MISC
STart on F/P diffs
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@@ -169,18 +169,26 @@
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.075</THRESHOLD_X_MOUSE>
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</Parameters>
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<Component ID="#NODE_NAME_THR#" Node="#NODE_NAME_THR#">
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_THR#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_THR#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_THR#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_THR#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_THR#</POSITION_VAR>
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<UP_CODE />
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<DOWN_CODE />
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</UseTemplate>
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</Component>
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<!-- NOTE: Cool idea, but the levers shape makes the clickspot extremely large -->
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<!--
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<Component ID="#NODE_NAME_THR#" Node="#NODE_NAME_THR#">
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<UseTemplate Name="ASOBO_GT_Lever_DraggingYAxis_Code">
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<ANIM_NAME>#ANIM_NAME_THR#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_THR#</ANIM_CODE>
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<ANIM_LAG>#ANIM_LAG_THR#</ANIM_LAG>
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<ANIM_LENGTH>#ANIM_LENGTH_THR#</ANIM_LENGTH>
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_THR#</POSITION_VAR>
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<UP_CODE />
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<DOWN_CODE />
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</UseTemplate>
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</Component>
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-->
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#NODE_NAME_THR#</NODE_NAME>
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<ANIM_NAME>#ANIM_NAME_THR#</ANIM_NAME>
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<ANIM_CODE>#ANIM_CODE_THR#</ANIM_CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#NODE_NAME_REV#</NODE_NAME>
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<ANIM_NAME>#ANIM_NAME_REV#</ANIM_NAME>
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@@ -196,7 +204,7 @@
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#POSITION_VAR_REV#</POSITION_VAR>
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</UseTemplate>
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-->
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-->
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</Template>
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<Template Name="MD11_Spoiler_Lever">
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@@ -287,7 +295,14 @@
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</Template>
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<Template Name="MD11_Vistag_Item">
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Parameters Type="Override">
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<Condition Check="ID">
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<False>
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<ID>#NODE_NAME#</ID>
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</False>
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</Condition>
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</Parameters>
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<Component ID="#ID#" Node="#NODE_NAME#">
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<Visibility>
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<Parameter>
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<Code>#VIS_CODE#</Code>
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@@ -308,7 +323,7 @@
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</False>
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</Condition>
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</Parameters>
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<Component ID="#NODE_NAME#" NODE="#NODE_NAME#">
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#ANIM_VAR#)</Code>
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@@ -319,7 +334,44 @@
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<POSITION_TYPE>L</POSITION_TYPE>
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<POSITION_VAR>#ANIM_VAR#</POSITION_VAR>
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<REVERSE_INTERACTION>True</REVERSE_INTERACTION>
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<UP_CODE />
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<DOWN_CODE />
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</UseTemplate>
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</Component>
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</Template>
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<Template Name="MD11_Yoke">
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<Parameters Type="Default">
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<FORE_AFT_ANIM_LENGTH>100</FORE_AFT_ANIM_LENGTH>
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<FORE_AFT_ANIM_LAG>1000</FORE_AFT_ANIM_LAG>
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<LEFT_RIGHT_ANIM_LENGTH>100</LEFT_RIGHT_ANIM_LENGTH>
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<LEFT_RIGHT_ANIM_LAG>1000</LEFT_RIGHT_ANIM_LAG>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="FORE_AFT_ANIM_NAME">
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<False>
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<FORE_AFT_ANIM_NAME>#FORE_AFT_NODE_NAME#</FORE_AFT_ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="LEFT_RIGHT_ANIM_NAME">
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<False>
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<LEFT_RIGHT_ANIM_NAME>#LEFT_RIGHT_NODE_NAME#</LEFT_RIGHT_ANIM_NAME>
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</False>
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</Condition>
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</Parameters>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#FORE_AFT_NODE_NAME#</NODE_NAME>
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<ANIM_LENGTH>#FORE_AFT_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#FORE_AFT_ANIM_LAG#</ANIM_LAG>
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<ANIM_NAME>#FORE_AFT_ANIM_NAME#</ANIM_NAME>
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<ANIM_CODE>#FORE_AFT_ANIM_CODE#</ANIM_CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>#LEFT_RIGHT_NODE_NAME#</NODE_NAME>
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<ANIM_LENGTH>#LEFT_RIGHT_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#LEFT_RIGHT_ANIM_LAG#</ANIM_LAG>
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<ANIM_NAME>#LEFT_RIGHT_ANIM_NAME#</ANIM_NAME>
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<ANIM_CODE>#LEFT_RIGHT_ANIM_CODE#</ANIM_CODE>
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</UseTemplate>
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</Template>
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</ModelBehaviors>
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