Include 101

This commit is contained in:
2025-10-15 00:49:59 +02:00
parent 630cf94ccc
commit b21af106ae
11 changed files with 70 additions and 370 deletions
@@ -11,7 +11,6 @@
<Include RelativeFile="TFDi_MD11_INT_PED.xml" />
<Include RelativeFile="TFDi_MD11_INT_THR.xml" />
<Include RelativeFile="TFDi_MD11_INT_MISC.xml" />
<Include RelativeFile="TFDi_MD11_INT_EXTRAS.xml" />
<Template Name="MD11_Base">
<Component ID="TFDi_MD11_INT_OVHD">
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ModelBehaviors>
<Template Name="MD11_EXTRAS">
<!-- NOTE: Goodies that I could add -->
<!-- YOKE HIDE START -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>KH_YOKEHIDE</NODE_NAME>
<CODE>(L:KH_MD11_YOKE_HIDDEN) ! (&gt;L:KH_MD11_YOKE_HIDDEN)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_Vistag">
<ID>KH_MD11_YOKE_LEFTRIGHT_hider</ID>
<NODE_NAME>MD11_YOKE_FOREAFT</NODE_NAME>
<VIS_CODE>(L:KH_MD11_YOKE_HIDDEN, bool) !</VIS_CODE>
</UseTemplate>
<!-- YOKE HIDE END -->
</Template>
</ModelBehaviors>
@@ -2,6 +2,18 @@
<ModelBehaviors>
<Template Name="TFDi_MD11_INT_LIGHTING">
<Component ID="MD11_IntegralLighting_OVHD">
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>MD11_OPT_AUTO_AICE</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>deflected_ailerons_panel</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>overhead_panels_updated</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_OVHD_LTS_STBY_COMP_LT</VAR_NAME>
<NODE_ID>MD11_OVHD_STBY_CMPS_RNG</NODE_ID>
@@ -99,22 +99,25 @@
<ANIM_LENGTH>2</ANIM_LENGTH>
<ANIM_LAG>20</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Fixed in submodel -->
<!-- NOTE: Missing animation -->
<!--
<UseTemplate Name="MD11_Vistag">
<NODE_NAME>MD11_OPT_YOKE</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_YOKE, bool)</VIS_CODE>
</UseTemplate>
-->
<!-- NOTE: Fixed in submodel -->
<!-- NOTE: Missing node -->
<!--
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_YOKE_TOGGLE</NODE_NAME>
<NODE_NAME>MD11_YOKE_TOGGLE_L</NODE_NAME>
<CODE>94729 (&gt;L:CEVENT)</CODE>
</UseTemplate>
-->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_YOKE_TOGGLE_R</NODE_NAME>
<CODE>94729 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_Vistag">
<ID>MD11_YOKE_vistag</ID>
<NODE_NAME>MD11_YOKE_FOREAFT</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_YOKE, bool) !</VIS_CODE>
</UseTemplate>
<!-- YOKES END -->
<!-- PEDALS START -->
@@ -139,11 +142,11 @@
<!-- OPTIONS START -->
<!-- VIS TAG DEFL AIL START -->
<UseTemplate Name="MD11_Vistag">
<NODE_NAME>MD11_OPT_DEF_AIL</NODE_NAME>
<NODE_NAME>deflected_ailerons_panel</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_DEF_AIL, bool)</VIS_CODE>
</UseTemplate>
<UseTemplate Name="MD11_Vistag">
<NODE_NAME>MD11_OPT_DEF_AIL_screws</NODE_NAME>
<NODE_NAME>deflected_ailerons_panel_screws</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_DEF_AIL, bool)</VIS_CODE>
</UseTemplate>
<UseTemplate Name="MD11_Vistag">
@@ -446,41 +449,37 @@
<ANIM_CODE>(L:MD11_LSIDE_WINDOW) 10 *</ANIM_CODE>
<CODE>94237 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_LSIDE_WINDOW_SHADE</NODE_NAME>
<ID>MD11_LSIDE_WINDOW_SHADE</ID>
<NODE_NAME>l_window_shade_pull</NODE_NAME>
<ANIM_NAME>MD11_LSIDE_WINDOW_SHADE</ANIM_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<ANIM_CODE>(L:MD11_LSIDE_WINDOW_SHADE) 10 *</ANIM_CODE>
<CODE>94238 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_LSIDE_SHADE_X_INC</NODE_NAME>
<CODE>94239 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_LSIDE_SHADE_X_DEC</NODE_NAME>
<CODE>94240 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_LSIDE_SHADE_Y_INC</NODE_NAME>
<CODE>94241 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_LSIDE_SHADE_Y_DEC</NODE_NAME>
<CODE>94242 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_LSIDE_SHADE_X</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_LSIDE_SHADE_Y</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
@@ -497,41 +496,37 @@
<ANIM_CODE>(L:MD11_RSIDE_WINDOW) 10 *</ANIM_CODE>
<CODE>95517 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_RSIDE_WINDOW_SHADE</NODE_NAME>
<ID>MD11_RSIDE_WINDOW_SHADE</ID>
<NODE_NAME>Mirror_l_window_shade_pull</NODE_NAME>
<ANIM_NAME>MD11_RSIDE_WINDOW_SHADE</ANIM_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
<ANIM_CODE>(L:MD11_RSIDE_WINDOW_SHADE) 10 *</ANIM_CODE>
<CODE>95518 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_RSIDE_SHADE_X_INC</NODE_NAME>
<CODE>95519 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_RSIDE_SHADE_X_DEC</NODE_NAME>
<CODE>95520 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_RSIDE_SHADE_Y_INC</NODE_NAME>
<CODE>95521 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_RSIDE_SHADE_Y_DEC</NODE_NAME>
<CODE>95522 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_RSIDE_SHADE_X</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_RSIDE_SHADE_Y</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>