||||
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
|
||||
<SWITCH_ANIM_LENGTH>10</SWITCH_ANIM_LENGTH>
|
||||
<SWITCH_ANIM_LAG>100</SWITCH_ANIM_LAG>
|
||||
<SWITCH_DRAG_THRESHOLD>0.35</SWITCH_DRAG_THRESHOLD>
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Switch Param="SWITCH_DIRECTION">
|
||||
<Case Value="Vertical">
|
||||
<AXIS>Y</AXIS>
|
||||
</Case>
|
||||
<Case Value="Horizontal">
|
||||
<AXIS>X</AXIS>
|
||||
</Case>
|
||||
</Switch>
|
||||
<Condition Check="SWITCH_ANIM_NAME">
|
||||
<False>
|
||||
<SWITCH_ANIM_NAME>#SWITCH_NODE_NAME#</SWITCH_ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="SWITCH_VAR_NAME">
|
||||
<False>
|
||||
<SWITCH_VAR_NAME>#SWITCH_NODE_NAME#</SWITCH_VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#GUARD_NODE_NAME##SWITCH_NODE_NAME#">
|
||||
<UseTemplate Name="MD11_Guard">
|
||||
<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
|
||||
<CODE>#GUARD_CODE#</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_3Pos_Switch">
|
||||
<NODE_NAME>#SWITCH_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#SWITCH_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#SWITCH_ANIM_LAG#</ANIM_LAG>
|
||||
<INC_CODE>#SWITCH_INC_CODE#</INC_CODE>
|
||||
<DEC_CODE>#SWITCH_DEC_CODE#</DEC_CODE>
|
||||
<DRAG_THRESHOLD>#SWITCH_DRAG_THRESHOLD#</DRAG_THRESHOLD>
|
||||
<DIRECTION>#SWITCH_DIRECTION#</DIRECTION>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_3Pos_Switch_Hold">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<RESET_DELAY>0.15</RESET_DELAY>
|
||||
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Switch Param="SWITCH_DIRECTION">
|
||||
<Case Value="Vertical">
|
||||
<AXIS>Y</AXIS>
|
||||
</Case>
|
||||
<Case Value="Horizontal">
|
||||
<AXIS>X</AXIS>
|
||||
</Case>
|
||||
</Switch>
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) 5 *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorUp>UpArrow</CursorUp>
|
||||
<CursorDown>DownArrow</CursorDown>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{
|
||||
(M:Relative#AXIS#) 0 > if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:Relative#AXIS#) 0 < if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'LeftRelease' scmi 0 == if{
|
||||
1 (>O:HasReleased)
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME,seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{
|
||||
#INC_CODE#
|
||||
1(>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 == if{
|
||||
#DEC_CODE#
|
||||
1 (>O:HasReleased)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(L:#VAR_NAME#) 2 / (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'Unlock' scmi 0 == if{
|
||||
1 (>O:HasReleased)
|
||||
0 (>O:IsThresholdExceeded)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(O:IsThresholdExceeded) ! if{
|
||||
(M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange)
|
||||
(O:DragChange) #DRAG_THRESHOLD# >= if{
|
||||
#INC_CODE#
|
||||
1 (>O:IsThresholdExceeded)
|
||||
(E:SIMULATION TIME, seconds) (>O:UpdateTime)
|
||||
}
|
||||
(O:DragChange) -#DRAG_THRESHOLD# <= if{
|
||||
#DEC_CODE#
|
||||
1 (>O:IsThresholdExceeded) (E:SIMULATION TIME, seconds)
|
||||
(>O:UpdateTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>#AXIS#</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
<Update InteractionModel="All" Frequency="5">
|
||||
(O:HasReleased) if{
|
||||
(E:SIMULATION TIME, seconds) (O:UpdateTime) - #RESET_DELAY# > if{
|
||||
#REL_CODE#
|
||||
0 (>O:HasReleased)
|
||||
}
|
||||
}
|
||||
</Update>
|
||||
</Component>
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
File diff suppressed because it is too large
Load Diff
@ -5,8 +5,6 @@
|
||||
</LODS>
|
||||
|
||||
<Behaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
|
||||
<!-- KHOFMANN START -->
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_OG.xml" />
|
||||
@ -17,6 +15,7 @@
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_AUDIO.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_MCDU.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PED.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_THR.xml" />
|
||||
|
||||
<Component ID="MD11_OVHD">
|
||||
<UseTemplate Name="MD11_OVHD" />
|
||||
@ -39,6 +38,10 @@
|
||||
<Component ID="TFDi_MD11_INT_PED">
|
||||
<UseTemplate Name="MD11_PED" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_INT_THR">
|
||||
<UseTemplate Name="MD11_THR" />
|
||||
</Component>
|
||||
|
||||
<Component ID="TFDi_MD11_INT_OG">
|
||||
<UseTemplate Name="TFDi_MD11_INT_OG" />
|
||||
</Component>
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_AOVHD">
|
||||
<!-- APU START -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_AUDIO">
|
||||
<!-- NOTE: Animation "flipped" so it is 0 VOL on the left edge, 100 on the right edge -->
|
||||
<!-- CPT VOL KNOBS START -->
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_GCP">
|
||||
<!-- FCP START -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_MCDU">
|
||||
<!-- LMCDU START -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_MIP">
|
||||
<!-- GEAR START -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_OVHD">
|
||||
<!-- LIGHTS START -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
@ -304,10 +301,10 @@
|
||||
<CODE_PRESS>90146 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE>90147 (>L:CEVENT)</CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<!-- FIXME: LATCHING -->
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_OVHD_ELEC_ADG_ELEC_BT</NODE_NAME>
|
||||
<CODE_PRESS>90148 (>L:CEVENT)</CODE_PRESS>
|
||||
<CODE_RELEASE />
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Button">
|
||||
<NODE_NAME>MD11_OVHD_ELEC_DC_TIE1_BT</NODE_NAME>
|
||||
@ -345,12 +342,12 @@
|
||||
<BUTTON_CODE_PRESS>90130 (>L:CEVENT)</BUTTON_CODE_PRESS>
|
||||
<BUTTON_CODE_RELEASE>90131 (>L:CEVENT)</BUTTON_CODE_RELEASE>
|
||||
</UseTemplate>
|
||||
<!-- FIXME: LATCHING-->
|
||||
<UseTemplate Name="MD11_Button_Guarded">
|
||||
<GUARD_NODE_NAME>MD11_OVHD_ELEC_CAB_BUS_GRD</GUARD_NODE_NAME>
|
||||
<GUARD_CODE>90135 (>L:CEVENT)</GUARD_CODE>
|
||||
<BUTTON_NODE_NAME>MD11_OVHD_ELEC_CAB_BUS_BT</BUTTON_NODE_NAME>
|
||||
<BUTTON_CODE_PRESS>90133 (>L:CEVENT)</BUTTON_CODE_PRESS>
|
||||
<BUTTON_CODE_RELEASE />
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Button_Guarded">
|
||||
<GUARD_NODE_NAME>MD11_OVHD_ELEC_BATT_GRD</GUARD_NODE_NAME>
|
||||
|
||||
@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_PED">
|
||||
<!-- DOOR LOCK START -->
|
||||
<UseTemplate Name="MD11_Finite_Knob">
|
||||
|
||||
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Template Name="MD11_THR">
|
||||
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
Loading…
x
Reference in New Issue
Block a user