Initial commit

This commit is contained in:
Kilian Hofmann 2022-11-11 02:41:59 +01:00
commit ffae6c9a15
8 changed files with 803 additions and 0 deletions

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.gitignore vendored Normal file
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("rFactor 2 Message Center")]
[assembly: AssemblyDescription("Read Access to the rFactor 2 Message Center")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Kilian Kurt Hofmann")]
[assembly: AssemblyProduct("rFactor 2 Message Center")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("833040c9-fe5e-4ccf-b21d-71979e049b6b")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
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<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
<ResourceDictionary Source="pack://application:,,,/SimHub.Plugins;component/Styles/SimHubStyles.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

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Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace rFactor2MessageCenter.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("rFactor2MessageCenter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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Properties/Resources.resx Normal file
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Example:
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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</root>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{833040C9-FE5E-4CCF-B21D-71979E049B6B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>rFactor2MessageCenter</RootNamespace>
<AssemblyName>rFactor2 Message Center</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GameReaderCommon">
<HintPath>..\..\..\SimHub\GameReaderCommon.dll</HintPath>
<Private>False</Private>
</Reference>
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<Reference Include="MahApps.Metro, Version=1.5.0.23, Culture=neutral, PublicKeyToken=f4fb5a3c4d1e5b4f, processorArchitecture=MSIL">
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<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\SimHub\MahApps.Metro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="RfactorReader, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RfactorReader.dll</HintPath>
</Reference>
<Reference Include="SimHub.Logging, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="System" />
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<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
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<Compile Include="rFactor2MessageCenter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33103.184
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "rFactor 2 Message Center", "rFactor 2 Message Center.csproj", "{833040C9-FE5E-4CCF-B21D-71979E049B6B}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.Build.0 = Release|Any CPU
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rFactor2MessageCenter.cs Normal file
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using GameReaderCommon;
using RfactorReader.RF2;
using SimHub.Plugins;
namespace rFactor2MessageCenter
{
[PluginDescription("Read Access to the rFactor 2 Message Center")]
[PluginAuthor("Kilian Kurt Hofmann")]
[PluginName("rFactor 2 Message Center")]
public class rFactor2MessageCenter : IPlugin, IDataPlugin
{
private const string LAST_MESSAGE = "LastMessage";
/// <summary>
/// Instance of the current plugin manager
/// </summary>
public PluginManager PluginManager { get; set; }
/// <summary>
/// Gets a short plugin title to show in left menu. Return null if you want to use the title as defined in PluginName attribute.
/// </summary>
public string LeftMenuTitle => null;
/// <summary>
/// Called one time per game data update, contains all normalized game data,
/// raw data are intentionnally "hidden" under a generic object type (A plugin SHOULD NOT USE IT)
///
/// This method is on the critical path, it must execute as fast as possible and avoid throwing any error
///
/// </summary>
/// <param name="pluginManager"></param>
/// <param name="data">Current game data, including current and previous data frame.</param>
public void DataUpdate(PluginManager pluginManager, ref GameData data)
{
// Define the value of our property (declared in init)
if (data.GameRunning && data is GameData<WrapV2> _data)
{
StatusData<WrapV2> newData = _data.GameNewData;
string message = System.Text.Encoding.Default.GetString(newData.Raw.extended.mLastHistoryMessage);
int index = message.IndexOf('\0');
if( index >= 0)
{
message = message.Remove(index);
}
pluginManager.SetPropertyValue(LAST_MESSAGE, GetType(), message);
}
}
/// <summary>
/// Called at plugin manager stop, close/dispose anything needed here !
/// Plugins are rebuilt at game change
/// </summary>
/// <param name="pluginManager"></param>
public void End(PluginManager pluginManager)
{
SimHub.Logging.Current.Info("Stopping plugin");
pluginManager.ClearProperties(GetType());
}
/// <summary>
/// Called once after plugins startup
/// Plugins are rebuilt at game change
/// </summary>
/// <param name="pluginManager"></param>
public void Init(PluginManager pluginManager)
{
SimHub.Logging.Current.Info("Starting plugin");
pluginManager.AddProperty(LAST_MESSAGE, GetType(), "No Data", "Last Message Center Entry");
}
}
}