Start MISC
This commit is contained in:
parent
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commit
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -33,6 +33,7 @@
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"CKTBK",
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"CKTBKR",
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"CLBDES",
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"Clickspot",
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"CMCDU",
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"CMPS",
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"CONSEQ",
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@ -114,6 +115,7 @@
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"MLDG",
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"MOUSEDOWN",
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"MOUSEFLAGS",
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"MSFS",
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"NEXTPAGE",
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"NOSMOKE",
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"OFST",
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@ -159,6 +161,8 @@
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"UYDBOFF",
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"VENTDISAG",
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"VENTOFF",
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"Vistag",
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"Vistags",
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"VORCAP",
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"VORFO",
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"VORNDB",
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@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ModelBehaviors>
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<!-- NOTE: Modified version: Leave code for secondary and tertiary action bindings -->
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<Template Name="MD11_GT_Interaction_WheelAndContinuousLeft_PushPull">
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<Parameters Type="Default">
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<CURSOR_LEFT>TurnLeft</CURSOR_LEFT>
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@ -314,6 +315,348 @@
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</UseTemplate>
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</Template>
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<!-- NOTE: Modified version: Flipped from X to Y axis -->
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<Template Name="MD11_GT_Interaction_WheelAndContinuousLeft_LeftSingle">
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<Parameters Type="Default">
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<CURSOR_UP>UpArrow</CURSOR_UP>
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<CURSOR_DOWN>DownArrow</CURSOR_DOWN>
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<CENTER_RADIUS>0.004</CENTER_RADIUS>
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<DOWN_TIME_BEFORE_REPEAT>0.5</DOWN_TIME_BEFORE_REPEAT>
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<HELPID />
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<TOOLTIPID />
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<CENTER_CURSOR>Hand</CENTER_CURSOR>
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<THRESHOLD_X_INPUT>0.2</THRESHOLD_X_INPUT>
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<THRESHOLD_X_MOUSE>0.01</THRESHOLD_X_MOUSE>
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<THRESHOLD_Y_INPUT>0.05</THRESHOLD_Y_INPUT>
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<THRESHOLD_Y_MOUSE>0.025</THRESHOLD_Y_MOUSE>
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<LEFT_LEAVE_CODE />
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<Condition Check="LEFT_LEAVE_CODE">
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<True>
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<LEFT_LEAVE_CODE_OUTER />
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<LEFT_LEAVE_CODE_INNER>#LEFT_LEAVE_CODE#</LEFT_LEAVE_CODE_INNER>
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</True>
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<False>
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<LEFT_LEAVE_CODE_OUTER />
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<LEFT_LEAVE_CODE_INNER />
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</False>
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</Condition>
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<Condition Check="LEFT_SINGLE_CODE">
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<True>
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<LEFT_SINGLE_CODE_OUTER />
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<LEFT_SINGLE_CODE_INNER>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_INNER>
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</True>
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<False>
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<LEFT_SINGLE_CODE_OUTER />
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<LEFT_SINGLE_CODE_INNER />
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</False>
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</Condition>
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<UPDATE_FREQUENCY>10</UPDATE_FREQUENCY>
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<UPARROW_DRAG_IM />
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<DOWNARROW_DRAG_IM />
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<LEFTARROW_DRAG_IM />
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<RIGHTARROW_DRAG_IM />
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<CURSOR_CENTER_DRAG_IM />
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<CURSOR_DRAG_IM>Grab</CURSOR_DRAG_IM>
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<Condition NotEmpty="CLOCKWISE_CODE">
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<True>
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<CLOCKWISE_CODE_DEFAULT_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DEFAULT_IM>
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<CLOCKWISE_CODE_DRAG_IM>#CLOCKWISE_CODE#</CLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<CLOCKWISE_CODE_DEFAULT_IM />
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<CLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition NotEmpty="ANTICLOCKWISE_CODE">
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<True>
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<ANTICLOCKWISE_CODE_DEFAULT_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DEFAULT_IM>
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<ANTICLOCKWISE_CODE_DRAG_IM>#ANTICLOCKWISE_CODE#</ANTICLOCKWISE_CODE_DRAG_IM>
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</True>
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<False>
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<ANTICLOCKWISE_CODE_DEFAULT_IM />
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<ANTICLOCKWISE_CODE_DRAG_IM />
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</False>
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</Condition>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<True>
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<RESET_LOCK />
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<UPDATE_LAST_PUSH_TIME />
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<UPDATE_LAST_PULL_TIME />
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<CAN_BE_PUSHED>1</CAN_BE_PUSHED>
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<CAN_BE_PULLED>1</CAN_BE_PULLED>
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<LOCK_PUSH />
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<LOCK_PULL />
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<RESET_PUSH />
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<RESET_PULL />
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</True>
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<False>
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<PUSH_RESET_DELAY>0.15</PUSH_RESET_DELAY>
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<PULL_RESET_DELAY>0.15</PULL_RESET_DELAY>
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<RESET_LOCK>
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(O:_PushLocked) if{ 0 (>O:_PushLocked) }
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(O:_PullLocked) if{ 0 (>O:_PullLocked) }
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</RESET_LOCK>
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<UPDATE_LAST_PUSH_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPushTime)
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}
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</UPDATE_LAST_PUSH_TIME>
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<UPDATE_LAST_PULL_TIME>
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(M:InputType) 1 == if{
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(E:SIMULATION TIME, second) (>O:_LastPullTime)
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}
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</UPDATE_LAST_PULL_TIME>
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<CAN_BE_PUSHED>(O:_PushLocked) ! @IsUsingRelativePos and</CAN_BE_PUSHED>
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<CAN_BE_PULLED>(O:_PullLocked) ! @IsUsingRelativePos and</CAN_BE_PULLED>
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<LOCK_PUSH>1 (>O:_PushLocked)</LOCK_PUSH>
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<LOCK_PULL>1 (>O:_PullLocked)</LOCK_PULL>
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<RESET_PUSH>(O:_PushLocked) if{ 0 (>O:_PushLocked) }</RESET_PUSH>
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<RESET_PULL>(O:_PullLocked) if{ 0 (>O:_PullLocked) }</RESET_PULL>
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</False>
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</Condition>
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<ON_DOWN_EVENT />
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<ON_UP_EVENT />
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<ADDITIONAL_EVENT_HANDLING />
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<ON_BEFORE_DELTA_X_THRESHOLD_TEST />
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<ON_BEFORE_DELTA_Y_THRESHOLD_TEST />
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<PRE_DRAG_UPDATE />
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<POST_DRAG_UPDATE />
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<ALWAYS_USE_ANIM_LAG>False</ALWAYS_USE_ANIM_LAG>
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<LOCKABLE_HANDLE_CODE_UP />
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<NO_LOCK_HANDLE_CODE_UP />
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<LOCKABLE_HANDLE_CODE_DN />
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<NO_LOCK_HANDLE_CODE_DN />
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</Parameters>
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<Parameters Type="Override">
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<THRESHOLD_X>#THRESHOLD_X_INPUT# #THRESHOLD_X_MOUSE# (M:InputType) 1 == ?</THRESHOLD_X>
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<THRESHOLD_Y>#THRESHOLD_Y_INPUT# #THRESHOLD_Y_MOUSE# (M:InputType) 1 == ?</THRESHOLD_Y>
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<Condition Valid="INVERT_AXIS_CODE">
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<True>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#CLOCKWISE_CODE_DRAG_IM#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#LEFT_SINGLE_CODE#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#LEFT_LEAVE_CODE#</CODE_RIGHT>
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</False>
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</Condition>
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</True>
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<False>
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<Condition NotEmpty="CODE_UP">
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<False>
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<CODE_UP>#LEFT_SINGLE_CODE#</CODE_UP>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<False>
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<CODE_DN>#LEFT_LEAVE_CODE#</CODE_DN>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_LEFT">
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<False>
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<CODE_LEFT>#ANTICLOCKWISE_CODE_DRAG_IM#</CODE_LEFT>
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</False>
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</Condition>
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<Condition NotEmpty="CODE_RIGHT">
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<False>
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<CODE_RIGHT>#CLOCKWISE_CODE_DRAG_IM#</CODE_RIGHT>
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</False>
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</Condition>
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</False>
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</Condition>
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<Condition NotEmpty="UPDATE_DEFAULT_IM">
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<False>
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<UPDATE_DEFAULT_IM>
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(O:_MouseDownRelativePosY) 0 > if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(O:_MouseDownRelativePosY) 0 < if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } }
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</UPDATE_DEFAULT_IM>
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</False>
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</Condition>
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</Parameters>
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<Parameters Type="Default">
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<LOCKABLE_EVENT_PRIMARY>LeftSingle</LOCKABLE_EVENT_PRIMARY>
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<LOCKABLE_EVENT_SECONDARY>RightSingle</LOCKABLE_EVENT_SECONDARY>
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<NO_LOCK_EVENT_PRIMARY>RightSingle</NO_LOCK_EVENT_PRIMARY>
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<NO_LOCK_EVENT_SECONDARY>MiddleSingle</NO_LOCK_EVENT_SECONDARY>
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</Parameters>
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<Parameters Type="Override">
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<Condition NotEmpty="CODE_UP">
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<LOCKABLE_HANDLE_CODE_UP>(M:Event) '#LOCKABLE_EVENT_PRIMARY#' scmi 0 == if{
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#CODE_UP# quit }</LOCKABLE_HANDLE_CODE_UP>
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<NO_LOCK_HANDLE_CODE_UP>(M:Event) '#NO_LOCK_EVENT_PRIMARY#' scmi 0 == if{
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#CODE_UP# quit }</NO_LOCK_HANDLE_CODE_UP>
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</Condition>
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<Condition NotEmpty="CODE_DN">
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<LOCKABLE_HANDLE_CODE_DN>(M:Event) '#LOCKABLE_EVENT_SECONDARY#' scmi 0 == if{
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#CODE_DN# quit }</LOCKABLE_HANDLE_CODE_DN>
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<NO_LOCK_HANDLE_CODE_DN>(M:Event) '#NO_LOCK_EVENT_SECONDARY#' scmi 0 == if{
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#CODE_DN# quit }</NO_LOCK_HANDLE_CODE_DN>
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</Condition>
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</Parameters>
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<Parameters Type="Default">
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<LOCKABLE_INPUTS_HANDLING>
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#LOCKABLE_HANDLE_CODE_UP#
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#LOCKABLE_HANDLE_CODE_DN#
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</LOCKABLE_INPUTS_HANDLING>
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<NO_LOCK_INPUTS_HANDLING>
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#NO_LOCK_HANDLE_CODE_UP#
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#NO_LOCK_HANDLE_CODE_DN#
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</NO_LOCK_INPUTS_HANDLING>
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</Parameters>
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<Parameters Type="Default">
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<IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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(M:InputType) 1 == if{
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#LOCKABLE_INPUTS_HANDLING#
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} els{
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#NO_LOCK_INPUTS_HANDLING#
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}
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</IM_DRAG_ADDITIONAL_EVENT_HANDLING>
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle+LeftRelease+WheelUp+WheelDown+Lock+Unlock</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>MiddleSingle+RightSingle+LeftAll+Wheel+Lock+Unlock</MOUSEFLAGS_DRAG_IM>
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</Parameters>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Default">
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(O:XMLVAR_Interacting_RepeatTime) (E:SIMULATION TIME, seconds) < if{
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#UPDATE_DEFAULT_IM#
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}
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</Update>
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<Condition Valid="NO_PUSH_PULL_LOCK">
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<False>
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<Update Frequency="#UPDATE_FREQUENCY#" InteractionModel="Drag">
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(O:_PushLocked) (O:_LastPushTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPushTime) - #PUSH_RESET_DELAY# > if{
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0 (>O:_PushLocked)
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0 (>O:_LastPushTime)
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}
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}
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(O:_PullLocked) (O:_LastPullTime) 0 > and if{
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(E:SIMULATION TIME, second) (O:_LastPullTime) - #PULL_RESET_DELAY# > if{
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0 (>O:_PullLocked)
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0 (>O:_LastPullTime)
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}
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}
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</Update>
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</False>
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</Condition>
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<UPARROW>#CURSOR_UP#</UPARROW>
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<DOWNARROW>#CURSOR_DOWN#</DOWNARROW>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DEFAULT_IM# } els{
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(M:Event) 'LeftSingle' scmi 0 == if{
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(M:RelativeY) abs #CENTER_RADIUS# > if{
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0 (>O:_ButtonPressed)
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(M:RelativeY) (>O:_MouseDownRelativePosY)
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(E:SIMULATION TIME, seconds) #DOWN_TIME_BEFORE_REPEAT# +
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(>O:XMLVAR_Interacting_RepeatTime)
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#UPDATE_DEFAULT_IM#
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#LEFT_SINGLE_CODE_OUTER#
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} els{
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0 (>O:_MouseDownRelativePosY)
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1 (>O:_ButtonPressed)
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#LEFT_SINGLE_CODE_INNER#
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}
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} els{
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(M:Event) 'LeftRelease' scmi 0 == if{
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(O:_MouseDownRelativePosY) 0 != if{ #LEFT_LEAVE_CODE_OUTER# }
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(O:_ButtonPressed) if{ #LEFT_LEAVE_CODE_INNER# }
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0 (>O:_MouseDownRelativePosY)
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0 (>O:_ButtonPressed)
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}
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} } }
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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#ADDITIONAL_EVENT_HANDLING#
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#IM_DRAG_ADDITIONAL_EVENT_HANDLING#
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(M:Event) 'WheelUp' scmi 0 == if{ #CLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'WheelDown' scmi 0 == if{ #ANTICLOCKWISE_CODE_DRAG_IM# } els{
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(M:Event) 'Lock' scmi 0 == if{
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(M:RelativeX) (>O:_LastX)
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(M:RelativeY) (>O:_LastY)
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#ON_DOWN_EVENT#
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} els{
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(M:Event) 'Unlock' scmi 0 == if{
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0 (>O:_LastX)
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0 (>O:_LastY)
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#RESET_LOCK#
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#ON_UP_EVENT#
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} els{
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(M:Event) 'LeftDrag' scmi 0 == if{
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#PRE_DRAG_UPDATE#
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(M:RelativeY) (O:_LastY) - sp0
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#THRESHOLD_Y# (>O:_InputThresholdY)
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#ON_BEFORE_DELTA_Y_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdY) > if{
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l0 (O:_InputThresholdY) / abs flr sp1
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l0 (O:_InputThresholdY) % abs sp2
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:1 (* for loop *)
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l1 0 <= if{ g2 }
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l1 -- sp1
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l0 0 > if{
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#CODE_RIGHT#
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} els{
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#CODE_LEFT#
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}
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g1
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:2
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l0 0 > if{
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(M:RelativeY) l2 - (>O:_LastY)
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} els{
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(M:RelativeY) l2 + (>O:_LastY)
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}
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}
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(M:RelativeX) (O:_LastX) - sp0
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#THRESHOLD_X# (>O:_InputThresholdX)
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#ON_BEFORE_DELTA_X_THRESHOLD_TEST#
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l0 abs (O:_InputThresholdX) > if{
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l0 (O:_InputThresholdX) / abs flr sp1
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l0 (O:_InputThresholdX) % abs sp2
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:3 (* for loop *)
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l1 0 <= if{ g4 }
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l1 -- sp1
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l0 0 > if{
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#UPDATE_LAST_PUSH_TIME#
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#CAN_BE_PUSHED# if{
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#LOCK_PUSH#
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#CODE_UP#
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}
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#RESET_PULL#
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} els{
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#UPDATE_LAST_PULL_TIME#
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#CAN_BE_PULLED# if{
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#LOCK_PULL#
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#CODE_DN#
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}
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#RESET_PUSH#
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}
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g3
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:4
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l0 0 > if{
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(M:RelativeX) l2 - (>O:_LastX)
|
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} els{
|
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(M:RelativeX) l2 + (>O:_LastX)
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}
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}
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#POST_DRAG_UPDATE#
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} } } } }
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quit
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</CALLBACKCODE_DRAG_IM>
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</UseTemplate>
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</Template>
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||||
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||||
<!-- NOTE: Modified version: Leave code added-->
|
||||
<Template Name="MD11_GT_Push_Button">
|
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<Parameters Type="Default">
|
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<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
|
||||
@ -198,4 +198,128 @@
|
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</UseTemplate>
|
||||
-->
|
||||
</Template>
|
||||
|
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<Template Name="MD11_Spoiler_Lever">
|
||||
<Parameters Type="Default">
|
||||
<LEVER_ANIM_LENGTH>100</LEVER_ANIM_LENGTH>
|
||||
<LEVER_ANIM_LAG>1000</LEVER_ANIM_LAG>
|
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<PULL_ANIM_LENGTH>10</PULL_ANIM_LENGTH>
|
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<PULL_ANIM_LAG>100</PULL_ANIM_LAG>
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<LATCH_ANIM_LENGTH>10</LATCH_ANIM_LENGTH>
|
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<LATCH_ANIM_LAG>100</LATCH_ANIM_LAG>
|
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<THRESHOLD_Y_INPUT>0.2</THRESHOLD_Y_INPUT>
|
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<THRESHOLD_Y_MOUSE>0.075</THRESHOLD_Y_MOUSE>
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<CENTER_RADIUS>0.008</CENTER_RADIUS>
|
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</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
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<Animation Name="#LEVER_ANIM_NAME#" Length="#LEVER_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#LEVER_ANIM_VAR#) 2 *</Code>
|
||||
<Lag>#LEVER_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<Animation Name="#PULL_ANIM_NAME#" Length="#PULL_ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
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<Parameter>
|
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<Code>(L:#PULL_ANIM_VAR#) 5 *</Code>
|
||||
<Lag>#PULL_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<Animation Name="#LATCH_ANIM_NAME#" Length="#LATCH_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#LATCH_ANIM_VAR#) 2 *</Code>
|
||||
<Lag>#LATCH_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<UseTemplate Name="MD11_GT_Interaction_WheelAndContinuousLeft_LeftSingle">
|
||||
<CLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 0 == if{ #INC_CODE# }</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>(L:#PULL_ANIM_VAR#) 0 == if{ #DEC_CODE# }</ANTICLOCKWISE_CODE>
|
||||
<LEFT_SINGLE_CODE>(L:#LEVER_ANIM_VAR#) 1 != if{ #PULL_CODE# }</LEFT_SINGLE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Flap_Lever">
|
||||
<Parameters Type="Default">
|
||||
<LEVER_ANIM_LENGTH>100</LEVER_ANIM_LENGTH>
|
||||
<LEVER_ANIM_LAG>1000</LEVER_ANIM_LAG>
|
||||
<LATCH_ANIM_LENGTH>10</LATCH_ANIM_LENGTH>
|
||||
<LATCH_ANIM_LAG>100</LATCH_ANIM_LAG>
|
||||
<THRESHOLD_INPUT>0.2</THRESHOLD_INPUT>
|
||||
<THRESHOLD_MOUSE>0.075</THRESHOLD_MOUSE>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Animation Name="#LEVER_ANIM_NAME#" Length="#LEVER_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#LEVER_ANIM_VAR#)</Code>
|
||||
<Lag>#LEVER_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<Animation Name="#LATCH_ANIM_NAME#" Length="#LATCH_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#LATCH_ANIM_VAR#) 2 *</Code>
|
||||
<Lag>#LATCH_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<UseTemplate Name="ASOBO_GT_Interaction_WheelAndContinuousLeft">
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
<ALWAYS_USE_ANIM_LAG>True</ALWAYS_USE_ANIM_LAG>
|
||||
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
|
||||
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Clickspot">
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_MouseRect">
|
||||
<MOUSEFLAGS_DEFAULT_IM>LeftSingle</MOUSEFLAGS_DEFAULT_IM>
|
||||
<MOUSEFLAGS_DRAG_IM>LeftSingle</MOUSEFLAGS_DRAG_IM>
|
||||
<CURSOR_DEFAULT_IM>Hand</CURSOR_DEFAULT_IM>
|
||||
<CURSOR_DRAG_IM>Hand</CURSOR_DRAG_IM>
|
||||
<CALLBACKCODE_DEFAULT_IM>(M:Event) 'LeftSingle' scmi 0 == if{ #CODE# }</CALLBACKCODE_DEFAULT_IM>
|
||||
<CALLBACKCODE_DRAG_IM>(M:Event) 'LeftSingle' scmi 0 == if{ #CODE# }</CALLBACKCODE_DRAG_IM>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Vistag_Item">
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Visibility>
|
||||
<Parameter>
|
||||
<Code>#VIS_CODE#</Code>
|
||||
</Parameter>
|
||||
</Visibility>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Tiller">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Condition Check="ANIM_VAR">
|
||||
<False>
|
||||
<ANIM_VAR>#ANIM_NAME#</ANIM_VAR>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" NODE="#NODE_NAME#">
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#ANIM_VAR#)</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
<UseTemplate Name="ASOBO_GT_Interaction_DraggingXAxis_Code">
|
||||
<POSITION_TYPE>L</POSITION_TYPE>
|
||||
<POSITION_VAR>#ANIM_VAR#</POSITION_VAR>
|
||||
<REVERSE_INTERACTION>True</REVERSE_INTERACTION>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Template Name="MD11_MISC">
|
||||
<!-- FLIGHTDECK DOOR START -->
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_2Pos_Switch">
|
||||
<NODE_NAME>flight_deck_doorknob_new</NODE_NAME>
|
||||
<ANIM_NAME>MD11_FLIGHTDECK_DOOR</ANIM_NAME>
|
||||
<ANIM_LENGTH>50</ANIM_LENGTH>
|
||||
<ANIM_LAG>500</ANIM_LAG>
|
||||
<ANIM_CODE>(L:MD11_FLIGHTDECK_DOOR) 50 *</ANIM_CODE>
|
||||
<CODE>70047 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<!-- FLIGHTDECK DOOR END -->
|
||||
|
||||
<!-- EFB START -->
|
||||
<UseTemplate Name="MD11_Clickspot">
|
||||
<NODE_NAME>MD11_EFB_TOGGLE</NODE_NAME>
|
||||
<CODE>94465 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_Clickspot">
|
||||
<NODE_NAME>MD11_EFB_TOGGLE_FO</NODE_NAME>
|
||||
<CODE>94465 (>L:CEVENT)</CODE>
|
||||
</UseTemplate>
|
||||
<Component ID="MD11_Vistag_Container">
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_Vistag_Item">
|
||||
<NODE_NAME>MD11_EFB</NODE_NAME>
|
||||
<VIS_CODE>(L:MD11_OPT_EFB, bool)</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_Vistag_Item">
|
||||
<NODE_NAME>L_EFB_glass</NODE_NAME>
|
||||
<VIS_CODE>(L:MD11_OPT_EFB, bool)</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_Vistag_Item">
|
||||
<NODE_NAME>efb_screens</NODE_NAME>
|
||||
<VIS_CODE>(L:MD11_OPT_EFB, bool)</VIS_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
<!-- EFB END -->
|
||||
|
||||
<!-- WIPERS START -->
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>MD11_WIPER_L</NODE_NAME>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>MD11_WIPER_R</NODE_NAME>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>0</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<!-- WIPERS END -->
|
||||
|
||||
<!-- TILLER START -->
|
||||
<!-- NOTE: Node name extracted from blender -->
|
||||
<UseTemplate Name="MD11_Tiller">
|
||||
<NODE_NAME>nws_tiller</NODE_NAME>
|
||||
<ANIM_NAME>MD11_TILLER</ANIM_NAME>
|
||||
</UseTemplate>
|
||||
<!-- TILLER END -->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
@ -109,5 +109,46 @@
|
||||
<POSITION_VAR_REV>MD11_THR_R_REV_RNG</POSITION_VAR_REV>
|
||||
</UseTemplate>
|
||||
<!-- THROTTLE LEVERS END-->
|
||||
|
||||
<!-- SPOILER LEVER START -->
|
||||
<UseTemplate Name="MD11_Spoiler_Lever">
|
||||
<NODE_NAME>MD11_SPDBRK_HANDLE</NODE_NAME>
|
||||
<LEVER_ANIM_NAME>MD11_SPDBRK_RNG</LEVER_ANIM_NAME>
|
||||
<LEVER_ANIM_VAR>MD11_SPDBRK_RNG</LEVER_ANIM_VAR>
|
||||
<PULL_ANIM_NAME>MD11_SPDBRK_HANDLE</PULL_ANIM_NAME>
|
||||
<PULL_ANIM_VAR>MD11_SPDBRK_HANDLE</PULL_ANIM_VAR>
|
||||
<LATCH_ANIM_NAME>MD11_SPDBRK_LATCH</LATCH_ANIM_NAME>
|
||||
<LATCH_ANIM_VAR>MD11_SPDBRK_LATCH</LATCH_ANIM_VAR>
|
||||
<INC_CODE>77853 (>L:CEVENT)</INC_CODE>
|
||||
<DEC_CODE>77828 (>L:CEVENT)</DEC_CODE>
|
||||
<PULL_CODE>77829 (>L:CEVENT)</PULL_CODE>
|
||||
</UseTemplate>
|
||||
<!-- SPOILER LEVER END -->
|
||||
|
||||
<!-- FLAP LEVER AND DAF START -->
|
||||
<UseTemplate Name="MD11_Flap_Lever">
|
||||
<NODE_NAME>MD11_FLAP_LATCH</NODE_NAME>
|
||||
<LEVER_ANIM_NAME>MD11_FLAP_RNG</LEVER_ANIM_NAME>
|
||||
<LEVER_ANIM_VAR>MD11_FLAP_RNG</LEVER_ANIM_VAR>
|
||||
<LATCH_ANIM_NAME>MD11_FLAP_LATCH</LATCH_ANIM_NAME>
|
||||
<LATCH_ANIM_VAR>MD11_FLAP_LATCH</LATCH_ANIM_VAR>
|
||||
<INC_CODE>77831 (>L:CEVENT)</INC_CODE>
|
||||
<DEC_CODE>77830 (>L:CEVENT)</DEC_CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>MD11_DIALAFLAP_IND_RNG</NODE_NAME>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Infinite_Knob">
|
||||
<NODE_NAME>MD11_DIALAFLAP_WHEEL_RNG</NODE_NAME>
|
||||
<ANIM_CODE>(L:MD11_DIALAFLAP_WHEEL_RNG)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
<INC_CODE>77832 (>L:CEVENT)</INC_CODE>
|
||||
<DEC_CODE>77833 (>L:CEVENT)</DEC_CODE>
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
</UseTemplate>
|
||||
<!-- FLAP LEVER AND DAF END -->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
20
TODO.MD
20
TODO.MD
@ -0,0 +1,20 @@
|
||||
- Yoke
|
||||
- Pedals
|
||||
- Doors
|
||||
- VISTAGS
|
||||
|
||||
As an extra:
|
||||
- Yoke hide (individual)
|
||||
|
||||
Final Checks
|
||||
- Check for issues in MSFS behaviour debug
|
||||
- Double check DOESN'T EXIST list
|
||||
|
||||
After:
|
||||
- Split into "Base", "PAX", "F" configs
|
||||
- DIFF OG FILES
|
||||
- Remove PAX only in F
|
||||
- Finish pax specific (doors, evac, counter, cab light (perhaps))
|
||||
|
||||
|
||||
# Then, MSFS2024 Test of interior before tackling exterior
|
||||
Loading…
x
Reference in New Issue
Block a user