Interior
Observations
rev_handle_lis not parented toTHR_L, but toMD11_THR_L_RNG. This is unlike the other levers.- Vistags were done via an animation turned PartInfo, that no longer works Going forward: Use a parent node (can be an empty) for all children to hide, hide parent node or use individual components for each.
MD11_OBS_AUDIO_PNL_MKR_VOL_KBanimation is keyed wrong. It has 0/100 on the top making a 360°. All otherMD11_OBS_AUDIO_PNL_*_VOL_KBanimations have zero on the left, 100 on the right and do not perform a full 360°.MD11_CPT_AUDIO_PNL_*\_VOL_KB,MD11_FO_AUDIO_PNL_*_VOL_KB,MD11_PED_RUD_TRIM_IND,MD11_PED_RUD_TRIM_SW, andMD11_PED_AIL_TRIM_KBall have their animations reversed.- All observer audio panel buttons and switches have no sound.
MD11_MIP_STBY_AI_SLIP_RNGnode is parented toisis_digital. This breaks the indicator due to the parent being hidden when the analog standby option is used.
Nodes that were defined but do not exist in model
MD11_OVHD_LTS_CREW_REST_LTMD11_OVHD_LTS_MID_ATTND_LTMD11_OVHD_LTS_ALL_STA_LTMD11_THR_C_START_LTMD11_OVHD_LOCK_AUTO_LTMD11_OVHD_LTS_MECH_LTMD11_OVHD_LTS_AFT_ATTND_LTMD11_CMCDU_FAIL_LTMD11_PED_XPNDR_FAIL_LTMD11_CMCDU_MSG_LTMD11_OVHD_AICE_AUTO_LTMD11_THR_R_START_LTMD11_CMCDU_DSPY_LTMD11_OVHD_LTS_OVW_ATTND_LTMD11_OVHD_LOCK_FAIL_LTMD11_OVHD_LTS_FWD_ATTND_LTMD11_OVHD_LTS_PA_LTMD11_CTR_SLAT_STOW_LTMD11_CMCDU_OFST_LTMD11_OVHD_LTS_MAINT_INTP_LTMD11_THR_L_START_LTMD11_LTS_INSTPED_INTEGMD11_LMCDU_SCRATCHPAD_BTMD11_LTS_INSTPED_INTEGMD11_RMCDU_SCRATCHPAD_BTMD11_LTS_INSTPED_INTEGMD11_CMCDU_SCRATCHPAD_BTMD11_AOVHD_GPWS_TERROVRD_GRDMD11_OVHD_L_RAIN_REPLNT_BTMD11_OVHD_R_RAIN_REPLNT_BTMD11_OVHD_PNEU_OUTFLOW_VALVE_POS_SWMD11_OVHD_CKPT_DR_LK_KBMD11_OVHD_AICE_AUTO_BTMD11_ISIS_BARO_BTMD11_LMCDU_SCRATCHPADMD11_RMCDU_SCRATCHPADMD11_CTR_FLTNO1_SWMD11_CTR_FLTNO2_SWMD11_CTR_FLTNO3_SWMD11_CTR_FLTNO4_SW
Missing animations
MD11_PED_ADG_LVRMD11_OVHD_PNEU_DITCHING_GRDbox392(actual ditching button node)MD11_THR_R_ATS_BTMD11_MIP_STBY_AI_OFF_RNG
Texture issues
- Freighter
TF_MD11_VC_GAUGES_ALBD.PNG.DDSis missing texture forKH_MD11_MIP_STBY_AI_OFF_RNG
Exterior
Nodes that were defined but do not exist in model
MD11_LTS_EXT_BCNMD11_LTS_EXT_LOGOMD11_EXT_DOOR_PAX_1R_ARMEDMD11_EXT_DOOR_PAX_2R_ARMEDMD11_EXT_DOOR_PAX_3R_ARMEDMD11_EXT_DOOR_PAX_4R_ARMEDMD11_EXT_DOOR_PAX_1L_ARMEDMD11_EXT_DOOR_PAX_2L_ARMEDMD11_EXT_DOOR_PAX_3L_ARMEDMD11_EXT_DOOR_PAX_4L_ARMEDMD11_EXT_DOOR_PAX_1R_DISARMEDMD11_EXT_DOOR_PAX_2R_DISARMEDMD11_EXT_DOOR_PAX_3R_DISARMEDMD11_EXT_DOOR_PAX_4R_DISARMEDMD11_EXT_DOOR_PAX_1L_DISARMEDMD11_EXT_DOOR_PAX_2L_DISARMEDMD11_EXT_DOOR_PAX_3L_DISARMEDMD11_EXT_DOOR_PAX_4L_DISARMEDMD11_EXT_ENG1_WOBBLEMD11_EXT_ENG2_WOBBLEMD11_EXT_TIRE_NOSE_1_STDMD11_EXT_TIRE_NOSE_2_STDMD11_EXT_TIRE_LEFT_1_STDMD11_EXT_TIRE_LEFT_2_STDMD11_EXT_TIRE_LEFT_3_STDMD11_EXT_TIRE_LEFT_4_STDMD11_EXT_TIRE_CTR_1_STDMD11_EXT_TIRE_CTR_2_STDMD11_EXT_TIRE_RIGHT_1_STDMD11_EXT_TIRE_RIGHT_2_STDMD11_EXT_TIRE_RIGHT_3_STDMD11_EXT_TIRE_RIGHT_4_STDMD11_EXT_TIRE_NOSE_1_BURSTMD11_EXT_TIRE_NOSE_2_BURSTMD11_EXT_TIRE_LEFT_1_BURSTMD11_EXT_TIRE_LEFT_2_BURSTMD11_EXT_TIRE_LEFT_3_BURSTMD11_EXT_TIRE_LEFT_4_BURSTMD11_EXT_TIRE_CTR_1_BURSTMD11_EXT_TIRE_CTR_2_BURSTMD11_EXT_TIRE_RIGHT_1_BURSTMD11_EXT_TIRE_RIGHT_2_BURSTMD11_EXT_TIRE_RIGHT_3_BURSTMD11_EXT_TIRE_RIGHT_4_BURSTMD11_CAB_SEATBELT_LTMD11_CAB_NOSMOKE_LTMD11_CAB_LIGHTS_SRCMD11_CARGO_PALLET_3MD11_CARGO_PALLET_4MD11_CARGO_PALLET_5MD11_CARGO_PALLET_6MD11_CARGO_PALLET_7MD11_CARGO_PALLET_8MD11_CARGO_PALLET_9MD11_CARGO_PALLET_10MD11_CARGO_PALLET_11MD11_CARGO_PALLET_12MD11_CARGO_PALLET_13MD11_CARGO_PALLET_14MD11_CARGO_PALLET_15MD11_CARGO_PALLET_16MD11_CARGO_PALLET_17MD11_CARGO_PALLET_18MD11_CARGO_PALLET_19MD11_CARGO_PALLET_20MD11_CARGO_PALLET_21MD11_CARGO_PALLET_22
Conclusion
With the current model, feature parity was achieved with the sole exception of
MD11_MIP_STBY_AI_SLIP_RNG.
Fixes for the following item were created using submodel merging:
MD11_MIP_STBY_AI_SLIP_RNG- Duplicated to circumvent erroneous parenting in main model
- Modified animation to make it look a bit nicer
MD11_OVHD_PNEU_DITCHING_GRD- Added animation
box392(actual ditching button node)- Added animation
MD11_THR_R_ATS_BT- Added animation
MD11_MIP_STBY_AI_OFF_RNG- Added animation
- Used pax texture file
Fixes that were not able to be made:
MD11_PED_ADG_LVR, the model is not set up to allow the door above the lever to open without hiding the entire pedestal and using a modified version in the submodel, a task exceeding my capabilities in blender.
As an added bonus, the yokes are hideable. Due to model constraints the yokes
can only be hidden together, fixing this in a submodel once more exceeds my
capabilities in blender.
Clickspot for this feature is the captain side window crank (I originally
planned to use the rubber grommet, for some reason this didn't work and the
clickspot never appeared, probably due to the, what I assume to be, skinned
mesh).
Notes as reference
While it is not necessary to attach an animation to the node that uses it, out of keeping a logical structure I did do so (the base Asobo templates do so as well). I have tried to keep to this as best as possible, but on animations driving multiple nodes, I generally tried to use the top most.
Special care had to go into VisTag nodes due to their parent-hides-child relation. Where possible, when hiding multiple objects with one VisTag, a suitable parent was used. In all other cases, the individual nodes were VisTag-ed.
Splitting of the behavior files the way I have done is not required and for a generator based solution ill-advised. It is to note however, that, when possible, a base file for behaviors shared for all types is advised. Employing such a base file with only the type-specific extras (like done here) cuts down on the errors the game will generate while loading. An example of such an error when using one-size-fits-all files would be the missing of the main cargo door node on the pax.
Notes on package sources
The texture files present in the sources directory are only to enable MSFS to
build and export the submodel. None of the files with the sole exception of the
TF_MD11_VC_GAUGES_ALBD.PNG.DDS (pax version) are included in the finished
package.
Inclusion of this file is only due to the analogue attitude indicator off
flag texture missing in the freighter version of the texture.