271 lines
13 KiB
C++

#include "pax.h"
//ZFW Entry, fill pax first (pax+bag), rest is cargo
void distribute(paxPayloadData_t* const targetPayload, const FuelData_t* const fuel, const double ZFWTarget, const double CGTarget, const bool isImperial) {
// Find payload, num pax and extra cargo
double payload = ZFWTarget - targetPayload->empty - targetPayload->pilot - targetPayload->firstOfficer - targetPayload->engineer -
targetPayload->cabinCrewFront - targetPayload->cabinCrewRear - targetPayload->leftAux - targetPayload->rightAux;
unsigned short numPax = std::max(0.0, std::min((double)MAX_PAX, floor(payload / (PAX_WEIGHT(isImperial) + BAG_WEIGHT(isImperial)))));
unsigned int cargo = round(payload - numPax * PAX_WEIGHT(isImperial) - numPax * BAG_WEIGHT(isImperial));
distribute(targetPayload, fuel, numPax, cargo, CGTarget, isImperial);
}
//SimBrief Entry, SB pax count and total cargo
void distribute(paxPayloadData_t* const targetPayload, const FuelData_t* const fuel, unsigned short numPax, unsigned int cargo, const double CGTarget, const bool isImperial) {
unsigned short _numPax = 0;
unsigned int count = MAX_PAX;
// Initial distribution pax + bags
while (numPax > 0 && count > 0) {
if (numPax >= 4) {
if (targetPayload->paxCount.business1 < MAX_BUSINESS_1) {
targetPayload->paxCount.business1++;
_numPax++;
}
if (targetPayload->paxCount.business2 < MAX_BUSINESS_2) {
targetPayload->paxCount.business2++;
_numPax++;
}
if (targetPayload->paxCount.economy1 < MAX_ECONOMY_1) {
targetPayload->paxCount.economy1++;
_numPax++;
}
if (targetPayload->paxCount.economy2 < MAX_ECONOMY_2) {
targetPayload->paxCount.economy2++;
_numPax++;
}
}
else if (numPax == 3) {
if (targetPayload->paxCount.business2 < MAX_BUSINESS_2) {
targetPayload->paxCount.business2++;
_numPax++;
}
if (targetPayload->paxCount.economy1 < MAX_ECONOMY_1) {
targetPayload->paxCount.economy1++;
_numPax++;
}
if (targetPayload->paxCount.economy2 < MAX_ECONOMY_2) {
targetPayload->paxCount.economy2++;
_numPax++;
}
}
else if (numPax == 2) {
if (targetPayload->paxCount.economy1 < MAX_ECONOMY_1) {
targetPayload->paxCount.economy1++;
_numPax++;
}
if (targetPayload->paxCount.economy2 < MAX_ECONOMY_2) {
targetPayload->paxCount.economy2++;
_numPax++;
}
}
else if (numPax == 1) {
if (targetPayload->paxCount.economy2 < MAX_ECONOMY_2) {
targetPayload->paxCount.economy2++;
_numPax++;
}
}
numPax -= _numPax;
targetPayload->paxCount.total += _numPax;
if (_numPax % 2 == 0) {
targetPayload->forwardCargo += (_numPax / 2) * BAG_WEIGHT(isImperial);
targetPayload->rearCargo += (_numPax / 2) * BAG_WEIGHT(isImperial);
}
else {
_numPax--;
targetPayload->forwardCargo += (_numPax / 2 + 1) * BAG_WEIGHT(isImperial);
targetPayload->rearCargo += (_numPax / 2) * BAG_WEIGHT(isImperial);
}
_numPax = 0;
count--;
}
count = MAX_FRONT_CARGO(isImperial);
// Initial distibution of remaining cargo
while (cargo > 0 && count > 0) {
if (targetPayload->forwardCargo < MAX_FRONT_CARGO(isImperial)) {
targetPayload->forwardCargo++;
cargo--;
}
if (targetPayload->rearCargo < MAX_REAR_CARGO(isImperial) && cargo > 0) {
targetPayload->rearCargo++;
cargo--;
}
count--;
}
// Refinement pax
count = MAX_PAX;
while (count > 0) {
generatePayload(targetPayload, isImperial);
calculateCGs(targetPayload, fuel, &targetPayload->ZFWCG, &targetPayload->TOCG, isImperial);
// in front of target
if (targetPayload->ZFWCG < CGTarget - CG_TOLERANCE) {
if (targetPayload->paxCount.business1 > 0) {
targetPayload->paxCount.business1--;
}
else if (targetPayload->paxCount.business2 > 0) {
targetPayload->paxCount.business2--;
}
else if (targetPayload->paxCount.economy1 > 0) {
targetPayload->paxCount.economy1--;
}
else {
break;
}
if (targetPayload->paxCount.economy2 < MAX_ECONOMY_2) {
targetPayload->paxCount.economy2++;
}
else if (targetPayload->paxCount.economy1 < MAX_ECONOMY_1) {
targetPayload->paxCount.economy1++;
}
else if (targetPayload->paxCount.business2 < MAX_BUSINESS_2) {
targetPayload->paxCount.business2++;
}
else {
targetPayload->paxCount.business1++;
}
}
// behind target
else if (targetPayload->ZFWCG > CGTarget + CG_TOLERANCE) {
if (targetPayload->paxCount.economy2 > 0) {
targetPayload->paxCount.economy2--;
}
else if (targetPayload->paxCount.economy1 > 0) {
targetPayload->paxCount.economy1--;
}
else if (targetPayload->paxCount.business2 > 0) {
targetPayload->paxCount.business2--;
}
else {
break;
}
if (targetPayload->paxCount.business1 < MAX_BUSINESS_1) {
targetPayload->paxCount.business1++;
}
else if (targetPayload->paxCount.business2 < MAX_BUSINESS_2) {
targetPayload->paxCount.business2++;
}
else if (targetPayload->paxCount.economy1 < MAX_ECONOMY_1) {
targetPayload->paxCount.economy1++;
}
else {
targetPayload->paxCount.economy2++;
}
}
else {
break;
}
count--;
}
// Refinement cargo
count = MAX_FRONT_CARGO(isImperial) + MAX_REAR_CARGO(isImperial);
while (count > 0) {
generatePayload(targetPayload, isImperial);
calculateCGs(targetPayload, fuel, &targetPayload->ZFWCG, &targetPayload->TOCG, isImperial);
// in front of target
if (targetPayload->ZFWCG < CGTarget - CG_TOLERANCE) {
if (targetPayload->forwardCargo > 0 && targetPayload->rearCargo < MAX_REAR_CARGO(isImperial)) {
if (targetPayload->forwardCargo > BAG_WEIGHT(isImperial) &&
targetPayload->rearCargo < MAX_FRONT_CARGO(isImperial) - BAG_WEIGHT(isImperial)) {
targetPayload->forwardCargo -= BAG_WEIGHT(isImperial);
targetPayload->rearCargo += BAG_WEIGHT(isImperial);
}
else {
targetPayload->forwardCargo--;
targetPayload->rearCargo++;
}
}
else {
break;
}
}
// behind target
else if (targetPayload->ZFWCG > CGTarget + CG_TOLERANCE) {
if (targetPayload->rearCargo > 0 && targetPayload->forwardCargo < MAX_FRONT_CARGO(isImperial)) {
if (targetPayload->rearCargo > BAG_WEIGHT(isImperial) &&
targetPayload->forwardCargo < MAX_REAR_CARGO(isImperial) - BAG_WEIGHT(isImperial)) {
targetPayload->rearCargo -= BAG_WEIGHT(isImperial);
targetPayload->forwardCargo += BAG_WEIGHT(isImperial);
}
else {
targetPayload->rearCargo--;
targetPayload->forwardCargo++;
}
}
else {
break;
}
}
else {
break;
}
count--;
}
}
// Updates pax stations with their respective weights
// Used internally and used for Station Entry (pax only, cargo is ste directly)
void generatePayload(paxPayloadData_t* const targetPayload, const bool isImperial) {
targetPayload->business1Left = targetPayload->business1Center = targetPayload->business1Right = (targetPayload->paxCount.business1 / 3.0) * PAX_WEIGHT(isImperial);
targetPayload->business2Left = targetPayload->business2Center = targetPayload->business2Right = (targetPayload->paxCount.business2 / 3.0) * PAX_WEIGHT(isImperial);
targetPayload->economy1Left = targetPayload->economy1Center = targetPayload->economy1Right = (targetPayload->paxCount.economy1 / 3.0) * PAX_WEIGHT(isImperial);
targetPayload->economy2Left = targetPayload->economy2Center = targetPayload->economy2Right = (targetPayload->paxCount.economy2 / 3.0) * PAX_WEIGHT(isImperial);
}
// Normalise to Pounds
// MANDATORY BEFORE SETTING WEIGHTS
// ENSURE ONLY EVER CALLED ONCE PER SET CYCLE
void normalisePayload(paxPayloadData_t* const targetPayload, const bool isImperial) {
targetPayload->business1Left = TO_POUNDS(isImperial, targetPayload->business1Left);
targetPayload->business1Center = TO_POUNDS(isImperial, targetPayload->business1Center);
targetPayload->business1Right = TO_POUNDS(isImperial, targetPayload->business1Right);
targetPayload->business2Left = TO_POUNDS(isImperial, targetPayload->business2Left);
targetPayload->business2Center = TO_POUNDS(isImperial, targetPayload->business2Center);
targetPayload->business2Right = TO_POUNDS(isImperial, targetPayload->business2Right);
targetPayload->economy1Left = TO_POUNDS(isImperial, targetPayload->economy1Left);
targetPayload->economy1Center = TO_POUNDS(isImperial, targetPayload->economy1Center);
targetPayload->economy1Right = TO_POUNDS(isImperial, targetPayload->economy1Right);
targetPayload->economy2Left = TO_POUNDS(isImperial, targetPayload->economy2Left);
targetPayload->economy2Center = TO_POUNDS(isImperial, targetPayload->economy2Center);
targetPayload->economy2Right = TO_POUNDS(isImperial, targetPayload->economy2Right);
}
void calculateCGs(const paxPayloadData_t* const targetPayload, const FuelData_t* fuel, double* const ZFWCG, double* const TOCG, const bool isImperial) {
double totalMoment = targetPayload->empty * ARM_EMPTY + targetPayload->pilot * ARM_PILOT + targetPayload->firstOfficer * ARM_FIRST_OFFICER +
targetPayload->engineer * ARM_ENGINEER + targetPayload->cabinCrewFront * ARM_PAX_CABIN_CREW_FRONT +
targetPayload->business1Left * ARM_PAX_BUSINESS1_LEFT + targetPayload->business1Center * ARM_PAX_BUSINESS1_CENTER +
targetPayload->business1Right * ARM_PAX_BUSINESS1_RIGHT + targetPayload->business2Left * ARM_PAX_BUSINESS2_LEFT +
targetPayload->business2Center * ARM_PAX_BUSINESS2_CENTER + targetPayload->business2Right * ARM_PAX_BUSINESS2_RIGHT +
targetPayload->economy1Left * ARM_PAX_ECONOMY1_LEFT + targetPayload->economy1Center * ARM_PAX_ECONOMY1_CENTER +
targetPayload->economy1Right * ARM_PAX_ECONOMY1_RIGHT + targetPayload->economy2Left * ARM_PAX_ECONOMY2_LEFT +
targetPayload->economy2Center * ARM_PAX_ECONOMY2_CENTER + targetPayload->economy2Right * ARM_PAX_ECONOMY2_RIGHT +
targetPayload->cabinCrewRear * ARM_PAX_CABIN_CREW_REAR + targetPayload->forwardCargo * ARM_FORWARD_CARGO +
targetPayload->rearCargo * ARM_REAR_CARGO + targetPayload->leftAux * ARM_LEFT_AUX + targetPayload->rightAux * ARM_RIGHT_AUX;
double totalWeight = targetPayload->empty + targetPayload->pilot + targetPayload->firstOfficer + targetPayload->engineer +
targetPayload->cabinCrewFront + targetPayload->business1Left + targetPayload->business1Center +
targetPayload->business1Right + targetPayload->business2Left + targetPayload->business2Center +
targetPayload->business2Right + targetPayload->economy1Left + targetPayload->economy1Center +
targetPayload->economy1Right + targetPayload->economy2Left + targetPayload->economy2Center +
targetPayload->economy2Right + targetPayload->cabinCrewRear + targetPayload->forwardCargo +
targetPayload->rearCargo + targetPayload->leftAux + targetPayload->rightAux;
*ZFWCG = TO_PERCENT_MAC(totalMoment / totalWeight);
totalMoment += fuel->main1 * ARM_MAIN1 + fuel->main3 * ARM_MAIN3 + fuel->main2 * ARM_MAIN2 + fuel->upperAux * ARM_UPPER_AUX +
fuel->lowerAux * ARM_LOWER_AUX + fuel->main1Tip * ARM_MAIN1_TIP + fuel->main3Tip * ARM_MAIN3_TIP +
fuel->tail * ARM_TAIL + fuel->forwardAux1 * ARM_FORWARD_AUX1 + fuel->forwardAux2 * ARM_FORWARD_AUX2;
totalWeight += fuel->total;
*TOCG = TO_PERCENT_MAC(totalMoment / totalWeight);
}