Fix timer events
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5b881a53ee
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@ -30,6 +30,8 @@
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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<DRAG_THRESHOLD>0.075</DRAG_THRESHOLD>
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<CURSOR_LEFT>TurnLeft</CURSOR_LEFT>
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<CURSOR_RIGHT>TurnRight</CURSOR_RIGHT>
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</Parameters>
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<Parameters Type="Override">
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<Condition Check="ANIM_NAME">
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@ -72,8 +74,8 @@
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<MouseRect>
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<IMCursorsInstances>
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<IMDefault>
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<CursorLeft>TurnLeft</CursorLeft>
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<CursorRight>TurnRight</CursorRight>
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<CursorLeft>#CURSOR_LEFT#</CursorLeft>
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<CursorRight>#CURSOR_RIGHT#</CursorRight>
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<Cursor>Dynamic</Cursor>
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</IMDefault>
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<IMDrag>
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@ -218,8 +218,9 @@
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<!-- NOTE: Event 95491 does nothing -->
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<UseTemplate Name="MD11_Finite_Knob">
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<NODE_NAME>MD11_RSIDE_TIMER_SW</NODE_NAME>
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<CODE_INC>95490 (>L:CEVENT)</CODE_INC>
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<CODE_DEC>95490 (>L:CEVENT)</CODE_DEC>
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<NUM_POS>2</NUM_POS>
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<INC_CODE>95490 (>L:CEVENT)</INC_CODE>
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<DEC_CODE>95490 (>L:CEVENT)</DEC_CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_3Pos_Switch">
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<NODE_NAME>MD11_RSIDE_FLOOR_SW</NODE_NAME>
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@ -290,8 +291,9 @@
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<!-- NOTE: Event 94211 does nothing -->
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<UseTemplate Name="MD11_Finite_Knob">
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<NODE_NAME>MD11_LSIDE_TIMER_SW</NODE_NAME>
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<CODE_INC>94210 (>L:CEVENT)</CODE_INC>
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<CODE_DEC>94210 (>L:CEVENT)</CODE_DEC>
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<NUM_POS>2</NUM_POS>
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<INC_CODE>94210 (>L:CEVENT)</INC_CODE>
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<DEC_CODE>94210 (>L:CEVENT)</DEC_CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_3Pos_Switch">
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<NODE_NAME>MD11_LSIDE_FLOOR_SW</NODE_NAME>
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@ -75,6 +75,13 @@
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- Freighter `TF_MD11_VC_GAUGES_ALBD.PNG.DDS` is missing texture for
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`KH_MD11_MIP_STBY_AI_OFF_RNG`
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### VR Double Cursor
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- Added collision mesh
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### Walkable Interior
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- Experiment for 2024 only.
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Adds collision mesh to F interior, allows walking inside.
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## Exterior
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### Nodes that were defined but do not exist in model
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@ -8,3 +8,4 @@
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</Packages>
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<PublishingGroups/>
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</Project>
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