Blinds/Trays and Lavs
This commit is contained in:
parent
4e778ca82c
commit
165ebfffe3
16
.vscode/launch.json
vendored
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16
.vscode/launch.json
vendored
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@ -0,0 +1,16 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "node",
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"request": "launch",
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"name": "Launch JS",
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"skipFiles": ["<node_internals>/**"],
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"program": "${workspaceFolder}\\scripts\\${fileBasename}",
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"cwd": "${workspaceFolder}\\scripts"
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}
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]
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}
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@ -499,9 +499,13 @@
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<IMDefault>
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<Cursor>Grab</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>Lock+Unlock+LeftDrag+Wheel</IMDefault>
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<IMDefault>Lock+Unlock+LeftDrag</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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@ -518,6 +522,16 @@
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}
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}
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</IMDefault>
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<IMDrag>
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90 (L:#SECOND_VAR_X_NAME#) - (>O:MAX)
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(M:Event) 'LeftDrag' scmi 0 == if{
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(L:#VAR_X_NAME#) (M:DragPercent) 100 * (L:#VAR_X_NAME#) - + (>O:NEW)
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(O:NEW) (O:MAX) < if{
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(O:NEW) (>L:#VAR_X_NAME#)
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}
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_X_NAME#</DragAnimName>
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@ -542,9 +556,13 @@
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<IMDefault>
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<Cursor>Grab</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>Lock+Unlock+LeftDrag+Wheel</IMDefault>
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<IMDefault>Lock+Unlock+LeftDrag</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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@ -553,9 +571,16 @@
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(L:#VAR_X_NAME#) (M:DragPercent) 100 * (L:#VAR_X_NAME#) - + (>L:#VAR_Y_NAME#)
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(L:#VAR_Y_NAME#) (M:DragPercent) #ANIM_LENGTH# * (L:#VAR_Y_NAME#) - +
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(>L:#VAR_Y_NAME#)
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}
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</IMDefault>
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<IMDrag>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(L:#VAR_Y_NAME#) (M:DragPercent) #ANIM_LENGTH# * (L:#VAR_Y_NAME#) - +
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(>L:#VAR_Y_NAME#)
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_Y_NAME#</DragAnimName>
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@ -568,4 +593,206 @@
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</MouseRect>
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</Component>
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</Template>
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<Template Name="MD11_Blind">
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<Parameters Type="Default">
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<ANIM_LENGTH>42</ANIM_LENGTH>
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<ANIM_LAG>42</ANIM_LAG>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(O:POS)</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<Cursor>Grab</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>Lock+Unlock+LeftDrag</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:POS) (M:DragPercent) #ANIM_LENGTH# * (O:POS) - + (>O:POS)
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}
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</IMDefault>
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<IMDrag>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:POS) (M:DragPercent) #ANIM_LENGTH# * (O:POS) - + (>O:POS)
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_NAME#</DragAnimName>
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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</Component>
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</Template>
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<Template Name="MD11_Bin">
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<Parameters Type="Default">
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>10</ANIM_LAG>
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</Parameters>
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<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(O:POS)</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<Cursor>Grab</Cursor>
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</IMDefault>
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<IMDrag>
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<Cursor>Grab</Cursor>
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</IMDrag>
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</IMCursorsInstances>
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<IMMouseFlagsInstances>
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<IMDefault>Lock+Unlock+LeftDrag</IMDefault>
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<IMDrag>Lock+Unlock+LeftDrag</IMDrag>
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</IMMouseFlagsInstances>
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<Lock>True</Lock>
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<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
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<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
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<CallbackCode>
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<IMCodeInstances>
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<IMDefault>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:POS) (M:DragPercent) #ANIM_LENGTH# * (O:POS) - + (>O:POS)
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}
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</IMDefault>
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<IMDrag>
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(M:Event) 'LeftDrag' scmi 0 == if{
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(O:POS) (M:DragPercent) #ANIM_LENGTH# * (O:POS) - + (>O:POS)
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}
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</IMDrag>
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</IMCodeInstances>
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<DragMode>Trajectory</DragMode>
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<DragAnimName>#ANIM_NAME#</DragAnimName>
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<DragNodeId>#NODE_NAME#</DragNodeId>
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<DragAnimSynced>True</DragAnimSynced>
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<DragUseAnimLag>True</DragUseAnimLag>
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<DragAxis>Y</DragAxis>
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<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
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</CallbackCode>
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</MouseRect>
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</Component>
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</Template>
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<Template Name="MD11_TrayTable">
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<Parameters Type="Default">
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<ANIM_LENGTH>25</ANIM_LENGTH>
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<ANIM_LAG>25</ANIM_LAG>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="ID">
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<False>
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<ID>#NODE_NAME#</ID>
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</False>
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</Condition>
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</Parameters>
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<Component ID="#ID#" Node="#NODE_NAME#">
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>LeftSingle</MOUSEFLAGS_DRAG_IM>
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<CURSOR_DEFAULT_IM>Hand</CURSOR_DEFAULT_IM>
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<CURSOR_DRAG_IM>Hand</CURSOR_DRAG_IM>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'LeftSingle' scmi 0 == if{ (O:CLICK) ! (>O:CLICK) }
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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(M:Event) 'LeftSingle' scmi 0 == if{ (O:CLICK) ! (>O:CLICK) }
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</CALLBACKCODE_DRAG_IM>
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</UseTemplate>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
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<Parameter>
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<Code>(O:CLICK) #ANIM_LENGTH# *</Code>
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<Lag>#ANIM_LAG#</Lag>
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</Parameter>
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</Animation>
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</Component>
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</Template>
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<Template Name="MD11_Lav">
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<Component ID="#ID#">
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<Component ID="#NODE_LATCH_NAME#" Node="#NODE_LATCH_NAME#">
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>LeftSingle</MOUSEFLAGS_DRAG_IM>
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<CURSOR_DEFAULT_IM>Hand</CURSOR_DEFAULT_IM>
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<CURSOR_DRAG_IM>Hand</CURSOR_DRAG_IM>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'LeftSingle' scmi 0 == (L:#ID#_DOOR) 0 == && if{
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(L:#ID#_LATCH) ! (>L:#ID#_LATCH)
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}
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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(M:Event) 'LeftSingle' scmi 0 == (L:#ID#_DOOR) 0 == && if{
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(L:#ID#_LATCH) ! (>L:#ID#_LATCH)
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}
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</CALLBACKCODE_DRAG_IM>
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</UseTemplate>
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<Animation Name="#ANIM_LATCH_NAME#" Length="#ANIM_LATCH_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#ID#_LATCH) #ANIM_LATCH_LENGTH# *</Code>
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<Lag>#ANIM_LATCH_LAG#</Lag>
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</Parameter>
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</Animation>
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</Component>
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<Component ID="#NODE_DOOR_NAME#" Node="#NODE_DOOR_NAME#">
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<UseTemplate Name="ASOBO_GT_MouseRect">
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<MOUSEFLAGS_DEFAULT_IM>LeftSingle</MOUSEFLAGS_DEFAULT_IM>
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<MOUSEFLAGS_DRAG_IM>LeftSingle</MOUSEFLAGS_DRAG_IM>
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<CURSOR_DEFAULT_IM>Hand</CURSOR_DEFAULT_IM>
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<CURSOR_DRAG_IM>Hand</CURSOR_DRAG_IM>
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<CALLBACKCODE_DEFAULT_IM>
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(M:Event) 'LeftSingle' scmi 0 == (L:#ID#_LATCH) 0 == && if{
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(L:#ID#_DOOR) ! (>L:#ID#_DOOR)
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}
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</CALLBACKCODE_DEFAULT_IM>
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<CALLBACKCODE_DRAG_IM>
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(M:Event) 'LeftSingle' scmi 0 == (L:#ID#_LATCH) 0 == && if{
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(L:#ID#_DOOR) ! (>L:#ID#_DOOR)
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}
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</CALLBACKCODE_DRAG_IM>
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</UseTemplate>
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<Animation Name="#ANIM_DOOR_NAME#" Length="#ANIM_DOOR_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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<Code>(L:#ID#_DOOR) #ANIM_DOOR_LENGTH# *</Code>
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<Lag>#ANIM_DOOR_LAG#</Lag>
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</Parameter>
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</Animation>
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</Component>
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</Component>
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</Template>
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</ModelBehaviors>
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@ -10,6 +10,7 @@
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<Behaviors>
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_CABIN.xml" />
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<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
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<Component ID="TFDi_MD11_INT_BASE">
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@ -23,6 +24,10 @@
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<Component ID="TFDi_MD11_INT_PAX">
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<UseTemplate Name="MD11_PAX" />
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</Component>
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<Component ID="TFDi_MD11_INT_CABIN">
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<UseTemplate Name="MD11_CABIN" />
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</Component>
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</Behaviors>
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@ -10,6 +10,7 @@
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<Behaviors>
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
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<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_CABIN.xml" />
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<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
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<Component ID="TFDi_MD11_INT_BASE">
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@ -23,6 +24,10 @@
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<Component ID="TFDi_MD11_INT_PAX">
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<UseTemplate Name="MD11_PAX" />
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</Component>
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<Component ID="TFDi_MD11_INT_CABIN">
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<UseTemplate Name="MD11_CABIN" />
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</Component>
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</Behaviors>
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@ -40,9 +40,6 @@
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<Component ID="TFDi_MD11_INT_MISC">
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<UseTemplate Name="MD11_MISC" />
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</Component>
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<Component ID="TFDi_MD11_INT_EXTRAS">
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<UseTemplate Name="MD11_EXTRAS" />
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</Component>
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<Component ID="TFDi_MD11_INT_LIGHTING">
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<UseTemplate Name="TFDi_MD11_INT_LIGHTING" />
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File diff suppressed because it is too large
Load Diff
@ -2164,9 +2164,6 @@
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_THR_R_FUEL_LT</NODE_ID>
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</UseTemplate>
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_THR_PARK_LT</NODE_ID>
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</UseTemplate>
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_LMCDU_DSPY_LT</NODE_ID>
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</UseTemplate>
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@ -372,13 +372,6 @@
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<ANIM_LENGTH>100</ANIM_LENGTH>
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<ANIM_LAG>1000</ANIM_LAG>
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</UseTemplate>
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<!-- NOTE: Missing animation -->
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_EXT_GPU_DOOR</NODE_NAME>
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<ANIM_CODE>(L:MD11_EXT_GPU) 10 *</ANIM_CODE>
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</UseTemplate>
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<!-- DOORS END -->
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<!-- ADG LEVER START -->
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File diff suppressed because it is too large
Load Diff
22
scripts/bins.js
Normal file
22
scripts/bins.js
Normal file
@ -0,0 +1,22 @@
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import fs from "fs";
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const file = fs.readFileSync("TFDi_MD11_PAX_CABIN_LOD0.gltf", {
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encoding: "utf-8",
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});
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const model = JSON.parse(file);
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model.animations.forEach((anim) => {
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if (anim.name.includes("MD11_CAB_OVHDBIN")) {
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const id = Number.parseInt(anim.channels[0].target.node);
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const node = model.nodes[id];
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const child = model.nodes[node.children[0]];
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console.log(
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`<UseTemplate Name="MD11_Bin">
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<NODE_NAME>${child.name}</NODE_NAME>
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<ANIM_NAME>${anim.name}</ANIM_NAME>
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</UseTemplate>`
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);
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||||
}
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});
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22
scripts/blinds.js
Normal file
22
scripts/blinds.js
Normal file
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import fs from "fs";
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const file = fs.readFileSync("TFDi_MD11_PAX_CABIN_LOD0.gltf", {
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encoding: "utf-8",
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});
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||||
const model = JSON.parse(file);
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||||
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||||
model.animations.forEach((anim) => {
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if (anim.name.includes("MD11_CAB_WINDOWBLINDS")) {
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const id = Number.parseInt(anim.channels[0].target.node);
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const node = model.nodes[id];
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||||
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const child = model.nodes[node.children[0]];
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console.log(
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`<UseTemplate Name="MD11_Blind">
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<NODE_NAME>${child.name}</NODE_NAME>
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||||
<ANIM_NAME>${anim.name}</ANIM_NAME>
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</UseTemplate>`
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||||
);
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||||
}
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||||
});
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26
scripts/econTrays.js
Normal file
26
scripts/econTrays.js
Normal file
@ -0,0 +1,26 @@
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import fs from "fs";
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||||
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||||
const file = fs.readFileSync("TFDi_MD11_PAX_CABIN_LOD0.gltf", {
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||||
encoding: "utf-8",
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||||
});
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||||
const model = JSON.parse(file);
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||||
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||||
model.animations.forEach((anim) => {
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||||
if (anim.name.includes("MD11_CAB_ECON_TRAY")) {
|
||||
let done = false;
|
||||
anim.channels.forEach((channel) => {
|
||||
const id = Number.parseInt(channel.target.node);
|
||||
const node = model.nodes[id];
|
||||
|
||||
if (!done && node.name.includes("Clip")) {
|
||||
done = true;
|
||||
console.log(
|
||||
`<UseTemplate Name="MD11_TrayTable">
|
||||
<NODE_NAME>${node.name}</NODE_NAME>
|
||||
<ANIM_NAME>${anim.name}</ANIM_NAME>
|
||||
</UseTemplate>`
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
35
scripts/firstTrays.js
Normal file
35
scripts/firstTrays.js
Normal file
@ -0,0 +1,35 @@
|
||||
import fs from "fs";
|
||||
|
||||
const file = fs.readFileSync("TFDi_MD11_PAX_CABIN_LOD0.gltf", {
|
||||
encoding: "utf-8",
|
||||
});
|
||||
const model = JSON.parse(file);
|
||||
|
||||
model.animations.forEach((anim) => {
|
||||
if (anim.name.includes("MD11_CAB_FIRST_TRAY")) {
|
||||
let done = false;
|
||||
anim.channels.forEach((channel) => {
|
||||
const id = Number.parseInt(channel.target.node);
|
||||
const node = model.nodes[id];
|
||||
const child = model.nodes.find(
|
||||
(_child, index) =>
|
||||
node &&
|
||||
node.children &&
|
||||
node.children.includes(index) &&
|
||||
_child.name.includes("WheelArm")
|
||||
);
|
||||
|
||||
if (!done && child && child.name.includes("WheelArm")) {
|
||||
done = true;
|
||||
console.log(
|
||||
`<UseTemplate Name="MD11_TrayTable">
|
||||
<NODE_NAME>${child.name}</NODE_NAME>
|
||||
<ANIM_NAME>${anim.name}</ANIM_NAME>
|
||||
<ANIM_LENGTH>50</ANIM_LENGTH>
|
||||
<ANIM_LAG>50</ANIM_LAG>
|
||||
</UseTemplate>`
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
Loading…
x
Reference in New Issue
Block a user