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#ifndef _XPCProcessing_h_
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#define _XPCProcessing_h_
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#include "XPLMProcessing.h"
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class XPCProcess
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{
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public:
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XPCProcess();
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virtual ~XPCProcess();
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void StartProcessTime(float inSeconds);
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void StartProcessCycles(int inCycles);
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void StopProcess(void);
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virtual void DoProcessing(float inElapsedSinceLastCall,
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float inElapsedTimeSinceLastFlightLoop,
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int inCounter) = 0;
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private:
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static float FlightLoopCB(float inElapsedSinceLastCall,
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float inElapsedTimeSinceLastFlightLoop,
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int inCounter,
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void *inRefcon);
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bool mInCallback;
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float mCallbackTime;
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XPCProcess(const XPCProcess &);
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XPCProcess &operator=(const XPCProcess &);
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};
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#endif
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