This commit is contained in:
2025-01-23 04:05:37 +01:00
parent 424b492c86
commit f652c47587
6 changed files with 1717 additions and 1377 deletions
@@ -73,28 +73,47 @@
</Template>
<!-- KHOFMANN START -->
<Template Name="MD11_2Pos_Switch">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<CODE />
<Template Name="MD11_Component">
<Parameters Type="Override">
<Condition Check="VIS_VAR">
<False>
<VIS_VAR>#NODE_NAME#</VIS_VAR>
</False>
</Condition>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<False>
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
</UseTemplate>
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
</Component>
</Template>
<Template Name="MD11_Animation">
<Parameters Type="Default">
<ANIM_LENGTH>50</ANIM_LENGTH>
<ANIM_LAG>500</ANIM_LAG>
</Parameters>
<Parameters Type="Override">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<False>
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
</False>
</Condition>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
<Parameter>
<Code>#ANIM_CODE#</Code>
<Lag>#ANIM_LAG#</Lag>
</Parameter>
</Animation>
</Component>
</Template>
@@ -146,6 +165,15 @@
</Parameters>
<Component ID="#GUARD_NODE_NAME##BUTTON_NODE_NAME#">
<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
<Condition Check="VIS_VAR">
<True>
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
</True>
</Condition>
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="GUARD_ANIM_NAME">
<True>
@@ -170,6 +198,15 @@
</UseTemplate>
</Component>
<Component ID="#BUTTON_NODE_NAME#" Node="#BUTTON_NODE_NAME#">
<Condition Check="VIS_VAR">
<True>
<Visibility>
<Parameter>
<Code>(L:#VIS_VAR#, bool)</Code>
</Parameter>
</Visibility>
</True>
</Condition>
<UseTemplate Name="ASOBO_GT_Push_Button_Held">
<Condition Check="BUTTON_ANIM_NAME">
<True>
@@ -198,6 +235,31 @@
</Component>
</Template>
<Template Name="MD11_2Pos_Switch">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<CODE />
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Switch_Code">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<False>
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
</False>
</Condition>
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
</UseTemplate>
</Component>
</Template>
<Template Name="MD11_3Pos_Switch">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
@@ -428,5 +490,169 @@
</Component>
</Component>
</Template>
<Template Name="MD11_Finite_Knob">
<Parameters Type="Default">
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<INC_CODE />
<DEC_CODE />
<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
</Parameters>
<Parameters Type="Override">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="VAR_NAME">
<False>
<VAR_NAME>#NODE_NAME#</VAR_NAME>
</False>
</Condition>
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<Condition Check="ANIM_CODE">
<True>
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>#ANIM_CODE#</Code>
<Lag>#ANIM_LAG#</Lag>
</Parameter>
</Animation>
</True>
<False>
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
TypeParam="AutoPlay">
<Parameter>
<Code>(L:#NODE_NAME#) #ANIM_LENGTH# #NUM_POS# 1 - / *</Code>
<Lag>#ANIM_LAG#</Lag>
</Parameter>
</Animation>
</False>
</Condition>
<Condition Check="START_POS">
<False>
<START_POS>0</START_POS>
</False>
</Condition>
<MouseRect>
<IMCursorsInstances>
<IMDefault>
<CursorLeft>TurnLeft</CursorLeft>
<CursorRight>TurnRight</CursorRight>
<Cursor>Dynamic</Cursor>
</IMDefault>
<IMDrag>
<Cursor>Grab</Cursor>
</IMDrag>
</IMCursorsInstances>
<IMMouseFlagsInstances>
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
</IMMouseFlagsInstances>
<Lock>True</Lock>
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
<HighlightNodeId>#ANIM_NAME#</HighlightNodeId>
<CallbackCode>
<IMCodeInstances>
<IMDefault>
(M:Event) 'LeftSingle' scmi 0 ==
if{
(M:RelativeX) 0 &gt;
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{ #INC_CODE# }
(M:RelativeX) 0 &lt;
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{ #DEC_CODE# }
}
(M:Event) 'WheelUp' scmi 0 ==
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{ #INC_CODE# }
(M:Event) 'WheelDown' scmi 0 ==
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{ #DEC_CODE# }
</IMDefault>
<IMDrag>
(M:Event) 'WheelUp' scmi 0 ==
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp; if{
#INC_CODE#
}
(M:Event) 'WheelDown' scmi 0 ==
(L:#NODE_NAME#) 0 &gt;
&amp;&amp; if{
#DEC_CODE#
}
(M:Event) 'Lock' scmi 0 == if{
(M:RelativeX) (&gt;O:InitialPosition)
}
(M:Event) 'LeftDrag' scmi 0 == if{
(M:RelativeX) (O:PreviousPosition) &gt; if{
(M:RelativeX) (O:InitialPosition) - #DRAG_THRESHOLD# &gt;
(L:#NODE_NAME#) #NUM_POS# 1 - &lt;
&amp;&amp;
if{
#INC_CODE#
(M:RelativeX) (&gt;O:InitialPosition)
}
} els{
(O:InitialPosition) (M:RelativeX) - abs #DRAG_THRESHOLD# &gt;
(L:#NODE_NAME#) 0 &gt;
&amp;&amp;
if{
#DEC_CODE#
(M:RelativeX) (&gt;O:InitialPosition)
}
}
(M:RelativeX) (&gt;O:PreviousPosition)
}
</IMDrag>
</IMCodeInstances>
<DragMode>Trajectory</DragMode>
<DragAnimName>#ANIM_NAME#</DragAnimName>
<DragNodeId>#ANIM_NAME#</DragNodeId>
<DragAnimSynced>True</DragAnimSynced>
<DragUseAnimLag>True</DragUseAnimLag>
<DragAxis>X</DragAxis>
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
</CallbackCode>
</MouseRect>
</Component>
</Template>
<Template Name="MD11_Infinite_Knob">
<Parameters Type="Default">
<ANIM_LENGTH>72</ANIM_LENGTH>
<ANIM_LAG>0</ANIM_LAG>
<ANIM_WRAP>True</ANIM_WRAP>
<INC_CODE />
<DEC_CODE />
</Parameters>
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
<UseTemplate Name="ASOBO_GT_Knob_Infinite">
<Condition Check="ANIM_NAME">
<False>
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
</False>
</Condition>
<Condition Check="ANIM_CODE">
<True>
<OVERRIDE_ANIM_CODE>#ANIM_CODE#</OVERRIDE_ANIM_CODE>
</True>
<False>
<OVERRIDE_ANIM_CODE>(L:#NODE_NAME#)</OVERRIDE_ANIM_CODE>
</False>
</Condition>
<CLOCKWISE_CODE>#INC_CODE#</CLOCKWISE_CODE>
<ANTICLOCKWISE_CODE>#DEC_CODE#</ANTICLOCKWISE_CODE>
</UseTemplate>
</Component>
</Template>
<!-- KHOFMANN END -->
</ModelBehaviors>