Blinds/Trays and Lavs

This commit is contained in:
2025-10-15 20:53:19 +02:00
parent 4e778ca82c
commit 165ebfffe3
13 changed files with 8973 additions and 6114 deletions
@@ -10,6 +10,7 @@
<Behaviors>
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_CABIN.xml" />
<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
<Component ID="TFDi_MD11_INT_BASE">
@@ -23,6 +24,10 @@
<Component ID="TFDi_MD11_INT_PAX">
<UseTemplate Name="MD11_PAX" />
</Component>
<Component ID="TFDi_MD11_INT_CABIN">
<UseTemplate Name="MD11_CABIN" />
</Component>
</Behaviors>
@@ -10,6 +10,7 @@
<Behaviors>
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_CABIN.xml" />
<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
<Component ID="TFDi_MD11_INT_BASE">
@@ -23,6 +24,10 @@
<Component ID="TFDi_MD11_INT_PAX">
<UseTemplate Name="MD11_PAX" />
</Component>
<Component ID="TFDi_MD11_INT_CABIN">
<UseTemplate Name="MD11_CABIN" />
</Component>
</Behaviors>
@@ -40,9 +40,6 @@
<Component ID="TFDi_MD11_INT_MISC">
<UseTemplate Name="MD11_MISC" />
</Component>
<Component ID="TFDi_MD11_INT_EXTRAS">
<UseTemplate Name="MD11_EXTRAS" />
</Component>
<Component ID="TFDi_MD11_INT_LIGHTING">
<UseTemplate Name="TFDi_MD11_INT_LIGHTING" />
@@ -2164,9 +2164,6 @@
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_THR_R_FUEL_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_THR_PARK_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_LMCDU_DSPY_LT</NODE_ID>
</UseTemplate>
@@ -372,13 +372,6 @@
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Missing animation -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_GPU_DOOR</NODE_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<ANIM_CODE>(L:MD11_EXT_GPU) 10 *</ANIM_CODE>
</UseTemplate>
<!-- DOORS END -->
<!-- ADG LEVER START -->