#include "freighter.h" // ZFW Entry void distribute(fPayloadData_t* const targetPayload, const FuelData_t* const fuel, const double ZFWTarget, const UserData_t* const userData) { // Find payload, num pax and extra cargo double payload = ZFWTarget - targetPayload->empty - targetPayload->pilot - targetPayload->firstOfficer - targetPayload->engineer - targetPayload->leftAux - targetPayload->rightAux; unsigned int cargo = round(payload); distribute(targetPayload, fuel, cargo, userData); } // SimBrief Entry void distribute(fPayloadData_t* const targetPayload, const FuelData_t* const fuel, unsigned int cargo, const UserData_t* const userData) { // Clear targetPayload->stations.upper1 = targetPayload->stations.upper2 = targetPayload->stations.upper3 = targetPayload->stations.upper4 = targetPayload->stations.total = 0; targetPayload->lowerForward = targetPayload->lowerRear = 0; unsigned short _cargo = 0; unsigned int count = MAX_UPPER_CARGO(userData->isImperial) * 4 + MAX_FRONT_CARGO(userData->isImperial) + MAX_REAR_CARGO(userData->isImperial, userData->isER); // Initial distributiob while (cargo > 0 && count > 0) { if (cargo >= 6) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; _cargo++; } if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; _cargo++; } if (targetPayload->stations.upper4 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper4++; _cargo++; } if (targetPayload->lowerForward < MAX_FRONT_CARGO(userData->isImperial)) { targetPayload->lowerForward++; _cargo++; } if (targetPayload->lowerRear < MAX_REAR_CARGO(userData->isImperial, userData->isER)) { targetPayload->lowerRear++; _cargo++; } } else if (cargo == 5) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; _cargo++; } if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; _cargo++; } if (targetPayload->stations.upper4 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper4++; _cargo++; } if (targetPayload->lowerForward < MAX_FRONT_CARGO(userData->isImperial)) { targetPayload->lowerForward++; _cargo++; } } else if (cargo == 4) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; _cargo++; } if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; _cargo++; } if (targetPayload->stations.upper4 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper4++; _cargo++; } } else if (cargo == 3) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; _cargo++; } if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; _cargo++; } } else if (cargo == 2) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; _cargo++; } } else if (cargo == 1) { if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; _cargo++; } } cargo -= _cargo; targetPayload->stations.total += _cargo; _cargo = 0; count--; } // Refinement count = MAX_UPPER_CARGO(userData->isImperial) * 4 + MAX_FRONT_CARGO(userData->isImperial) + MAX_REAR_CARGO(userData->isImperial, userData->isER); while (count > 0) { generatePayload(targetPayload, userData->isImperial); calculateCGs(targetPayload, fuel, &targetPayload->ZFWCG, &targetPayload->TOCG, userData->isImperial); // in front of target if (targetPayload->ZFWCG < targetPayload->CGTarget - CG_TOLERANCE) { if (targetPayload->stations.upper1 > 0) { targetPayload->stations.upper1--; } else if (targetPayload->stations.upper2 > 0) { targetPayload->stations.upper2--; } else if (targetPayload->stations.upper3 > 0) { targetPayload->stations.upper3--; } else { break; } if (targetPayload->stations.upper4 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper4++; } else if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; } else if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; } else { targetPayload->stations.upper1++; } } // behind target else if (targetPayload->ZFWCG > targetPayload->CGTarget + CG_TOLERANCE) { if (targetPayload->stations.upper4 > 0) { targetPayload->stations.upper4--; } else if (targetPayload->stations.upper3 > 0) { targetPayload->stations.upper3--; } else if (targetPayload->stations.upper2 > 0) { targetPayload->stations.upper2--; } else { break; } if (targetPayload->stations.upper1 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper1++; } else if (targetPayload->stations.upper2 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper2++; } else if (targetPayload->stations.upper3 < MAX_UPPER_CARGO(userData->isImperial)) { targetPayload->stations.upper3++; } else { targetPayload->stations.upper4++; } } else { break; } count--; } // Refinement cargo count = MAX_FRONT_CARGO(userData->isImperial) + MAX_REAR_CARGO(userData->isImperial, userData->isER); while (count > 0) { generatePayload(targetPayload, userData->isImperial); calculateCGs(targetPayload, fuel, &targetPayload->ZFWCG, &targetPayload->TOCG, userData->isImperial); // in front of target if (targetPayload->ZFWCG < targetPayload->CGTarget - CG_TOLERANCE) { if (targetPayload->lowerForward > 0 && targetPayload->lowerRear < MAX_REAR_CARGO(userData->isImperial, userData->isER)) { targetPayload->lowerForward--; targetPayload->lowerRear++; } else { break; } } // behind target else if (targetPayload->ZFWCG > targetPayload->CGTarget + CG_TOLERANCE) { if (targetPayload->lowerRear > 0 && targetPayload->lowerForward < MAX_FRONT_CARGO(userData->isImperial)) { targetPayload->lowerRear--; targetPayload->lowerForward++; } else { break; } } else { break; } count--; } } // Updates pax stations with their respective weights // Used internally and used for Station Entry (pax only, cargo is set directly) void generatePayload(fPayloadData_t* const targetPayload, const bool isImperial) { targetPayload->upper1Left = targetPayload->upper1Right = (targetPayload->stations.upper1 / 2.0); targetPayload->upper2Left = targetPayload->upper2Right = (targetPayload->stations.upper2 / 2.0); targetPayload->upper3Left = targetPayload->upper3Right = (targetPayload->stations.upper3 / 2.0); targetPayload->upper4Left = targetPayload->upper4Right = (targetPayload->stations.upper4 / 2.0); targetPayload->total = targetPayload->empty + targetPayload->pilot + targetPayload->firstOfficer + targetPayload->engineer + targetPayload->upper1Left + targetPayload->upper1Right + targetPayload->upper2Left + targetPayload->upper2Right + targetPayload->upper3Left + targetPayload->upper3Right + targetPayload->upper4Left + targetPayload->upper4Right + targetPayload->lowerForward + targetPayload->lowerRear + targetPayload->leftAux + targetPayload->rightAux; } // Normalise to Pounds // MANDATORY BEFORE SETTING WEIGHTS // USE ON COPY OF GLOBAL STATE ONLY void normalisePayload(fPayloadData_t* const targetPayload, const bool isImperial) { targetPayload->empty = TO_POUNDS(isImperial, targetPayload->empty); targetPayload->pilot = TO_POUNDS(isImperial, targetPayload->pilot); targetPayload->firstOfficer = TO_POUNDS(isImperial, targetPayload->firstOfficer); targetPayload->engineer = TO_POUNDS(isImperial, targetPayload->engineer); targetPayload->upper1Left = TO_POUNDS(isImperial, targetPayload->upper1Left); targetPayload->upper1Right = TO_POUNDS(isImperial, targetPayload->upper1Right); targetPayload->upper2Left = TO_POUNDS(isImperial, targetPayload->upper2Left); targetPayload->upper2Right = TO_POUNDS(isImperial, targetPayload->upper2Right); targetPayload->upper3Left = TO_POUNDS(isImperial, targetPayload->upper3Left); targetPayload->upper3Right = TO_POUNDS(isImperial, targetPayload->upper3Right); targetPayload->upper4Left = TO_POUNDS(isImperial, targetPayload->upper4Left); targetPayload->upper4Right = TO_POUNDS(isImperial, targetPayload->upper4Right); targetPayload->lowerForward = TO_POUNDS(isImperial, targetPayload->lowerForward); targetPayload->lowerRear = TO_POUNDS(isImperial, targetPayload->lowerRear); targetPayload->leftAux = TO_POUNDS(isImperial, targetPayload->leftAux); targetPayload->rightAux = TO_POUNDS(isImperial, targetPayload->rightAux); } void calculateCGs(const fPayloadData_t* const targetPayload, const FuelData_t* const fuel, double* const ZFWCG, double* const TOCG, const bool isImperial) { fPayloadData_t localPayload = {}; memcpy(&localPayload, targetPayload, sizeof(localPayload)); normalisePayload(&localPayload, isImperial); double totalMoment = localPayload.empty * ARM_EMPTY + localPayload.pilot * ARM_PILOT + localPayload.firstOfficer * ARM_FIRST_OFFICER + localPayload.engineer * ARM_ENGINEER + localPayload.upper1Left * ARM_F_UPPER1_LEFT + localPayload.upper1Right * ARM_F_UPPER1_RIGHT + localPayload.upper2Left * ARM_F_UPPER2_LEFT + localPayload.upper2Right * ARM_F_UPPER2_RIGHT + localPayload.upper3Left * ARM_F_UPPER3_LEFT + localPayload.upper3Right * ARM_F_UPPER3_RIGHT + localPayload.upper4Left * ARM_F_UPPER4_LEFT + localPayload.upper4Right * ARM_F_UPPER4_RIGHT + localPayload.lowerForward * ARM_FORWARD_CARGO + localPayload.lowerRear * ARM_REAR_CARGO + localPayload.leftAux * ARM_LEFT_AUX + localPayload.rightAux * ARM_RIGHT_AUX; double totalWeight = localPayload.empty + localPayload.pilot + localPayload.firstOfficer + localPayload.engineer + localPayload.upper1Left + localPayload.upper1Right + localPayload.upper2Left + localPayload.upper2Right + localPayload.upper3Left + localPayload.upper3Right + localPayload.upper4Left + localPayload.upper4Right + localPayload.lowerForward + localPayload.lowerRear + localPayload.leftAux + localPayload.rightAux; *ZFWCG = TO_PERCENT_MAC(totalMoment / totalWeight); totalMoment += fuel->main1 * ARM_MAIN1 + fuel->main3 * ARM_MAIN3 + fuel->main2 * ARM_MAIN2 + fuel->upperAux * ARM_UPPER_AUX + fuel->lowerAux * ARM_LOWER_AUX + fuel->main1Tip * ARM_MAIN1_TIP + fuel->main3Tip * ARM_MAIN3_TIP + fuel->tail * ARM_TAIL + fuel->forwardAux1 * ARM_FORWARD_AUX1 + fuel->forwardAux2 * ARM_FORWARD_AUX2; totalWeight += fuel->total; *TOCG = TO_PERCENT_MAC(totalMoment / totalWeight); } void load(const fPayloadData_t* const targetPayload, const HANDLE simConnect, const bool isImperial) { fPayloadData_t localPayload = {}; memcpy(&localPayload, targetPayload, sizeof(localPayload)); normalisePayload(&localPayload, isImperial); SimConnect_SetDataOnSimObject(simConnect, DATA_DEFINITION_PAYLOAD_F, SIMCONNECT_OBJECT_ID_USER, 0, 0, sizeof(fPayloadDataSet_t), &localPayload); } void unloadF(const HANDLE simConnect, const bool isER) { fPayloadData_t localPayload = {}; localPayload.leftAux = localPayload.rightAux = isER ? AUX_WEIGHT(true) : 0; localPayload.pilot = localPayload.firstOfficer = localPayload.engineer = PILOT_WEIGHT(true); SimConnect_SetDataOnSimObject(simConnect, DATA_DEFINITION_PAYLOAD_F, SIMCONNECT_OBJECT_ID_USER, 0, 0, sizeof(fPayloadDataSet_t), &localPayload); }