73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
using GameReaderCommon;
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using RfactorReader.RF2;
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using SimHub.Plugins;
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namespace rFactor2MessageCenter
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{
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[PluginDescription("Read Access to the rFactor 2 Message Center")]
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[PluginAuthor("Kilian Kurt Hofmann")]
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[PluginName("rFactor 2 Message Center")]
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public class rFactor2MessageCenter : IPlugin, IDataPlugin
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{
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private const string LAST_MESSAGE = "LastMessage";
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/// <summary>
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/// Instance of the current plugin manager
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/// </summary>
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public PluginManager PluginManager { get; set; }
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/// <summary>
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/// Gets a short plugin title to show in left menu. Return null if you want to use the title as defined in PluginName attribute.
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/// </summary>
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public string LeftMenuTitle => null;
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/// <summary>
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/// Called one time per game data update, contains all normalized game data,
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/// raw data are intentionnally "hidden" under a generic object type (A plugin SHOULD NOT USE IT)
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///
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/// This method is on the critical path, it must execute as fast as possible and avoid throwing any error
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///
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/// </summary>
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/// <param name="pluginManager"></param>
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/// <param name="data">Current game data, including current and previous data frame.</param>
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public void DataUpdate(PluginManager pluginManager, ref GameData data)
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{
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// Define the value of our property (declared in init)
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if (data.GameRunning && data is GameData<WrapV2> _data)
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{
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StatusData<WrapV2> newData = _data.GameNewData;
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string message = System.Text.Encoding.Default.GetString(newData.Raw.extended.mLastHistoryMessage);
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int index = message.IndexOf('\0');
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if( index >= 0)
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{
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message = message.Remove(index);
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}
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pluginManager.SetPropertyValue(LAST_MESSAGE, GetType(), message);
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}
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}
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/// <summary>
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/// Called at plugin manager stop, close/dispose anything needed here !
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/// Plugins are rebuilt at game change
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/// </summary>
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/// <param name="pluginManager"></param>
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public void End(PluginManager pluginManager)
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{
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SimHub.Logging.Current.Info("Stopping plugin");
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pluginManager.ClearProperties(GetType());
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}
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/// <summary>
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/// Called once after plugins startup
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/// Plugins are rebuilt at game change
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/// </summary>
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/// <param name="pluginManager"></param>
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public void Init(PluginManager pluginManager)
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{
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SimHub.Logging.Current.Info("Starting plugin");
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pluginManager.AddProperty(LAST_MESSAGE, GetType(), "No Data", "Last Message Center Entry");
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}
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}
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} |