Name change and start of submodel
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<AssetPackage Version="0.1.0">
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<ItemSettings>
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<ContentType>MISC</ContentType>
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<Title>md-11</Title>
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<Title>tfdidesign-md11-fixes</Title>
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<Manufacturer/>
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<Creator>khofmann</Creator>
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</ItemSettings>
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@@ -16,8 +16,8 @@
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<Flags>
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<FSXCompatibility>false</FSXCompatibility>
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</Flags>
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<AssetDir>PackageDefinitions\xkhofmann-md-11\ContentInfo\</AssetDir>
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<OutputDir>ContentInfo\xkhofmann-md-11\</OutputDir>
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<AssetDir>PackageDefinitions\xkhofmann-tfdidesign-md11-fixes\ContentInfo\</AssetDir>
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<OutputDir>ContentInfo\xkhofmann-tfdidesign-md11-fixes\</OutputDir>
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</AssetGroup>
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<AssetGroup Name="md-11">
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<Type>Copy</Type>
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@@ -27,6 +27,14 @@
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<AssetDir>PackageSources\SimObjects\Airplanes\</AssetDir>
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<OutputDir>SimObjects\Airplanes\</OutputDir>
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</AssetGroup>
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<AssetGroup Name="md-11-fixes">
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<Type>SimObject</Type>
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<Flags>
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<FSXCompatibility>false</FSXCompatibility>
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</Flags>
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<AssetDir>PackageSources\SimObjects\Misc\TFDi_Design_MD-11_Fixes\</AssetDir>
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<OutputDir>SimObjects\Misc\TFDi_Design_MD-11_Fixes\</OutputDir>
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</AssetGroup>
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<AssetGroup Name="md-11-templates">
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<Type>Copy</Type>
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<Flags>
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
@@ -384,12 +384,13 @@
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<!-- DOORS END -->
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<!-- ADG LEVER START -->
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<!-- NOTE: Lever animation missing in model -->
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<!-- FIXME: Fixed in SubModel -->
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<!-- NOTE: Lever animation missing in model
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Not easily fixable with submodel, hence deactivated.
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<UseTemplate Name="MD11_2Pos_Switch">
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<NODE_NAME>MD11_PED_ADG_LVR</NODE_NAME>
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<CODE>69882 (>L:CEVENT)</CODE>
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</UseTemplate>
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-->
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<!-- ADG LEVER END -->
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</Template>
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</ModelBehaviors>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ModelInfo guid="{898d05c8-24b3-43cf-ae6d-c76f0a03f8c3}" version="1.1">
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<LODS>
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<LOD minSize="0.0" ModelFile="TFDi_Design_MD-11_Fixes.gltf"/>
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</LODS>
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</ModelInfo>
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@@ -0,0 +1,2 @@
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[models]
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normal=TFDi_Design_MD-11_Fixes
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@@ -0,0 +1,14 @@
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[VERSION]
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Major = 1
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Minor = 0
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[FLTSIM.0]
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title = TFDi_Design_MD-11_Fixes
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model = ""
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texture = ""
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animation = ""
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sound = ""
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soundai = ""
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[GENERAL]
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category = SimpleObject
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@@ -138,14 +138,18 @@
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# Conclusion
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With the current model, feature parity was achieved with the sole exception of
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`MD11_MIP_STBY_AI_SLIP_RNG`. Fixes for this node as well as the missing
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animations were added via hiding of the original node and employing a submodel
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to merge in new nodes with the fixes applied.
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`MD11_MIP_STBY_AI_SLIP_RNG`.
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Fixes for the following item were created using submodel merging:
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- `MD11_MIP_STBY_AI_SLIP_RNG`
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- `MD11_OVHD_PNEU_DITCHING_GRD`
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- `box392` (actual ditching button node)
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- `MD11_THR_R_ATS_BT`
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Fixes that were not able to be made:
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- `MD11_PED_ADG_LVR`, the model is not set up to allow the door to open.
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As an added bonus, the yokes are hideable. Due to model constraints the yokes
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can only be hidden together, fixing this in a submodel exceed my capabilities
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in blender.
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Clickspot for this feature is the captain side window crank (I originally
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planned to use the rubber grommet, for some reason this didn't work and the
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clickspot never appeared, probably due to the, what I assume to be, skinned
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@@ -4,5 +4,3 @@ Use Submodel Merging to fix the following
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- FIXMEs
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- Use VisTag to hide OG nodes, comment out OG nodes
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- PANEL_COLLISION
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@@ -4,7 +4,7 @@
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<TemporaryOutputDirectory>_PackageInt</TemporaryOutputDirectory>
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<PublishingGroupTemporaryOutputDirectory>_PublishingGroupInt</PublishingGroupTemporaryOutputDirectory>
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<Packages>
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<Package>PackageDefinitions\xkhofmann-md-11.xml</Package>
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<Package>PackageDefinitions\xkhofmann-tfdidesign-md11-fixes.xml</Package>
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</Packages>
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<PublishingGroups/>
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</Project>
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