Start
This commit is contained in:
@@ -0,0 +1,421 @@
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||||
<ModelBehaviors>
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||||
<Template Name="MD11_IntegralLighting_Template">
|
||||
<DefaultTemplateParameters>
|
||||
<NODE_ID />
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||||
<VAR_NAME />
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||||
<INTENSITY>0.3</INTENSITY>
|
||||
</DefaultTemplateParameters>
|
||||
|
||||
<Component ID="MD11_IntegralLighting_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(L:#VAR_NAME#, enum) 0.1 * #INTENSITY# * </Code>
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||||
</Parameter>
|
||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
|
||||
</EmissiveFactor>
|
||||
</Material>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Annunciator_Template">
|
||||
<DefaultTemplateParameters>
|
||||
<NODE_ID />
|
||||
<VAR_NAME>MD11_LTS_BRT_DIM</VAR_NAME>
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||||
<INTENSITY>1.8</INTENSITY>
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||||
</DefaultTemplateParameters>
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||||
|
||||
<Component ID="MD11_Annunciator_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(L:#VAR_NAME#, percent over 100) 2.7 pow #INTENSITY# * </Code>
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||||
</Parameter>
|
||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
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||||
</EmissiveFactor>
|
||||
</Material>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Floodlight_bulbs">
|
||||
<DefaultTemplateParameters>
|
||||
<NODE_ID />
|
||||
<VAR_NAME />
|
||||
<INDEX />
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||||
<UNITS />
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||||
<INTENSITY>3.0</INTENSITY>
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||||
</DefaultTemplateParameters>
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||||
|
||||
<Component ID="MD11_Flood_#NODE_ID#" Node="#NODE_ID#">
|
||||
<UseTemplate Name="ASOBO_GT_Part_ID" />
|
||||
<Material>
|
||||
<EmissiveFactor>
|
||||
<Parameter>
|
||||
<Code>(A:#VAR_NAME#:#INDEX#, #UNITS#) 1.3 pow 0.1 * #INTENSITY# * </Code>
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||||
</Parameter>
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||||
<OverrideBaseEmissive>True</OverrideBaseEmissive>
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||||
</EmissiveFactor>
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||||
</Material>
|
||||
</Component>
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||||
</Template>
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||||
|
||||
<!-- KHOFMANN START -->
|
||||
<Template Name="MD11_2Pos_Switch">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
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||||
<ANIM_LAG>100</ANIM_LAG>
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||||
<CODE />
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||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Switch_Code">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
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||||
<False>
|
||||
<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
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||||
</False>
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||||
</Condition>
|
||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
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||||
<LEFT_SINGLE_CODE>#CODE#</LEFT_SINGLE_CODE>
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||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Button">
|
||||
<Parameters Type="Default">
|
||||
<ANIM_LENGTH>10</ANIM_LENGTH>
|
||||
<ANIM_LAG>100</ANIM_LAG>
|
||||
<ANIM_DURATION>0.1</ANIM_DURATION>
|
||||
<CODE_PRESS />
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||||
<CODE_RELEASE />
|
||||
<MIN_HELD_DURATION>0.1</MIN_HELD_DURATION>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Push_Button_Held">
|
||||
<Condition Check="ANIM_NAME">
|
||||
<False>
|
||||
<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
|
||||
</Condition>
|
||||
<Condition Check="ANIM_CODE">
|
||||
<False>
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<ANIM_CODE>(L:#NODE_NAME#) 10 *</ANIM_CODE>
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</False>
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||||
</Condition>
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||||
<ANIM_LENGTH>#ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#CODE_PRESS#</LEFT_SINGLE_CODE>
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<LEFT_LEAVE_CODE>#CODE_RELEASE#</LEFT_LEAVE_CODE>
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||||
<MIN_HELD_DURATION>#MIN_HELD_DURATION#</MIN_HELD_DURATION>
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||||
</UseTemplate>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_Button_Guarded">
|
||||
<Parameters Type="Default">
|
||||
<GUARD_NODE_NAME />
|
||||
<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
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||||
<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
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||||
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
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||||
<GUARD_CODE />
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||||
<BUTTON_NODE_NAME />
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<BUTTON_ANIM_LENGTH>10</BUTTON_ANIM_LENGTH>
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<BUTTON_ANIM_LAG>100</BUTTON_ANIM_LAG>
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||||
<BUTTON_ANIM_DURATION>0.1</BUTTON_ANIM_DURATION>
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||||
<BUTTON_CODE_PRESS />
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||||
<BUTTON_CODE_RELEASE />
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<BUTTON_MIN_HELD_DURATION>0.1</BUTTON_MIN_HELD_DURATION>
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||||
</Parameters>
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||||
<Component ID="#GUARD_NODE_NAME##BUTTON_NODE_NAME#">
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||||
<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Switch_Code">
|
||||
<Condition Check="GUARD_ANIM_NAME">
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||||
<True>
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||||
<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
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</True>
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<False>
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<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
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</False>
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</Condition>
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<Condition Check="GUARD_ANIM_CODE">
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<True>
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<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
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</False>
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</Condition>
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<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
|
||||
<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
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||||
</UseTemplate>
|
||||
</Component>
|
||||
<Component ID="#BUTTON_NODE_NAME#" Node="#BUTTON_NODE_NAME#">
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||||
<UseTemplate Name="ASOBO_GT_Push_Button_Held">
|
||||
<Condition Check="BUTTON_ANIM_NAME">
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||||
<True>
|
||||
<ANIM_NAME>#BUTTON_ANIM_NAME#</ANIM_NAME>
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</True>
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||||
<False>
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<ANIM_NAME>#BUTTON_NODE_NAME#</ANIM_NAME>
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||||
</False>
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</Condition>
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<Condition Check="BUTTON_ANIM_CODE">
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<True>
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<ANIM_CODE>#BUTTON_ANIM_CODE#</ANIM_CODE>
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</True>
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<False>
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<ANIM_CODE>(L:#BUTTON_NODE_NAME#) 100 *</ANIM_CODE>
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</False>
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</Condition>
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||||
<ANIM_LENGTH>#BUTTON_ANIM_LENGTH#</ANIM_LENGTH>
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<ANIM_LAG>#BUTTON_ANIM_LAG#</ANIM_LAG>
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<ANIM_DURATION>#BUTTON_ANIM_DURATION#</ANIM_DURATION>
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<LEFT_SINGLE_CODE>#BUTTON_CODE_PRESS#</LEFT_SINGLE_CODE>
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<LEFT_LEAVE_CODE>#BUTTON_CODE_RELEASE#</LEFT_LEAVE_CODE>
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<MIN_HELD_DURATION>#BUTTON_MIN_HELD_DURATION#</MIN_HELD_DURATION>
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</UseTemplate>
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||||
</Component>
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</Component>
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</Template>
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||||
|
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<Template Name="MD11_3Pos_Switch">
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||||
<Parameters Type="Default">
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||||
<ANIM_LENGTH>10</ANIM_LENGTH>
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||||
<ANIM_LAG>100</ANIM_LAG>
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||||
<INC_CODE />
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<DEC_CODE />
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||||
<DRAG_THRESHOLD>0.35</DRAG_THRESHOLD>
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<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
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</Parameters>
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<Parameters Type="Override">
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||||
<Switch Param="SWITCH_DIRECTION">
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<Case Value="Vertical">
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<AXIS>Y</AXIS>
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</Case>
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<Case Value="Horizontal">
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<AXIS>X</AXIS>
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</Case>
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</Switch>
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<Condition Check="ANIM_NAME">
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<False>
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<ANIM_NAME>#NODE_NAME#</ANIM_NAME>
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</False>
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||||
</Condition>
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||||
<Condition Check="VAR_NAME">
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||||
<False>
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<VAR_NAME>#NODE_NAME#</VAR_NAME>
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</False>
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||||
</Condition>
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||||
</Parameters>
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||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
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<Condition Check="ANIM_CODE">
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<True>
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<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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||||
<Parameter>
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||||
<Code>#ANIM_CODE#</Code>
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<Lag>#ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
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||||
</True>
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<False>
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim"
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TypeParam="AutoPlay">
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<Parameter>
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||||
<Code>(L:#NODE_NAME#) 5 *</Code>
|
||||
<Lag>#ANIM_LAG#</Lag>
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||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorUp>UpArrow</CursorUp>
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||||
<CursorDown>DownArrow</CursorDown>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{ (M:Relative#AXIS#) 0 > if{ #INC_CODE# }
|
||||
(M:Relative#AXIS#) 0 < if{ #DEC_CODE# } }
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #INC_CODE# }
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||||
(M:Event) 'WheelDown' scmi 0 == if{ #DEC_CODE# }
|
||||
(M:Event) 'Lock' scmi 0 == if{ (L:#VAR_NAME#) 2 / (>O:InitialPosition) }
|
||||
(M:Event) 'Unlock' scmi 0 == if{ 0 (>O:IsThresholdExceeded) }
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{ (O:IsThresholdExceeded) ! if{ (M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange) (O:DragChange) #DRAG_THRESHOLD# >= if{
|
||||
#INC_CODE# 1 (>O:IsThresholdExceeded) } (O:DragChange) -#DRAG_THRESHOLD# <=
|
||||
if{ #DEC_CODE# 1 (>O:IsThresholdExceeded) } } }
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>#AXIS#</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Template>
|
||||
|
||||
<Template Name="MD11_3Pos_Switch_Guarded">
|
||||
<Parameters Type="Default">
|
||||
<GUARD_ANIM_LENGTH>10</GUARD_ANIM_LENGTH>
|
||||
<GUARD_ANIM_LAG>100</GUARD_ANIM_LAG>
|
||||
<GUARD_ANIM_DURATION>0.1</GUARD_ANIM_DURATION>
|
||||
<SWITCH_ANIM_LENGTH>10</SWITCH_ANIM_LENGTH>
|
||||
<SWITCH_ANIM_LAG>100</SWITCH_ANIM_LAG>
|
||||
<SWITCH_INC_CODE />
|
||||
<SWITCH_DEC_CODE />
|
||||
<SWITCH_DRAG_THRESHOLD>0.35</SWITCH_DRAG_THRESHOLD>
|
||||
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
|
||||
</Parameters>
|
||||
<Parameters Type="Override">
|
||||
<Switch Param="SWITCH_DIRECTION">
|
||||
<Case Value="Vertical">
|
||||
<AXIS>Y</AXIS>
|
||||
</Case>
|
||||
<Case Value="Horizontal">
|
||||
<AXIS>X</AXIS>
|
||||
</Case>
|
||||
</Switch>
|
||||
<Condition Check="SWITCH_ANIM_NAME">
|
||||
<False>
|
||||
<SWITCH_ANIM_NAME>#SWITCH_NODE_NAME#</SWITCH_ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="SWITCH_VAR_NAME">
|
||||
<False>
|
||||
<SWITCH_VAR_NAME>#SWITCH_NODE_NAME#</SWITCH_VAR_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#GUARD_NODE_NAME##SWITCH_NODE_NAME#">
|
||||
<Component ID="#GUARD_NODE_NAME#" Node="#GUARD_NODE_NAME#">
|
||||
<UseTemplate Name="ASOBO_GT_Switch_Code">
|
||||
<Condition Check="GUARD_ANIM_NAME">
|
||||
<True>
|
||||
<ANIM_NAME>#GUARD_ANIM_NAME#</ANIM_NAME>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_NAME>#GUARD_NODE_NAME#</ANIM_NAME>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="GUARD_ANIM_CODE">
|
||||
<True>
|
||||
<ANIM_CODE>#GUARD_ANIM_CODE#</ANIM_CODE>
|
||||
</True>
|
||||
<False>
|
||||
<ANIM_CODE>(L:#GUARD_NODE_NAME#) 10 *</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<ANIM_LENGTH>#GUARD_ANIM_LENGTH#</ANIM_LENGTH>
|
||||
<ANIM_LAG>#GUARD_ANIM_LAG#</ANIM_LAG>
|
||||
<ANIM_DURATION>#GUARD_ANIM_DURATION#</ANIM_DURATION>
|
||||
<LEFT_SINGLE_CODE>#GUARD_CODE#</LEFT_SINGLE_CODE>
|
||||
</UseTemplate>
|
||||
</Component>
|
||||
<Component ID="#SWITCH_NODE_NAME#" Node="#SWITCH_NODE_NAME#">
|
||||
<Condition Check="SWITCH_ANIM_CODE">
|
||||
<True>
|
||||
<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#SWITCH_ANIM_CODE#</Code>
|
||||
<Lag>#SWITCH_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</True>
|
||||
<False>
|
||||
<Animation Name="#SWITCH_ANIM_NAME#" Length="#SWITCH_ANIM_LENGTH#" Type="Sim"
|
||||
TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>(L:#SWITCH_NODE_NAME#) 5 *</Code>
|
||||
<Lag>#SWITCH_ANIM_LAG#</Lag>
|
||||
</Parameter>
|
||||
</Animation>
|
||||
</False>
|
||||
</Condition>
|
||||
<MouseRect>
|
||||
<IMCursorsInstances>
|
||||
<IMDefault>
|
||||
<CursorUp>UpArrow</CursorUp>
|
||||
<CursorDown>DownArrow</CursorDown>
|
||||
<Cursor>Dynamic</Cursor>
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
<Cursor>Grab</Cursor>
|
||||
</IMDrag>
|
||||
</IMCursorsInstances>
|
||||
<IMMouseFlagsInstances>
|
||||
<IMDefault>LeftSingle+LeftRelease+WheelUp+WheelDown</IMDefault>
|
||||
<IMDrag>Lock+Unlock+LeftDrag+Wheel</IMDrag>
|
||||
</IMMouseFlagsInstances>
|
||||
<Lock>True</Lock>
|
||||
<LockFlagsTemporary>LeftSingle</LockFlagsTemporary>
|
||||
<HighlightNodeId>#SWITCH_NODE_NAME#</HighlightNodeId>
|
||||
<CallbackCode>
|
||||
<IMCodeInstances>
|
||||
<IMDefault>
|
||||
(M:Event) 'LeftSingle' scmi 0 == if{ (M:Relative#AXIS#) 0 > if{
|
||||
#SWITCH_INC_CODE#
|
||||
}
|
||||
(M:Relative#AXIS#) 0 < if{ #SWITCH_DEC_CODE# } }
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
|
||||
</IMDefault>
|
||||
<IMDrag>
|
||||
(M:Event) 'WheelUp' scmi 0 == if{ #SWITCH_INC_CODE# }
|
||||
(M:Event) 'WheelDown' scmi 0 == if{ #SWITCH_DEC_CODE# }
|
||||
(M:Event) 'Lock' scmi 0 == if{ (L:#SWITCH_VAR_NAME#) 2 / (>O:InitialPosition) }
|
||||
(M:Event) 'Unlock' scmi 0 == if{ 0 (>O:IsThresholdExceeded) }
|
||||
(M:Event) 'LeftDrag' scmi 0 == if{ (O:IsThresholdExceeded) ! if{ (M:DragPercent)
|
||||
(O:InitialPosition) - (>O:DragChange) (O:DragChange) #SWITCH_DRAG_THRESHOLD#
|
||||
>= if{
|
||||
#SWITCH_INC_CODE# 1 (>O:IsThresholdExceeded) } (O:DragChange)
|
||||
-#SWITCH_DRAG_THRESHOLD# <=
|
||||
if{ #SWITCH_DEC_CODE# 1 (>O:IsThresholdExceeded) } } }
|
||||
</IMDrag>
|
||||
</IMCodeInstances>
|
||||
<DragMode>Trajectory</DragMode>
|
||||
<DragAnimName>#SWITCH_ANIM_NAME#</DragAnimName>
|
||||
<DragNodeId>#SWITCH_NODE_NAME#</DragNodeId>
|
||||
<DragAnimSynced>True</DragAnimSynced>
|
||||
<DragUseAnimLag>True</DragUseAnimLag>
|
||||
<DragAxis>#AXIS#</DragAxis>
|
||||
<DragFlagsLockable>LeftDrag+RightDrag+MiddleDrag</DragFlagsLockable>
|
||||
</CallbackCode>
|
||||
</MouseRect>
|
||||
</Component>
|
||||
</Component>
|
||||
</Template>
|
||||
<!-- KHOFMANN END -->
|
||||
</ModelBehaviors>
|
||||
Reference in New Issue
Block a user