MIP
This commit is contained in:
@@ -19,37 +19,6 @@
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</Component>
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</Template>
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<Template Name="MD11_Annunciator_Template">
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<Parameters Type="Default">
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<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
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<INTENSITY>1.8</INTENSITY>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="VIS_VAR">
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<False>
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<VIS_VAR>#NODE_ID#</VIS_VAR>
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</False>
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</Condition>
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</Parameters>
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<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
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<UseTemplate Name="ASOBO_GT_Part_ID" />
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<Visibility>
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<Parameter>
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<Code>(L:#VIS_VAR#, bool)</Code>
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</Parameter>
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</Visibility>
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<Material>
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<EmissiveFactor>
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<Parameter>
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<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# *</Code>
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</Parameter>
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<OverrideBaseEmissive>True</OverrideBaseEmissive>
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</EmissiveFactor>
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</Material>
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</Component>
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</Template>
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<Template Name="MD11_Floodlight_bulbs">
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<DefaultTemplateParameters>
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<NODE_ID />
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@@ -73,6 +42,36 @@
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</Template>
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<!-- KHOFMANN START -->
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<Template Name="MD11_Annunciator_Template">
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<Parameters Type="Default">
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<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
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<INTENSITY>1.8</INTENSITY>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="VIS_VAR">
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<False>
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<VIS_VAR>#NODE_ID#</VIS_VAR>
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</False>
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</Condition>
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</Parameters>
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<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
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<UseTemplate Name="ASOBO_GT_Part_ID" />
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<Visibility>
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<Parameter>
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<Code>(L:#VIS_VAR#, bool)</Code>
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</Parameter>
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</Visibility>
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<Material>
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<EmissiveFactor>
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<Parameter>
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<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# *</Code>
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</Parameter>
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<OverrideBaseEmissive>True</OverrideBaseEmissive>
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</EmissiveFactor>
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</Material>
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</Component>
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</Template>
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<Template Name="MD11_Component">
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<Parameters Type="Override">
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<Condition Check="VIS_VAR">
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@@ -117,17 +116,46 @@
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</Component>
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</Template>
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<Template Name="MD11_Guard">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<ANIM_DURATION>0.1</ANIM_DURATION>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<UseTemplate Name="ASOBO_GT_Switch_Code">
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<Condition Check="ANIM_NAME">
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<True>
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<ANIM_NAME>#ANIM_NAME#</ANIM_NAME>
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</True>
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="ANIM_CODE">
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<True>
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<ANIM_CODE>#ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
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</False>
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</Condition>
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<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
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</UseTemplate>
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</Component>
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</Template>
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<Template Name="MD11_Button">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<ANIM_DURATION>0.1</ANIM_DURATION>
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<CODE_PRESS />
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<CODE_RELEASE />
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<MIN_HELD_DURATION>0.1</MIN_HELD_DURATION>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<UseTemplate Name="ASOBO_GT_Push_Button_Held">
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<UseTemplate Name="ASOBO_GT_Push_Button">
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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@@ -150,88 +178,31 @@
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<Template Name="MD11_Button_Guarded">
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<Parameters Type="Default">
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<GUARD_NODE_NAME />
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<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
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<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
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<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
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<GUARD_CODE />
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<BUTTON_NODE_NAME />
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<BUTTON_ANIM_LENGTH>10</BUTTON_ANIM_LENGTH>
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<BUTTON_ANIM_LAG>100</BUTTON_ANIM_LAG>
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<BUTTON_ANIM_DURATION>0.1</BUTTON_ANIM_DURATION>
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<BUTTON_CODE_PRESS />
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<BUTTON_CODE_RELEASE />
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<BUTTON_MIN_HELD_DURATION>0.1</BUTTON_MIN_HELD_DURATION>
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</Parameters>
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<Component ID="#GUARD_NODE_NAME##BUTTON_NODE_NAME#">
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<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
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<Condition Check="VIS_VAR">
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<True>
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<Visibility>
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<Parameter>
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<Code>(L:#VIS_VAR#, bool)</Code>
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</Parameter>
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</Visibility>
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</True>
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</Condition>
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<UseTemplate Name="ASOBO_GT_Switch_Code">
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<Condition Check="GUARD_ANIM_NAME">
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<True>
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<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
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</True>
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<False>
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<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="GUARD_ANIM_CODE">
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<True>
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<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
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</False>
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</Condition>
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<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
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</UseTemplate>
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</Component>
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<Component ID="#BUTTON_NODE_NAME#" Node="#BUTTON_NODE_NAME#">
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<Condition Check="VIS_VAR">
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<True>
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<Visibility>
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<Parameter>
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<Code>(L:#VIS_VAR#, bool)</Code>
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</Parameter>
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</Visibility>
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</True>
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</Condition>
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<UseTemplate Name="ASOBO_GT_Push_Button_Held">
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<Condition Check="BUTTON_ANIM_NAME">
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<True>
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<ANIM_NAME>#BUTTON_ANIM_NAME#</ANIM_NAME>
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</True>
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<False>
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<ANIM_NAME>#BUTTON_NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="BUTTON_ANIM_CODE">
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<True>
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<ANIM_CODE>#BUTTON_ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#BUTTON_NODE_NAME#) 100 *</ANIM_CODE>
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</False>
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</Condition>
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<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#BUTTON_CODE_PRESS#</LEFT_SINGLE_CODE>
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<LEFT_LEAVE_CODE>#BUTTON_CODE_RELEASE#</LEFT_LEAVE_CODE>
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<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
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</UseTemplate>
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</Component>
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<UseTemplate Name="MD11_Guard">
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<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
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<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
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<CODE>#GUARD_CODE#</CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_Button">
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<NODE_NAME>#BUTTON_NODE_NAME#</NODE_NAME>
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<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
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<CODE_PRESS>#BUTTON_CODE_PRESS#</CODE_PRESS>
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<CODE_RELEASE>#BUTTON_CODE_RELEASE#</CODE_RELEASE>
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<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
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</UseTemplate>
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</Component>
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</Template>
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@@ -239,7 +210,6 @@
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<CODE />
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<UseTemplate Name="ASOBO_GT_Switch_Code">
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@@ -264,8 +234,6 @@
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<INC_CODE />
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<DEC_CODE />
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<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
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</Parameters>
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@@ -366,8 +334,6 @@
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<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
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<SWITCH_ANIM_LENGTH>10</SWITCH_ANIM_LENGTH>
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<SWITCH_ANIM_LAG>100</SWITCH_ANIM_LAG>
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<SWITCH_INC_CODE />
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<SWITCH_DEC_CODE />
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<SWITCH_DRAG_THRESHOLD>0.35</SWITCH_DRAG_THRESHOLD>
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<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
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</Parameters>
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@@ -392,102 +358,22 @@
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</Condition>
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</Parameters>
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<Component ID="#GUARD_NODE_NAME##SWITCH_NODE_NAME#">
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<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
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<UseTemplate Name="ASOBO_GT_Switch_Code">
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<Condition Check="GUARD_ANIM_NAME">
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<True>
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<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
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</True>
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<False>
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<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="GUARD_ANIM_CODE">
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<True>
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<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
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</False>
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</Condition>
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<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
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</UseTemplate>
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</Component>
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<Component ID="#SWITCH_NODE_NAME#" Node="#SWITCH_NODE_NAME#">
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<Condition Check="SWITCH_ANIM_CODE">
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<True>
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<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>#SWITCH_ANIM_CODE#</Code>
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<Lag>#SWITCH_ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</True>
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<False>
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<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#SWITCH_NODE_NAME#) 5 *</Code>
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<Lag>#SWITCH_ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</False>
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</Condition>
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<MouseRect>
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<IMCursorsInstances>
|
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<IMDefault>
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<CursorUp>UpArrow</CursorUp>
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<CursorDown>DownArrow</CursorDown>
|
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<Cursor>Dynamic</Cursor>
|
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</IMDefault>
|
||||
<IMDrag>
|
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<Cursor>Grab</Cursor>
|
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</IMDrag>
|
||||
</IMCursorsInstances>
|
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<IMMouseFlagsInstances>
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||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
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<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
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</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
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||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#SWITCH_NODE_NAME#</HighlightNodeId>
|
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<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{ (M:Relative#AXIS#) 0 > if{
|
||||
#SWITCH_INC_CODE#
|
||||
}
|
||||
(M:Relative#AXIS#) 0 < if{ #SWITCH_DEC_CODE# } }
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
|
||||
(M:Event) 'Lock' scmi 0 == if{ (L:#SWITCH_VAR_NAME#) 2 / (>O:InitialPosition) }
|
||||
(M:Event) 'Unlock' scmi 0 == if{ 0 (>O:IsThresholdExceeded) }
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{ (O:IsThresholdExceeded) ! if{ (M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange) (O:DragChange) #SWITCH_DRAG_THRESHOLD#
|
||||
>= if{
|
||||
#SWITCH_INC_CODE# 1 (>O:IsThresholdExceeded) } (O:DragChange)
|
||||
-#SWITCH_DRAG_THRESHOLD# <=
|
||||
if{ #SWITCH_DEC_CODE# 1 (>O:IsThresholdExceeded) } } }
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#SWITCH_ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#SWITCH_NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>#AXIS#</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
<UseTemplate Name="MD11_Guard">
|
||||
<NODE_NAME>#GUARD_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
|
||||
<CODE>#GUARD_CODE#</CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_3Pos_Switch">
|
||||
<NODE_NAME>#SWITCH_NODE_NAME#</NODE_NAME>
|
||||
<ANIM_LENGTH>#SWITCH_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#SWITCH_ANIM_LAG#</ANIM_LAG>
|
||||
<INC_CODE>#SWITCH_INC_CODE#</INC_CODE>
|
||||
<DEC_CODE>#SWITCH_DEC_CODE#</DEC_CODE>
|
||||
<DRAG_THRESHOLD>#SWITCH_DRAG_THRESHOLD#</DRAG_THRESHOLD>
|
||||
<DIRECTION>#SWITCH_DIRECTION#</DIRECTION>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
@@ -635,8 +521,6 @@
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<INC_CODE />
|
||||
<DEC_CODE />
|
||||
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
@@ -766,13 +650,144 @@
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Finite_Knob_Inverted">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="VAR_NAME">
|
||||
<False>
|
||||
<VAR_NAME>#NODE_NAME#</VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="START_POS">
|
||||
<False>
|
||||
<START_POS>0</START_POS>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorLeft>TurnLeft</CursorLeft>
|
||||
<CursorRight>TurnRight</CursorRight>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 ==
|
||||
if{
|
||||
(M:RelativeX) 0 >
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:RelativeX) 0 <
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
}
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{ #DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 ==
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&& if{
|
||||
#INC_CODE#
|
||||
}
|
||||
(M:Event) 'WheelDown' scmi 0 ==
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&& if{
|
||||
#DEC_CODE#
|
||||
}
|
||||
(M:Event) 'Lock' scmi 0 == if{
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{
|
||||
(M:RelativeX) (O:PreviousPosition) > if{
|
||||
(M:RelativeX) (O:InitialPosition) - #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) 0 >
|
||||
&&
|
||||
if{
|
||||
#INC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
} els{
|
||||
(O:InitialPosition) (M:RelativeX) - abs #DRAG_THRESHOLD# >
|
||||
(L:#NODE_NAME#) #NUM_POS# 1 - <
|
||||
&&
|
||||
if{
|
||||
#DEC_CODE#
|
||||
(M:RelativeX) (>O:InitialPosition)
|
||||
}
|
||||
}
|
||||
(M:RelativeX) (>O:PreviousPosition)
|
||||
}
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>X</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>72</ANIM_LENGTH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
<INC_CODE />
|
||||
<DEC_CODE />
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite">
|
||||
@@ -795,6 +810,49 @@
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Infinite_Knob_Push">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH_KNOB>72</ANIM_LENGTH_KNOB>
|
||||
<ANIM_LENGTH_PUSH>10</ANIM_LENGTH_PUSH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
<ANIM_WRAP>True</ANIM_WRAP>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Knob_Infinite_Push">
|
||||
<Condition Check="ANIM_NAME_KNOB">
|
||||
<False>
|
||||
<ANIM_NAME_KNOB>#NODE_NAME#</ANIM_NAME_KNOB>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_NAME_PUSH">
|
||||
<False>
|
||||
<ANIM_NAME_PUSH>#NODE_NAME#</ANIM_NAME_PUSH>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<True>
|
||||
<OVERRIDE_ANIM_CODE>#ANIM_CODE#</OVERRIDE_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="PUSH_ANIM_CODE">
|
||||
<True>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>#PUSH_ANIM_CODE#</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<OVERRIDE_PUSH_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_PUSH_ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>#PUSH_CODE#</LEFT_SINGLE_CODE>
|
||||
<LEFT_LEAVE_CODE>#REL_CODE#</LEFT_LEAVE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_APU_Fire_Handle">
|
||||
<Parameters type="Default">
|
||||
<TURN_ANIM_LENGTH>10</TURN_ANIM_LENGTH>
|
||||
|
||||
Reference in New Issue
Block a user