This commit is contained in:
Kilian Hofmann 2025-01-23 23:34:58 +01:00
parent cf66a276b5
commit e5c19a4c44
6 changed files with 652 additions and 1105 deletions

View File

@ -106,6 +106,7 @@
"MAGTRU",
"MAINT",
"MANF",
"MCDU",
"MLDG",
"MOUSEDOWN",
"NEXTPAGE",

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@ -19,37 +19,6 @@
</Component>
</Template>
<Template Name="MD11_Annunciator_Template">
<Parameters Type="Default">
<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
<INTENSITY>1.8</INTENSITY>
</Parameters>
<Parameters Type="Override">
<Condition Check="VIS_VAR">
<False>
<VIS_VAR>#NODE_ID#</VIS_VAR>
</False>
</Condition>
</Parameters>
<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
<UseTemplate Name="ASOBO_GT_Part_ID" />
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
<Material>
<EmissiveFactor>
<Parameter>
<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# *</Code>
</Parameter>
<OverrideBaseEmissive>True</OverrideBaseEmissive>
</EmissiveFactor>
</Material>
</Component>
</Template>
<Template Name="MD11_Floodlight_bulbs">
<DefaultTemplateParameters>
<NODE_ID />
@ -73,6 +42,36 @@
</Template>
<!-- KHOFMANN START -->
<Template Name="MD11_Annunciator_Template">
<Parameters Type="Default">
<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
<INTENSITY>1.8</INTENSITY>
</Parameters>
<Parameters Type="Override">
<Condition Check="VIS_VAR">
<False>
<VIS_VAR>#NODE_ID#</VIS_VAR>
</False>
</Condition>
</Parameters>
<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
<UseTemplate Name="ASOBO_GT_Part_ID" />
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
<Material>
<EmissiveFactor>
<Parameter>
<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# *</Code>
</Parameter>
<OverrideBaseEmissive>True</OverrideBaseEmissive>
</EmissiveFactor>
</Material>
</Component>
</Template>
<Template Name="MD11_Component">
<Parameters Type="Override">
<Condition Check="VIS_VAR">
@ -117,17 +116,46 @@
</Component>
</Template>
<Template Name="MD11_Guard">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<ANIM_DURATION>0.1</ANIM_DURATION>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="ANIM_NAME">
<True>
<ANIM_NAME>#ANIM_NAME#</ANIM_NAME>
</True>
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<True>
<ANIM_CODE>#ANIM_CODE#</ANIM_CODE>
</True>
<False>
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
</UseTemplate>
</Component>
</Template>
<Template Name="MD11_Button">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<ANIM_DURATION>0.1</ANIM_DURATION>
<CODE_PRESS />
<CODE_RELEASE />
<MIN_HELD_DURATION>0.1</MIN_HELD_DURATION>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Push_Button_Held">
<UseTemplate Name="ASOBO_GT_Push_Button">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
@ -150,88 +178,31 @@
<Template Name="MD11_Button_Guarded">
<Parameters Type="Default">
<GUARD_NODE_NAME />
<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
<GUARD_CODE />
<BUTTON_NODE_NAME />
<BUTTON_ANIM_LENGTH>10</BUTTON_ANIM_LENGTH>
<BUTTON_ANIM_LAG>100</BUTTON_ANIM_LAG>
<BUTTON_ANIM_DURATION>0.1</BUTTON_ANIM_DURATION>
<BUTTON_CODE_PRESS />
<BUTTON_CODE_RELEASE />
<BUTTON_MIN_HELD_DURATION>0.1</BUTTON_MIN_HELD_DURATION>
</Parameters>
<Component ID="#GUARD_NODE_NAME##BUTTON_NODE_NAME#">
<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
<Condition Check="VIS_VAR">
<True>
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
</True>
</Condition>
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="GUARD_ANIM_NAME">
<True>
<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
</True>
<False>
<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="GUARD_ANIM_CODE">
<True>
<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
</True>
<False>
<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
</UseTemplate>
</Component>
<Component ID="#BUTTON_NODE_NAME#" Node="#BUTTON_NODE_NAME#">
<Condition Check="VIS_VAR">
<True>
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
</True>
</Condition>
<UseTemplate Name="ASOBO_GT_Push_Button_Held">
<Condition Check="BUTTON_ANIM_NAME">
<True>
<ANIM_NAME>#BUTTON_ANIM_NAME#</ANIM_NAME>
</True>
<False>
<ANIM_NAME>#BUTTON_NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="BUTTON_ANIM_CODE">
<True>
<ANIM_CODE>#BUTTON_ANIM_CODE#</ANIM_CODE>
</True>
<False>
<ANIM_CODE>(L:#BUTTON_NODE_NAME#) 100 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
<LEFT_SINGLE_CODE>#BUTTON_CODE_PRESS#</LEFT_SINGLE_CODE>
<LEFT_LEAVE_CODE>#BUTTON_CODE_RELEASE#</LEFT_LEAVE_CODE>
<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
</UseTemplate>
</Component>
<UseTemplate Name="MD11_Guard">
<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
<CODE>#GUARD_CODE#</CODE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>#BUTTON_NODE_NAME#</NODE_NAME>
<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
<CODE_PRESS>#BUTTON_CODE_PRESS#</CODE_PRESS>
<CODE_RELEASE>#BUTTON_CODE_RELEASE#</CODE_RELEASE>
<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
</UseTemplate>
</Component>
</Template>
@ -239,7 +210,6 @@
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<CODE />
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Switch_Code">
@ -264,8 +234,6 @@
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<INC_CODE />
<DEC_CODE />
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</Parameters>
@ -366,8 +334,6 @@
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
<SWITCH_ANIM_LENGTH>10</SWITCH_ANIM_LENGTH>
<SWITCH_ANIM_LAG>100</SWITCH_ANIM_LAG>
<SWITCH_INC_CODE />
<SWITCH_DEC_CODE />
<SWITCH_DRAG_THRESHOLD>0.35</SWITCH_DRAG_THRESHOLD>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</Parameters>
@ -392,102 +358,22 @@
</Condition>
</Parameters>
<Component ID="#GUARD_NODE_NAME##SWITCH_NODE_NAME#">
<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="GUARD_ANIM_NAME">
<True>
<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
</True>
<False>
<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="GUARD_ANIM_CODE">
<True>
<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
</True>
<False>
<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
</UseTemplate>
</Component>
<Component ID="#SWITCH_NODE_NAME#" Node="#SWITCH_NODE_NAME#">
<Condition Check="SWITCH_ANIM_CODE">
<True>
<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>#SWITCH_ANIM_CODE#</Code>
<Lag>#SWITCH_ANIM_LAG#</Lag>
</Parameter>
</Animation>
</True>
<False>
<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>(L:#SWITCH_NODE_NAME#) 5 *</Code>
<Lag>#SWITCH_ANIM_LAG#</Lag>
</Parameter>
</Animation>
</False>
</Condition>
<MouseRect>
<IMCursorsInstances>
<IMDefault>
<CursorUp>UpArrow</CursorUp>
<CursorDown>DownArrow</CursorDown>
<Cursor>Dynamic</Cursor>
</IMDefault>
<IMDrag>
<Cursor>Grab</Cursor>
</IMDrag>
</IMCursorsInstances>
<IMMouseFlagsInstances>
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
</IMMouseFlagsInstances>
<Lock>True</Lock>
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
<HighlightNodeId>#SWITCH_NODE_NAME#</HighlightNodeId>
<CallbackCode>
<IMCodeInstances>
<IMDefault>
(M:Event) 'LeftSingle' scmi 0 == if{ (M:Relative#AXIS#) 0 &gt; if{
#SWITCH_INC_CODE#
}
(M:Relative#AXIS#) 0 &lt; if{ #SWITCH_DEC_CODE# } }
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
</IMDefault>
<IMDrag>
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
(M:Event) 'Lock' scmi 0 == if{ (L:#SWITCH_VAR_NAME#) 2 / (&gt;O:InitialPosition) }
(M:Event) 'Unlock' scmi 0 == if{ 0 (&gt;O:IsThresholdExceeded) }
(M:Event) 'LeftDrag' scmi 0 == if{ (O:IsThresholdExceeded) ! if{ (M:DragPercent)
(O:InitialPosition) - (&gt;O:DragChange) (O:DragChange) #SWITCH_DRAG_THRESHOLD#
&gt;= if{
#SWITCH_INC_CODE# 1 (&gt;O:IsThresholdExceeded) } (O:DragChange)
-#SWITCH_DRAG_THRESHOLD# &lt;=
if{ #SWITCH_DEC_CODE# 1 (&gt;O:IsThresholdExceeded) } } }
</IMDrag>
</IMCodeInstances>
<DragMode>Trajectory</DragMode>
<DragAnimName>#SWITCH_ANIM_NAME#</DragAnimName>
<DragNodeId>#SWITCH_NODE_NAME#</DragNodeId>
<DragAnimSynced>True</DragAnimSynced>
<DragUseAnimLag>True</DragUseAnimLag>
<DragAxis>#AXIS#</DragAxis>
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
</CallbackCode>
</MouseRect>
</Component>
<UseTemplate Name="MD11_Guard">
<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
<CODE>#GUARD_CODE#</CODE>
</UseTemplate>
<UseTemplate Name="MD11_3Pos_Switch">
<NODE_NAME>#SWITCH_NODE_NAME#</NODE_NAME>
<ANIM_LENGTH>#SWITCH_ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#SWITCH_ANIM_LAG#</ANIM_LAG>
<INC_CODE>#SWITCH_INC_CODE#</INC_CODE>
<DEC_CODE>#SWITCH_DEC_CODE#</DEC_CODE>
<DRAG_THRESHOLD>#SWITCH_DRAG_THRESHOLD#</DRAG_THRESHOLD>
<DIRECTION>#SWITCH_DIRECTION#</DIRECTION>
</UseTemplate>
</Component>
</Template>
@ -635,8 +521,6 @@
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<INC_CODE />
<DEC_CODE />
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
</Parameters>
<Parameters Type="Override">
@ -766,13 +650,144 @@
</Component>
</Template>
<Template Name="MD11_Finite_Knob_Inverted">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
</Parameters>
<Parameters Type="Override">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="VAR_NAME">
<False>
<VAR_NAME>#NODE_NAME#</VAR_NAME>
</False>
</Condition>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<Condition Check="ANIM_CODE">
<True>
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>#ANIM_CODE#</Code>
<Lag>#ANIM_LAG#</Lag>
</Parameter>
</Animation>
</True>
<False>
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
<Lag>#ANIM_LAG#</Lag>
</Parameter>
</Animation>
</False>
</Condition>
<Condition Check="START_POS">
<False>
<START_POS>0</START_POS>
</False>
</Condition>
<MouseRect>
<IMCursorsInstances>
<IMDefault>
<CursorLeft>TurnLeft</CursorLeft>
<CursorRight>TurnRight</CursorRight>
<Cursor>Dynamic</Cursor>
</IMDefault>
<IMDrag>
<Cursor>Grab</Cursor>
</IMDrag>
</IMCursorsInstances>
<IMMouseFlagsInstances>
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
</IMMouseFlagsInstances>
<Lock>True</Lock>
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
<CallbackCode>
<IMCodeInstances>
<IMDefault>
(M:Event) 'LeftSingle' scmi 0 ==
if{
(M:RelativeX) 0 &gt;
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{ #INC_CODE# }
(M:RelativeX) 0 &lt;
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{ #DEC_CODE# }
}
(M:Event) 'WheelUp' scmi 0 ==
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{ #INC_CODE# }
(M:Event) 'WheelDown' scmi 0 ==
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{ #DEC_CODE# }
</IMDefault>
<IMDrag>
(M:Event) 'WheelUp' scmi 0 ==
(L:#NODE_NAME#) 0 &gt;
&amp;&amp; if{
#INC_CODE#
}
(M:Event) 'WheelDown' scmi 0 ==
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp; if{
#DEC_CODE#
}
(M:Event) 'Lock' scmi 0 == if{
(M:RelativeX) (&gt;O:InitialPosition)
}
(M:Event) 'LeftDrag' scmi 0 == if{
(M:RelativeX) (O:PreviousPosition) &gt; if{
(M:RelativeX) (O:InitialPosition) - #DRAG_THRESHOLD# &gt;
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{
#INC_CODE#
(M:RelativeX) (&gt;O:InitialPosition)
}
} els{
(O:InitialPosition) (M:RelativeX) - abs #DRAG_THRESHOLD# &gt;
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{
#DEC_CODE#
(M:RelativeX) (&gt;O:InitialPosition)
}
}
(M:RelativeX) (&gt;O:PreviousPosition)
}
</IMDrag>
</IMCodeInstances>
<DragMode>Trajectory</DragMode>
<DragAnimName>#ANIM_NAME#</DragAnimName>
<DragNodeId>#NODE_NAME#</DragNodeId>
<DragAnimSynced>True</DragAnimSynced>
<DragUseAnimLag>True</DragUseAnimLag>
<DragAxis>X</DragAxis>
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
</CallbackCode>
</MouseRect>
</Component>
</Template>
<Template Name="MD11_Infinite_Knob">
<Parameters Type="Default">
<ANIM_LENGTH>72</ANIM_LENGTH>
<ANIM_LAG>0</ANIM_LAG>
<ANIM_WRAP>True</ANIM_WRAP>
<INC_CODE />
<DEC_CODE />
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Knob_Infinite">
@ -795,6 +810,49 @@
</Component>
</Template>
<Template Name="MD11_Infinite_Knob_Push">
<Parameters Type="Default">
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
<ANIM_LENGTH_PUSH>10</ANIM_LENGTH_PUSH>
<ANIM_LAG>0</ANIM_LAG>
<ANIM_WRAP>True</ANIM_WRAP>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Knob_Infinite_Push">
<Condition Check="ANIM_NAME_KNOB">
<False>
<ANIM_NAME_KNOB>#NODE_NAME#</ANIM_NAME_KNOB>
</False>
</Condition>
<Condition Check="ANIM_NAME_PUSH">
<False>
<ANIM_NAME_PUSH>#NODE_NAME#</ANIM_NAME_PUSH>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<True>
<OVERRIDE_ANIM_CODE>#ANIM_CODE#</OVERRIDE_ANIM_CODE>
</True>
<False>
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
</False>
</Condition>
<Condition Check="PUSH_ANIM_CODE">
<True>
<OVERRIDE_PUSH_ANIM_CODE>#PUSH_ANIM_CODE#</OVERRIDE_PUSH_ANIM_CODE>
</True>
<False>
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
</False>
</Condition>
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
<LEFT_SINGLE_CODE>#PUSH_CODE#</LEFT_SINGLE_CODE>
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
</UseTemplate>
</Component>
</Template>
<Template Name="MD11_APU_Fire_Handle">
<Parameters type="Default">
<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>

View File

@ -66,15 +66,15 @@
<BUTTON_CODE_PRESS>73763 (&gt;L:CEVENT)</BUTTON_CODE_PRESS>
<BUTTON_CODE_RELEASE>73764 (&gt;L:CEVENT)</BUTTON_CODE_RELEASE>
</UseTemplate>
<!-- FIXME: LATCHING -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_AOVHD_CRGSMK_FWD_VENT_SW</NODE_NAME>
<CODE_PRESS>73750 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE />
</UseTemplate>
<!-- FIXME: LATCHING -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_AOVHD_CRGSMK_AFT_VENT_SW</NODE_NAME>
<CODE_PRESS>73759 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE />
</UseTemplate>
<!-- CARGO FIRE END -->

View File

@ -0,0 +1,341 @@
<?xml version="1.0" encoding="utf-8"?>
<ModelBehaviors>
<Include ModelBehaviorFile="Asobo\Common.xml" />
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
<Template Name="MD11_MIP">
<!-- GEAR START -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_MIP_GEAR_SW</NODE_NAME>
<ANIM_LENGTH>25</ANIM_LENGTH>
<ANIM_LAG>250</ANIM_LAG>
<ANIM_CODE>(L:MD11_MIP_GEAR_SW)</ANIM_CODE>
<CODE>94976 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_HANDLEREL_BT</NODE_NAME>
<CODE_PRESS>94980 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94981 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button_Guarded">
<GUARD_NODE_NAME>MD11_MIP_CTR_GEAR_GRD</GUARD_NODE_NAME>
<GUARD_CODE>94979 (&gt;L:CEVENT)</GUARD_CODE>
<BUTTON_NODE_NAME>MD11_MIP_CTR_GEAR_BT</BUTTON_NODE_NAME>
<BUTTON_CODE_PRESS>94977 (&gt;L:CEVENT)</BUTTON_CODE_PRESS>
<BUTTON_CODE_RELEASE />
</UseTemplate>
<!-- GEAR END -->
<!-- ISFD START -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_ISFD_TEST_BT</NODE_NAME>
<CODE_PRESS>94987 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94988 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_ISFD_INHP_BT</NODE_NAME>
<CODE_PRESS>94989 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94990 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- NOTE: Animation has 10 frames but variable uses 72-->
<UseTemplate Name="MD11_Infinite_Knob_Push">
<NODE_NAME>MD11_MIP_ISFD_BARO_KB</NODE_NAME>
<ANIM_LENGTH_KNOB>10</ANIM_LENGTH_KNOB>
<ANIM_CODE>(L:MD11_MIP_ISFD_BARO_KB) 10 72 / *</ANIM_CODE>
<PUSH_ANIM_CODE />
<INC_CODE>95003 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>95004 (&gt;L:CEVENT)</DEC_CODE>
<PUSH_CODE>94991 (&gt;L:CEVENT)</PUSH_CODE>
<REL_CODE>95002 (&gt;L:CEVENT)</REL_CODE>
</UseTemplate>
<!-- ISFD END -->
<!-- EVENT MARKER START -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_CAPT_EVTMKR_SW</NODE_NAME>
<CODE_PRESS>94464 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE />
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_FO_EVTMKR_SW</NODE_NAME>
<CODE_PRESS>95744 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE />
</UseTemplate>
<!-- EVENT MARKER END -->
<!-- ANALOGUE STANDBY ALTIMETER START -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_NEEDLE_RNG</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>0</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_10K_RNG</NODE_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_1K_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_MB_1_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_MB_2_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_MB_3_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_MB_4_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_INHG_1_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_INHG_2_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_INHG_3_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_INHG_4_RNG</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_ALT_IAS_RNG</NODE_NAME>
<ANIM_LENGTH>45</ANIM_LENGTH>
<ANIM_LAG>450</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>knob_kohlsman</NODE_NAME>
<ANIM_NAME>MD11_MIP_STBY_ALT_BARO_KB</ANIM_NAME>
<ANIM_LAG>720</ANIM_LAG>
<ANIM_CODE>(L:MD11_MIP_STBY_ALT_BARO_KB)</ANIM_CODE>
<INC_CODE>94985 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>94984 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- ANALOGUE STANDBY ALTIMETER END -->
<!-- ANALOGUE STANDBY ATTITUDE START -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_AI_SLIP_RNG</NODE_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_AI_BANK_RNG</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_AI_PITCH_RNG</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_STBY_AI_CAGE_BT</NODE_NAME>
<CODE_PRESS>94986 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95005 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- ANALOGUE STANDBY ATTITUDE END -->
<!-- FO SIDE BUTTONS START -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_TIMER_BT</NODE_NAME>
<CODE_PRESS>95488 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95489 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_PTT_BT</NODE_NAME>
<CODE_PRESS>95496 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95497 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_FLTDIROFF_BT</NODE_NAME>
<CODE_PRESS>95498 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95499 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_FLTDIR_BT</NODE_NAME>
<CODE_PRESS>95500 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95501 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_CADC_BT</NODE_NAME>
<CODE_PRESS>95502 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95503 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_IRS_BT</NODE_NAME>
<CODE_PRESS>95504 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95505 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_FMS_BT</NODE_NAME>
<CODE_PRESS>95506 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95507 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_VOR_BT</NODE_NAME>
<CODE_PRESS>95508 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95509 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_RSIDE_INP_APPR_BT</NODE_NAME>
<CODE_PRESS>95510 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95511 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- NOTE: Event 95491 does nothing -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_RSIDE_TIMER_SW</NODE_NAME>
<CODE>95490 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_3Pos_Switch">
<NODE_NAME>MD11_RSIDE_FLOOR_SW</NODE_NAME>
<INC_CODE>95493 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>95492 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<UseTemplate Name="MD11_Finite_Knob_Inverted">
<NODE_NAME>MD11_RSIDE_INP_EIS_KB</NODE_NAME>
<NUM_POS>3</NUM_POS>
<INC_CODE>95512 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>95513 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- NOTE: Switch has 20 stops according to max var value achieved -->
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_RSIDE_BRIEFCASE_KB</NODE_NAME>
<NUM_POS>20</NUM_POS>
<INC_CODE>95494 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>95495 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- FO SIDE BUTTONS END -->
<!-- CPT SIDE BUTTON START -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_TIMER_BT</NODE_NAME>
<CODE_PRESS>94208 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94209 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_PTT_BT</NODE_NAME>
<CODE_PRESS>94216 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94217 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_FLTDIROFF_BT</NODE_NAME>
<CODE_PRESS>94218 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94219 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_FLTDIR_BT</NODE_NAME>
<CODE_PRESS>94220 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94221 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_CADC_BT</NODE_NAME>
<CODE_PRESS>94222 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94223 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_IRS_BT</NODE_NAME>
<CODE_PRESS>94224 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94225 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_FMS_BT</NODE_NAME>
<CODE_PRESS>94226 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94227 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_VOR_BT</NODE_NAME>
<CODE_PRESS>94228 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94229 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_LSIDE_INP_APPR_BT</NODE_NAME>
<CODE_PRESS>94230 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94231 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- NOTE: Event 94211 does nothing -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_LSIDE_TIMER_SW</NODE_NAME>
<CODE>94210 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_3Pos_Switch">
<NODE_NAME>MD11_LSIDE_FLOOR_SW</NODE_NAME>
<INC_CODE>94213 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>94212 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_LSIDE_INP_EIS_KB</NODE_NAME>
<NUM_POS>3</NUM_POS>
<INC_CODE>94233 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>94232 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- NOTE: Switch has 20 stops according to max var value achieved -->
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_LSIDE_BRIEFCASE_KB</NODE_NAME>
<NUM_POS>20</NUM_POS>
<INC_CODE>94214 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>94215 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- CPT SIDE BUTTONS END -->
<!-- BETWEEN MCDU START -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_CTR_BRAKE_PRESS_1_RNG</NODE_NAME>
<ANIM_LENGTH>50</ANIM_LENGTH>
<ANIM_LAG>500</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_CTR_BRAKE_PRESS_2_RNG</NODE_NAME>
<ANIM_LENGTH>50</ANIM_LENGTH>
<ANIM_LAG>500</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_CTR_AUTOBRAKE_SW</NODE_NAME>
<ANIM_LENGTH>12</ANIM_LENGTH>
<ANIM_LAG>120</ANIM_LAG>
<NUM_POS>5</NUM_POS>
<INC_CODE>82212 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>82211 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<UseTemplate Name="MD11_Button_Guarded">
<GUARD_NODE_NAME>MD11_CTR_SLAT_STOW_GRD</GUARD_NODE_NAME>
<GUARD_CODE>81922 (&gt;L:CEVENT)</GUARD_CODE>
<BUTTON_NODE_NAME>MD11_CTR_SLAT_STOW_BT</BUTTON_NODE_NAME>
<BUTTON_CODE_PRESS>81920 (&gt;L:CEVENT)</BUTTON_CODE_PRESS>
<BUTTON_CODE_RELEASE>81921 (&gt;L:CEVENT)</BUTTON_CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_CTR_ANTISKID_BT</NODE_NAME>
<CODE_PRESS>82209 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>82210 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_CTR_AUX_HYD_PUMP_BT</NODE_NAME>
<CODE_PRESS>82207 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>82208 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- BETWEEN MCDU END -->
</Template>
</ModelBehaviors>

View File

@ -359,6 +359,8 @@
<INC_CODE>90160 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90159 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- NOTE: Animation code modified so animation falls short. -->
<!-- NOTE: This results in no longer being able to wrap around. -->
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_OVHD_ELEC_SMOKE_ELEC_AIR_KB</NODE_NAME>
<NUM_POS>4</NUM_POS>