GCP
This commit is contained in:
@@ -42,6 +42,341 @@
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</Template>
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<!-- KHOFMANN START -->
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<!-- CUSTOM BASE START -->
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<Template Name="MD11_GT_Interaction_WheelAndContinuousLeft_PushPull">
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<Parameters Type="Default">
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<CURSOR_LEFT>TurnLeft</CURSOR_LEFT>
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<CURSOR_RIGHT>TurnRight</CURSOR_RIGHT>
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<CENTER_RADIUS>0.004</CENTER_RADIUS>
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<HELPID />
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<TOOLTIPID />
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<LEFT_LEAVE_CODE />
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.01</THRESHOLD_X_MOUSE>
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<THRESHOLD_Y_INPUT>0.05</THRESHOLD_Y_INPUT>
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<THRESHOLD_Y_MOUSE>0.025</THRESHOLD_Y_MOUSE>
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<CURSOR_UP>UpArrow</CURSOR_UP>
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<CURSOR_DOWN>DownArrow</CURSOR_DOWN>
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<UPDATE_FREQUENCY>10</UPDATE_FREQUENCY>
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<Condition NotEmpty="CLOCKWISE_CODE">
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<True>
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<CLOCKWISE_CODE_DEFAULT_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DEFAULT_IM>
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<CLOCKWISE_CODE_DRAG_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<CLOCKWISE_CODE_DEFAULT_IM />
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<CLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition NotEmpty="ANTICLOCKWISE_CODE">
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<True>
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<ANTICLOCKWISE_CODE_DEFAULT_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DEFAULT_IM>
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<ANTICLOCKWISE_CODE_DRAG_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<ANTICLOCKWISE_CODE_DEFAULT_IM />
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<ANTICLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<True>
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<RESET_LOCK />
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<UPDATE_LAST_PUSH_TIME />
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<UPDATE_LAST_PULL_TIME />
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<CAN_BE_PUSHED>1</CAN_BE_PUSHED>
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<CAN_BE_PULLED>1</CAN_BE_PULLED>
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<LOCK_PUSH />
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<LOCK_PULL />
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<RESET_PUSH />
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<RESET_PULL />
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</True>
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<False>
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<PUSH_RESET_DELAY>0.15</PUSH_RESET_DELAY>
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<PULL_RESET_DELAY>0.15</PULL_RESET_DELAY>
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<RESET_LOCK>
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(O:IsPushed) if{ 0 (>O:IsPushed) }
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(O:IsPulled) if{ 0 (>O:IsPulled) }
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</RESET_LOCK>
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<UPDATE_LAST_PUSH_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPushTime)
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}
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</UPDATE_LAST_PUSH_TIME>
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<UPDATE_LAST_PULL_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPullTime)
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}
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</UPDATE_LAST_PULL_TIME>
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<CAN_BE_PUSHED>(O:IsPushed) ! @IsUsingRelativePos and</CAN_BE_PUSHED>
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<CAN_BE_PULLED>(O:IsPulled) ! @IsUsingRelativePos and</CAN_BE_PULLED>
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<LOCK_PUSH>1 (>O:IsPushed)</LOCK_PUSH>
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<LOCK_PULL>1 (>O:IsPulled)</LOCK_PULL>
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<RESET_PUSH>(O:IsPushed) if{ 0 (>O:IsPushed) }</RESET_PUSH>
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<RESET_PULL>(O:IsPulled) if{ 0 (>O:IsPulled) }</RESET_PULL>
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</False>
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</Condition>
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<ON_DOWN_EVENT />
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<ADDITIONAL_EVENT_HANDLING />
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<ON_BEFORE_DELTA_X_THRESHOLD_TEST />
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<ON_BEFORE_DELTA_Y_THRESHOLD_TEST />
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<UPARROW_DRAG_IM />
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<DOWNARROW_DRAG_IM />
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<LEFTARROW_DRAG_IM />
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<RIGHTARROW_DRAG_IM />
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<CURSOR_CENTER_DRAG_IM />
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<CURSOR_DRAG_IM>Grab</CURSOR_DRAG_IM>
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<ALWAYS_USE_ANIM_LAG>False</ALWAYS_USE_ANIM_LAG>
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<LOCKABLE_HANDLE_CODE_UP />
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<NO_LOCK_HANDLE_CODE_UP />
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<LOCKABLE_HANDLE_CODE_DN />
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<NO_LOCK_HANDLE_CODE_DN />
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</Parameters>
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<Parameters Type="Override">
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<THRESHOLD_X>#THRESHOLD_X_INPUT# #THRESHOLD_X_MOUSE# (M:InputType) 1 == ?</THRESHOLD_X>
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<THRESHOLD_Y>#THRESHOLD_Y_INPUT# #THRESHOLD_Y_MOUSE# (M:InputType) 1 == ?</THRESHOLD_Y>
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<Condition Valid="INVERT_AXIS_CODE">
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<True>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#PULL_CODE#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#PUSH_CODE#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#CLOCKWISE_CODE_DRAG_IM#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_RIGHT>
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</False>
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</Condition>
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</True>
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<False>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#PUSH_CODE#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#PULL_CODE#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#CLOCKWISE_CODE_DRAG_IM#</CODE_RIGHT>
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</False>
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</Condition>
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</False>
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</Condition>
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</Parameters>
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<Parameters Type="Override">
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<Condition NotEmpty="CODE_UP">
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<LOCKABLE_HANDLE_CODE_UP>(M:Event) 'LeftSingle' scmi 0 == if{ #CODE_UP# quit }</LOCKABLE_HANDLE_CODE_UP>
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<NO_LOCK_HANDLE_CODE_UP>(M:Event) 'RightSingle' scmi 0 == if{ #CODE_UP# quit }</NO_LOCK_HANDLE_CODE_UP>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<LOCKABLE_HANDLE_CODE_DN>(M:Event) 'RightSingle' scmi 0 == if{ #CODE_DN# quit }</LOCKABLE_HANDLE_CODE_DN>
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<NO_LOCK_HANDLE_CODE_DN>(M:Event) 'MiddleSingle' scmi 0 == if{ #CODE_DN# quit }</NO_LOCK_HANDLE_CODE_DN>
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</Condition>
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</Parameters>
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<Parameters Type="Default">
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<LOCKABLE_INPUTS_HANDLING>
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#LOCKABLE_HANDLE_CODE_UP#
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#LOCKABLE_HANDLE_CODE_DN#
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</LOCKABLE_INPUTS_HANDLING>
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<NO_LOCK_INPUTS_HANDLING>
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#NO_LOCK_HANDLE_CODE_UP#
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#NO_LOCK_HANDLE_CODE_DN#
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</NO_LOCK_INPUTS_HANDLING>
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</Parameters>
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<Parameters Type="Default">
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<IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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(M:InputType) 1 == if{
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#LOCKABLE_INPUTS_HANDLING#
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} els{
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#NO_LOCK_INPUTS_HANDLING#
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}
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</IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle+LeftRelease+WheelUp+WheelDown</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>MiddleAll+RightAll+LeftAll+Wheel+Lock+Unlock</MOUSEFLAGS_DRAG_IM>
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</Parameters>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Default">
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(O:_MouseDownRelativePosX) 0 > if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(O:_MouseDownRelativePosX) 0 < if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } }
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</Update>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<False>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Drag">
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(O:IsPushed) (O:_LastPushTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPushTime) - #PUSH_RESET_DELAY# > if{
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0 (>O:IsPushed)
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0 (>O:_LastPushTime)
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}
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}
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(O:IsPulled) (O:_LastPullTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPullTime) - #PULL_RESET_DELAY# > if{
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0 (>O:IsPulled)
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0 (>O:_LastPullTime)
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}
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}
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</Update>
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</False>
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</Condition>
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<LEFTARROW>#CURSOR_LEFT#</LEFTARROW>
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<RIGHTARROW>#CURSOR_RIGHT#</RIGHTARROW>
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<UPARROW>#CURSOR_UP#</UPARROW>
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<DOWNARROW>#CURSOR_DOWN#</DOWNARROW>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'LeftRelease' scmi 0 == if{ 0 (>O:_MouseDownRelativePosX) }
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(M:RelativeX) abs #CENTER_RADIUS# >
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(M:RelativeY) abs #CENTER_RADIUS# > or if{
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(M:RelativeX) abs (M:RelativeY) abs > if{
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(M:Event) 'LeftSingle' scmi 0 ==
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if{ (M:RelativeX) (>O:_MouseDownRelativePosX) }
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} els{
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0 (>O:_MouseDownRelativePosX)
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(M:Event) 'LeftSingle' scmi 0 ==
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if{
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(M:RelativeY) 0 > if{
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#PUSH_CODE#
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1 (>O:IsPushed)
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} els{
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#PULL_CODE#
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1 (>O:IsPulled)
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}
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}
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els{ (M:Event) 'LeftRelease' scmi 0 == if{
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#LEFT_LEAVE_CODE#
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0 (>O:IsPulled)
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0 (>O:IsPushed)
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}
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}
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}
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}
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}
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}
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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#ADDITIONAL_EVENT_HANDLING#
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#IM_DRAG_ADDITIONAL_EVENT_HANDLING#
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(M:Event) 'MiddleRelease' scmi 0 == if{ 1 (>L:MEVENT) }
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(M:Event) 'LeftRelease' scmi 0 == if{ 2 (>L:MEVENT) }
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(M:Event) 'RightRelease' scmi 0 == if{ 3 (>L:MEVENT) }
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'Lock' scmi 0 == if{
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(M:RelativeX) (>O:_LastX)
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(M:RelativeY) (>O:_LastY)
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#ON_DOWN_EVENT#
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} els{
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(M:Event) 'Unlock' scmi 0 ==
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(M:Event) 'LeftRelease' scmi 0 == ||
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(M:Event) 'MiddleRelease' scmi 0 == ||
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(M:Event) 'RightRelease' scmi 0 == ||
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if{
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0 (>O:_LastX)
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0 (>O:_LastY)
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4 (>L:MEVENT)
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#RESET_LOCK#
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#LEFT_LEAVE_CODE#
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} els{
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(M:Event) 'LeftDrag' scmi 0 == if{
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(M:RelativeX) (O:_LastX) - sp0
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#THRESHOLD_X# (>O:_InputThresholdX)
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#ON_BEFORE_DELTA_X_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdX) > if{
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l0 (O:_InputThresholdX) / abs flr sp1
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l0 (O:_InputThresholdX) % abs sp2
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:1 (* for loop *)
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l1 0 <= if{ g2 }
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l1 -- sp1
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l0 0 > if{
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#CODE_RIGHT#
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} els{
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#CODE_LEFT#
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}
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g1
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:2
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l0 0 > if{
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(M:RelativeX) l2 - (>O:_LastX)
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} els{
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(M:RelativeX) l2 + (>O:_LastX)
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}
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}
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(M:RelativeY) (O:_LastY) - sp0
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#THRESHOLD_Y# (>O:_InputThresholdY)
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#ON_BEFORE_DELTA_Y_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdY) > if{
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l0 (O:_InputThresholdY) / abs flr sp1
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l0 (O:_InputThresholdY) % abs sp2
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:3 (* for loop *)
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l1 0 <= if{ g4 }
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l1 -- sp1
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l0 0 > if{
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#UPDATE_LAST_PUSH_TIME#
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#CAN_BE_PUSHED# if{
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#LOCK_PUSH#
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#CODE_UP#
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}
|
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#RESET_PULL#
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||||
} els{
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#UPDATE_LAST_PULL_TIME#
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#CAN_BE_PULLED# if{
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#LOCK_PULL#
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#CODE_DN#
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}
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#RESET_PUSH#
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}
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g3
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:4
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l0 0 > if{
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(M:RelativeY) l2 - (>O:_LastY)
|
||||
} els{
|
||||
(M:RelativeY) l2 + (>O:_LastY)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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quit
|
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</CALLBACKCODE_DRAG_IM>
|
||||
</UseTemplate>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_GT_Push_Button">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_DURATION>0.5</ANIM_DURATION>
|
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<LEFT_SINGLE_CODE_DEFAULT_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DEFAULT_IM>
|
||||
<LEFT_SINGLE_CODE_DRAG_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DRAG_IM>
|
||||
<DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK>
|
||||
</Parameters>
|
||||
<UseTemplate Name="ASOBO_GT_Anim_Code" />
|
||||
<UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Leave_Code">
|
||||
<LEFT_SINGLE_CODE>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE> #LEFT_LEAVE_CODE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Template>
|
||||
<!-- CUSTOM BASE END -->
|
||||
|
||||
<Template Name="MD11_Annunciator_Template">
|
||||
<Parameters Type="Default">
|
||||
<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
|
||||
@@ -155,7 +490,7 @@
|
||||
<ANIM_DURATION>0.1</ANIM_DURATION>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Push_Button">
|
||||
<UseTemplate Name="MD11_GT_Push_Button">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
@@ -166,12 +501,17 @@
|
||||
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_VAR">
|
||||
<False>
|
||||
<SWITCH_POSITION_TYPE>L</SWITCH_POSITION_TYPE>
|
||||
<SWITCH_POSITION_VAR>#NODE_NAME#</SWITCH_POSITION_VAR>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
|
||||
<LEFT_SINGLE_CODE>#CODE_PRESS#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#CODE_RELEASE#</LEFT_LEAVE_CODE>
|
||||
<MIN_HELD_DURATION>#MIN_HELD_DURATION#</MIN_HELD_DURATION>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
@@ -837,9 +1177,9 @@
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="PUSH_ANIM_CODE">
|
||||
<Condition Check="ANIM_CODE_PUSH">
|
||||
<True>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#PUSH_ANIM_CODE#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#ANIM_CODE_PUSH#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
|
||||
@@ -853,6 +1193,119 @@
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_Pull">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LENGTH_PUSH>10</ANIM_LENGTH_PUSH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite_Push">
|
||||
<Condition Check="ANIM_NAME_PULL">
|
||||
<True>
|
||||
<ANIM_NAME_PUSH>#ANIM_NAME_PULL#</ANIM_NAME_PUSH>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME_PUSH>#NODE_NAME#</ANIM_NAME_PUSH>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<False>
|
||||
<ANIM_NAME_KNOB>#NODE_NAME#</ANIM_NAME_KNOB>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_KNOB">
|
||||
<True>
|
||||
<OVERRIDE_ANIM_CODE>#ANIM_CODE_KNOB#</OVERRIDE_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_PULL">
|
||||
<True>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#ANIM_CODE_PULL#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>#PULL_CODE#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_PushPull">
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_PUSHPULL>10</ANIM_LENGTH_PUSHPULL>
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LAG_KNOB>0</ANIM_LAG_KNOB>
|
||||
<ANIM_LAG_PUSHPULL>100</ANIM_LAG_PUSHPULL>
|
||||
<ROTATION_SPEED>10</ROTATION_SPEED>
|
||||
<CENTER_RADIUS>0</CENTER_RADIUS>
|
||||
<NORMALIZED_TIME_PUSH_ON>0.6</NORMALIZED_TIME_PUSH_ON>
|
||||
<NORMALIZED_TIME_PUSH_OFF>0.9</NORMALIZED_TIME_PUSH_OFF>
|
||||
<NORMALIZED_TIME_PULL_ON>0.4</NORMALIZED_TIME_PULL_ON>
|
||||
<NORMALIZED_TIME_PULL_OFF>0.1</NORMALIZED_TIME_PULL_OFF>
|
||||
</Parameters>
|
||||
<UseTemplate Name="ASOBO_GT_Anim">
|
||||
<Condition Check="ANIM_NAME_PUSHPULL">
|
||||
<True>
|
||||
<ANIM_NAME>#ANIM_NAME_PUSHPULL#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_PUSHPULL">
|
||||
<True>
|
||||
<ANIM_CODE>#ANIM_CODE_PUSHPULL#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH_PUSHPULL#</ANIM_LENGTH>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="ASOBO_GT_Anim">
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<True>
|
||||
<ANIM_NAME>#ANIM_NAME_KNOB#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE_KNOB">
|
||||
<True>
|
||||
<ANIM_CODE>#ANIM_CODE_KNOB#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH_KNOB#</ANIM_LENGTH>
|
||||
<ROTATION_SPEED>10</ROTATION_SPEED>
|
||||
<EXTRA_INTERACTION />
|
||||
<CLOCKWISE_CONDITION> 1 </CLOCKWISE_CONDITION>
|
||||
<ANTICLOCKWISE_CONDITION> 1 </ANTICLOCKWISE_CONDITION>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_GT_Interaction_WheelAndContinuousLeft_PushPull">
|
||||
<PUSH_CODE>#PUSH_CODE#</PUSH_CODE>
|
||||
<PULL_CODE>#PULL_CODE#</PULL_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_APU_Fire_Handle">
|
||||
<Parameters type="Default">
|
||||
<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
|
||||
|
||||
Reference in New Issue
Block a user