F EXT (PW/GE)
This commit is contained in:
parent
b596baf3e5
commit
8521aec917
@ -113,8 +113,13 @@
|
||||
<ANIM_CODE>(L:#NODE_NAME#)</ANIM_CODE>
|
||||
</False>
|
||||
</Condition>
|
||||
<Condition Check="ID">
|
||||
<False>
|
||||
<ID>#NODE_NAME#</ID>
|
||||
</False>
|
||||
</Condition>
|
||||
</Parameters>
|
||||
<Component ID="#NODE_NAME#" Node="#NODE_NAME#">
|
||||
<Component ID="#ID#" Node="#NODE_NAME#">
|
||||
<Animation Name="#ANIM_NAME#" Length="#ANIM_LENGTH#" Type="Sim" TypeParam="AutoPlay">
|
||||
<Parameter>
|
||||
<Code>#ANIM_CODE#</Code>
|
||||
|
||||
@ -6,9 +6,17 @@
|
||||
|
||||
<Behaviors>
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_BASE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_GE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_F.xml" />
|
||||
|
||||
<Component ID="TFDi_MD11_EXT_BASE">
|
||||
<UseTemplate Name="MD11_BASE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_GE">
|
||||
<UseTemplate Name="MD11_GE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_F">
|
||||
<UseTemplate Name="MD11_F" />
|
||||
</Component>
|
||||
</Behaviors>
|
||||
</ModelInfo>
|
||||
@ -6,9 +6,17 @@
|
||||
|
||||
<Behaviors>
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_BASE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_GE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_F.xml" />
|
||||
|
||||
<Component ID="TFDi_MD11_EXT_BASE">
|
||||
<UseTemplate Name="MD11_BASE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_GE">
|
||||
<UseTemplate Name="MD11_GE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_F">
|
||||
<UseTemplate Name="MD11_F" />
|
||||
</Component>
|
||||
</Behaviors>
|
||||
</ModelInfo>
|
||||
@ -6,9 +6,17 @@
|
||||
|
||||
<Behaviors>
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_BASE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_PW.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_F.xml" />
|
||||
|
||||
<Component ID="TFDi_MD11_EXT_BASE">
|
||||
<UseTemplate Name="MD11_BASE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_PW">
|
||||
<UseTemplate Name="MD11_PW" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_F">
|
||||
<UseTemplate Name="MD11_F" />
|
||||
</Component>
|
||||
</Behaviors>
|
||||
</ModelInfo>
|
||||
@ -6,9 +6,17 @@
|
||||
|
||||
<Behaviors>
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_BASE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_PW.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_F.xml" />
|
||||
|
||||
<Component ID="TFDi_MD11_EXT_BASE">
|
||||
<UseTemplate Name="MD11_BASE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_PW">
|
||||
<UseTemplate Name="MD11_PW" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_F">
|
||||
<UseTemplate Name="MD11_F" />
|
||||
</Component>
|
||||
</Behaviors>
|
||||
</ModelInfo>
|
||||
@ -6,9 +6,13 @@
|
||||
|
||||
<Behaviors>
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_BASE.xml" />
|
||||
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_EXT_GE.xml" />
|
||||
|
||||
<Component ID="TFDi_MD11_EXT_BASE">
|
||||
<UseTemplate Name="MD11_BASE" />
|
||||
</Component>
|
||||
<Component ID="TFDi_MD11_EXT_GE">
|
||||
<UseTemplate Name="MD11_GE" />
|
||||
</Component>
|
||||
</Behaviors>
|
||||
</ModelInfo>
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Exterior.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Generic\FX.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_F">
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<!-- DOORS START -->
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<ID>MD11_EXT_DOOR_PAX_1R</ID>
|
||||
<NODE_NAME>f_door_1R</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_DOOR_PAX_1R</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_DOOR_PAX_1R)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<ID>MD11_EXT_DOOR_PAX_4R</ID>
|
||||
<NODE_NAME>f_door_4R</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_DOOR_PAX_4R</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_DOOR_PAX_4R)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<ID>MD11_EXT_DOOR_PAX_1L</ID>
|
||||
<NODE_NAME>f_door_1L</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_DOOR_PAX_1L</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_DOOR_PAX_1L)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<ID>MD11_EXT_DOOR_PAX_4L</ID>
|
||||
<NODE_NAME>f_door_4L</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_DOOR_PAX_4L</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_DOOR_PAX_4L)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<ID>MD11_EXT_DOOR_CARGO_MAIN</ID>
|
||||
<NODE_NAME>freighter_door</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_DOOR_CARGO_MAIN</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_DOOR_CARGO_MAIN)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<!-- DOORS END -->
|
||||
|
||||
<!-- NOTE: Node names extracted from blender
|
||||
Permanently hidden because they clash with ones defined in the INT.xml
|
||||
-->
|
||||
<!-- CARGO PALLET START -->
|
||||
<UseTemplate Name="MD11_Vistag">
|
||||
<ID>MD11_CARGO_PALLET_1</ID>
|
||||
<NODE_NAME>Box1175</NODE_NAME>
|
||||
<VIS_CODE>0</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Vistag">
|
||||
<ID>MD11_CARGO_PALLET_2</ID>
|
||||
<NODE_NAME>Box1176</NODE_NAME>
|
||||
<VIS_CODE>0</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<!-- CARGO PALLET END-->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Exterior.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Generic\FX.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_GE">
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<!-- REVERSERS START -->
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>GE_engine_1_reversers</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_L_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_L_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>GE_tail_reversers</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_C_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_C_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>GE_engine_3_reversers</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_R_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_R_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<!-- REVERSES END -->
|
||||
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<!-- ER ENGINE START -->
|
||||
<UseTemplate Name="MD11_Vistag">
|
||||
<ID>MD11_EXT_ER_TAIL</ID>
|
||||
<NODE_NAME>GE_Main_Engine_ER</NODE_NAME>
|
||||
<VIS_CODE>(L:MD11_EXT_ER_TAIL, bool)</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Vistag">
|
||||
<ID>MD11_EXT_NON_ER_TAIL</ID>
|
||||
<NODE_NAME>GE_Main_Engine</NODE_NAME>
|
||||
<VIS_CODE>(L:MD11_EXT_NON_ER_TAIL, bool)</VIS_CODE>
|
||||
</UseTemplate>
|
||||
<!-- ER ENGINE END-->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ModelBehaviors>
|
||||
<Include ModelBehaviorFile="Asobo\Exterior.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Common.xml" />
|
||||
<Include ModelBehaviorFile="Asobo\Generic\FX.xml" />
|
||||
<Include ModelBehaviorFile="TFDi_Design_MD-11\TFDi_MD11_INT_Templates.xml" />
|
||||
|
||||
<Template Name="MD11_GE">
|
||||
<!-- NOTE: Node names extracted from blender -->
|
||||
<!-- REVERSERS START -->
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>PW_PW_engine_0_reverser</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_L_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_L_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>PW_PW_engine_1_reverser</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_C_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_C_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<UseTemplate Name="MD11_Animation">
|
||||
<NODE_NAME>PW_PW_engine_2_reverser</NODE_NAME>
|
||||
<ANIM_NAME>MD11_EXT_R_REV</ANIM_NAME>
|
||||
<ANIM_CODE>(L:MD11_EXT_R_REV)</ANIM_CODE>
|
||||
<ANIM_LENGTH>100</ANIM_LENGTH>
|
||||
<ANIM_LAG>1000</ANIM_LAG>
|
||||
</UseTemplate>
|
||||
<!-- REVERSES END -->
|
||||
</Template>
|
||||
</ModelBehaviors>
|
||||
99
README.MD
99
README.MD
@ -1,4 +1,5 @@
|
||||
# Observations
|
||||
# Interior
|
||||
## Observations
|
||||
- `rev_handle_l` is not parented to `THR_L`, but to `MD11_THR_L_RNG`.
|
||||
This is unlike the other levers.
|
||||
- Vistags were done via an animation turned PartInfo, that no longer works
|
||||
@ -15,7 +16,7 @@
|
||||
the indicator due to the parent being hidden when the analog standby option
|
||||
is used.
|
||||
|
||||
# Nodes that were defined but do not exist in model
|
||||
## Nodes that were defined but do not exist in model
|
||||
- `MD11_OVHD_LTS_CREW_REST_LT`
|
||||
- `MD11_OVHD_LTS_MID_ATTND_LT`
|
||||
- `MD11_OVHD_LTS_ALL_STA_LT`
|
||||
@ -57,13 +58,84 @@
|
||||
- `MD11_CTR_FLTNO3_SW`
|
||||
- `MD11_CTR_FLTNO4_SW`
|
||||
|
||||
# Missing animations
|
||||
## Missing animations
|
||||
- `MD11_MIP_STBY_AI_OFF_RNG`
|
||||
- `MD11_PED_ADG_LVR`
|
||||
- `MD11_OVHD_PNEU_DITCHING_GRD`
|
||||
- `box392` (actual ditching button node)
|
||||
- `MD11_THR_R_ATS_BT`
|
||||
|
||||
# Exterior
|
||||
|
||||
## Nodes that were defined but do not exist in model
|
||||
- `MD11_LTS_EXT_BCN`
|
||||
- `MD11_LTS_EXT_LOGO`
|
||||
- `MD11_EXT_DOOR_PAX_1R_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_2R_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_3R_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_4R_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_1L_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_2L_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_3L_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_4L_ARMED`
|
||||
- `MD11_EXT_DOOR_PAX_1R_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_2R_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_3R_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_4R_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_1L_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_2L_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_3L_DISARMED`
|
||||
- `MD11_EXT_DOOR_PAX_4L_DISARMED`
|
||||
- `MD11_EXT_ENG1_WOBBLE`
|
||||
- `MD11_EXT_ENG2_WOBBLE`
|
||||
- `MD11_EXT_TIRE_NOSE_1_STD`
|
||||
- `MD11_EXT_TIRE_NOSE_2_STD`
|
||||
- `MD11_EXT_TIRE_LEFT_1_STD`
|
||||
- `MD11_EXT_TIRE_LEFT_2_STD`
|
||||
- `MD11_EXT_TIRE_LEFT_3_STD`
|
||||
- `MD11_EXT_TIRE_LEFT_4_STD`
|
||||
- `MD11_EXT_TIRE_CTR_1_STD`
|
||||
- `MD11_EXT_TIRE_CTR_2_STD`
|
||||
- `MD11_EXT_TIRE_RIGHT_1_STD`
|
||||
- `MD11_EXT_TIRE_RIGHT_2_STD`
|
||||
- `MD11_EXT_TIRE_RIGHT_3_STD`
|
||||
- `MD11_EXT_TIRE_RIGHT_4_STD`
|
||||
- `MD11_EXT_TIRE_NOSE_1_BURST`
|
||||
- `MD11_EXT_TIRE_NOSE_2_BURST`
|
||||
- `MD11_EXT_TIRE_LEFT_1_BURST`
|
||||
- `MD11_EXT_TIRE_LEFT_2_BURST`
|
||||
- `MD11_EXT_TIRE_LEFT_3_BURST`
|
||||
- `MD11_EXT_TIRE_LEFT_4_BURST`
|
||||
- `MD11_EXT_TIRE_CTR_1_BURST`
|
||||
- `MD11_EXT_TIRE_CTR_2_BURST`
|
||||
- `MD11_EXT_TIRE_RIGHT_1_BURST`
|
||||
- `MD11_EXT_TIRE_RIGHT_2_BURST`
|
||||
- `MD11_EXT_TIRE_RIGHT_3_BURST`
|
||||
- `MD11_EXT_TIRE_RIGHT_4_BURST`
|
||||
- `MD11_CAB_SEATBELT_LT`
|
||||
- `MD11_CAB_NOSMOKE_LT`
|
||||
- `MD11_CAB_LIGHTS_SRC`
|
||||
- `MD11_CARGO_PALLET_3`
|
||||
- `MD11_CARGO_PALLET_4`
|
||||
- `MD11_CARGO_PALLET_5`
|
||||
- `MD11_CARGO_PALLET_6`
|
||||
- `MD11_CARGO_PALLET_7`
|
||||
- `MD11_CARGO_PALLET_8`
|
||||
- `MD11_CARGO_PALLET_9`
|
||||
- `MD11_CARGO_PALLET_10`
|
||||
- `MD11_CARGO_PALLET_11`
|
||||
- `MD11_CARGO_PALLET_12`
|
||||
- `MD11_CARGO_PALLET_13`
|
||||
- `MD11_CARGO_PALLET_14`
|
||||
- `MD11_CARGO_PALLET_15`
|
||||
- `MD11_CARGO_PALLET_16`
|
||||
- `MD11_CARGO_PALLET_17`
|
||||
- `MD11_CARGO_PALLET_18`
|
||||
- `MD11_CARGO_PALLET_19`
|
||||
- `MD11_CARGO_PALLET_20`
|
||||
- `MD11_CARGO_PALLET_21`
|
||||
- `MD11_CARGO_PALLET_22`
|
||||
|
||||
# Conclusion
|
||||
With the current model, feature parity was achieved with the sole exception of
|
||||
`MD11_MIP_STBY_AI_SLIP_RNG`. Fixes for this node as well as the missing
|
||||
@ -77,4 +149,23 @@ in blender.
|
||||
Clickspot for this feature is the captain side window crank (I originally
|
||||
planned to use the rubber grommet, for some reason this didn't work and the
|
||||
clickspot never appeared, probably due to the, what I assume to be, skinned
|
||||
mesh).
|
||||
mesh).
|
||||
|
||||
# Notes as reference
|
||||
While it is not necessary to attach an animation to the node that uses it,
|
||||
out of keeping a logical structure I did do so (the base Asobo templates do so
|
||||
as well). I have tried to keep to this as best as possible, but on animations
|
||||
driving multiple nodes, I generally tried to use the top most.
|
||||
|
||||
Special care had to go into VisTag nodes due to their parent-hides-child
|
||||
relation. Where possible, when hiding multiple objects with one VisTag, a
|
||||
suitable parent was used. In all other cases, the individual nodes were
|
||||
VisTag-ed.
|
||||
|
||||
Splitting of the behavior files the way I have done is not required and
|
||||
for a generator based solution ill-advised. It is to note however, that,
|
||||
when possible, a base file for behaviors shared for all types is advised.
|
||||
Employing such a base file with only the type-specific extras (like done here)
|
||||
cuts down on the errors the game will generate while loading. An example of
|
||||
such an error when using one-size-fits-all files would be the missing of the
|
||||
main cargo door node on the pax.
|
||||
Loading…
x
Reference in New Issue
Block a user