Name change and start of submodel

This commit is contained in:
2025-01-27 23:34:51 +01:00
parent 6044b20194
commit f493c35c8b
15 changed files with 2552 additions and 14 deletions
Binary file not shown.
Binary file not shown.
@@ -2,7 +2,7 @@
<AssetPackage Version="0.1.0"> <AssetPackage Version="0.1.0">
<ItemSettings> <ItemSettings>
<ContentType>MISC</ContentType> <ContentType>MISC</ContentType>
<Title>md-11</Title> <Title>tfdidesign-md11-fixes</Title>
<Manufacturer/> <Manufacturer/>
<Creator>khofmann</Creator> <Creator>khofmann</Creator>
</ItemSettings> </ItemSettings>
@@ -16,8 +16,8 @@
<Flags> <Flags>
<FSXCompatibility>false</FSXCompatibility> <FSXCompatibility>false</FSXCompatibility>
</Flags> </Flags>
<AssetDir>PackageDefinitions\xkhofmann-md-11\ContentInfo\</AssetDir> <AssetDir>PackageDefinitions\xkhofmann-tfdidesign-md11-fixes\ContentInfo\</AssetDir>
<OutputDir>ContentInfo\xkhofmann-md-11\</OutputDir> <OutputDir>ContentInfo\xkhofmann-tfdidesign-md11-fixes\</OutputDir>
</AssetGroup> </AssetGroup>
<AssetGroup Name="md-11"> <AssetGroup Name="md-11">
<Type>Copy</Type> <Type>Copy</Type>
@@ -27,6 +27,14 @@
<AssetDir>PackageSources\SimObjects\Airplanes\</AssetDir> <AssetDir>PackageSources\SimObjects\Airplanes\</AssetDir>
<OutputDir>SimObjects\Airplanes\</OutputDir> <OutputDir>SimObjects\Airplanes\</OutputDir>
</AssetGroup> </AssetGroup>
<AssetGroup Name="md-11-fixes">
<Type>SimObject</Type>
<Flags>
<FSXCompatibility>false</FSXCompatibility>
</Flags>
<AssetDir>PackageSources\SimObjects\Misc\TFDi_Design_MD-11_Fixes\</AssetDir>
<OutputDir>SimObjects\Misc\TFDi_Design_MD-11_Fixes\</OutputDir>
</AssetGroup>
<AssetGroup Name="md-11-templates"> <AssetGroup Name="md-11-templates">
<Type>Copy</Type> <Type>Copy</Type>
<Flags> <Flags>

Before

Width:  |  Height:  |  Size: 5.3 KiB

After

Width:  |  Height:  |  Size: 5.3 KiB

@@ -384,12 +384,13 @@
<!-- DOORS END --> <!-- DOORS END -->
<!-- ADG LEVER START --> <!-- ADG LEVER START -->
<!-- NOTE: Lever animation missing in model --> <!-- NOTE: Lever animation missing in model
<!-- FIXME: Fixed in SubModel --> Not easily fixable with submodel, hence deactivated.
<UseTemplate Name="MD11_2Pos_Switch"> <UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_PED_ADG_LVR</NODE_NAME> <NODE_NAME>MD11_PED_ADG_LVR</NODE_NAME>
<CODE>69882 (&gt;L:CEVENT)</CODE> <CODE>69882 (&gt;L:CEVENT)</CODE>
</UseTemplate> </UseTemplate>
-->
<!-- ADG LEVER END --> <!-- ADG LEVER END -->
</Template> </Template>
</ModelBehaviors> </ModelBehaviors>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{898d05c8-24b3-43cf-ae6d-c76f0a03f8c3}" version="1.1">
<LODS>
<LOD minSize="0.0" ModelFile="TFDi_Design_MD-11_Fixes.gltf"/>
</LODS>
</ModelInfo>
@@ -0,0 +1,2 @@
[models]
normal=TFDi_Design_MD-11_Fixes
@@ -0,0 +1,14 @@
[VERSION]
Major = 1
Minor = 0
[FLTSIM.0]
title = TFDi_Design_MD-11_Fixes
model = ""
texture = ""
animation = ""
sound = ""
soundai = ""
[GENERAL]
category = SimpleObject
+8 -4
View File
@@ -138,14 +138,18 @@
# Conclusion # Conclusion
With the current model, feature parity was achieved with the sole exception of With the current model, feature parity was achieved with the sole exception of
`MD11_MIP_STBY_AI_SLIP_RNG`. Fixes for this node as well as the missing `MD11_MIP_STBY_AI_SLIP_RNG`.
animations were added via hiding of the original node and employing a submodel Fixes for the following item were created using submodel merging:
to merge in new nodes with the fixes applied. - `MD11_MIP_STBY_AI_SLIP_RNG`
- `MD11_OVHD_PNEU_DITCHING_GRD`
- `box392` (actual ditching button node)
- `MD11_THR_R_ATS_BT`
Fixes that were not able to be made:
- `MD11_PED_ADG_LVR`, the model is not set up to allow the door to open.
As an added bonus, the yokes are hideable. Due to model constraints the yokes As an added bonus, the yokes are hideable. Due to model constraints the yokes
can only be hidden together, fixing this in a submodel exceed my capabilities can only be hidden together, fixing this in a submodel exceed my capabilities
in blender. in blender.
Clickspot for this feature is the captain side window crank (I originally Clickspot for this feature is the captain side window crank (I originally
planned to use the rubber grommet, for some reason this didn't work and the planned to use the rubber grommet, for some reason this didn't work and the
clickspot never appeared, probably due to the, what I assume to be, skinned clickspot never appeared, probably due to the, what I assume to be, skinned
-2
View File
@@ -4,5 +4,3 @@ Use Submodel Merging to fix the following
- FIXMEs - FIXMEs
- Use VisTag to hide OG nodes, comment out OG nodes - Use VisTag to hide OG nodes, comment out OG nodes
- PANEL_COLLISION - PANEL_COLLISION
@@ -4,7 +4,7 @@
<TemporaryOutputDirectory>_PackageInt</TemporaryOutputDirectory> <TemporaryOutputDirectory>_PackageInt</TemporaryOutputDirectory>
<PublishingGroupTemporaryOutputDirectory>_PublishingGroupInt</PublishingGroupTemporaryOutputDirectory> <PublishingGroupTemporaryOutputDirectory>_PublishingGroupInt</PublishingGroupTemporaryOutputDirectory>
<Packages> <Packages>
<Package>PackageDefinitions\xkhofmann-md-11.xml</Package> <Package>PackageDefinitions\xkhofmann-tfdidesign-md11-fixes.xml</Package>
</Packages> </Packages>
<PublishingGroups/> <PublishingGroups/>
</Project> </Project>