Make cabin great (forgotten stuff from .98 update)
This commit is contained in:
@@ -50,9 +50,8 @@
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</UseTemplate>
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<!-- DOORS END -->
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<!-- NOTE: Node names extracted from blender
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Permanently hidden because they clash with ones defined in the INT.xml
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-->
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<!-- NOTE: Node names extracted from blender -->
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<!-- NOTE: Permanently hidden because they clash with ones defined in the INT.xml -->
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<!-- CARGO PALLET START -->
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<UseTemplate Name="MD11_Vistag">
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<ID>MD11_CARGO_PALLET_1</ID>
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+2
-3
@@ -684,9 +684,8 @@
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<PUSH_CODE>96316 (>L:CEVENT)</PUSH_CODE>
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<REL_CODE />
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</UseTemplate>
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<!-- NOTE: Animation "flipped" so it is rotating clockwise
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Animation is keyed in a way that it cannot be fixed by XML
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-->
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<!-- NOTE: Animation "flipped" so it is rotating clockwise -->
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<!-- NOTE: Animation is keyed in a way that it cannot be fixed by XML -->
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<UseTemplate Name="MD11_Infinite_Knob_Push">
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<NODE_NAME>MD11_OBS_AUDIO_PNL_MKR_VOL_KB</NODE_NAME>
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<ANIM_LENGTH_KNOB>10</ANIM_LENGTH_KNOB>
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+3
-8
@@ -3,19 +3,14 @@
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<Template Name="MD11_EXTRAS">
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<!-- NOTE: Goodies that I could add -->
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<!-- YOKE HIDE START -->
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<!-- NOTE: Cannot separately hide due to the right side checklist holder being part of the left
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side column
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-->
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<!-- NOTE: Node name extracted from blender -->
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<UseTemplate Name="MD11_Clickspot">
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<ID>YOKE_HIDE_CLICKSPOT</ID>
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<NODE_NAME>KH_YOKEHIDE</NODE_NAME>
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<CODE>(L:MD11_YOKE_HIDDEN) ! (>L:MD11_YOKE_HIDDEN)</CODE>
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<CODE>(L:KH_MD11_YOKE_HIDDEN) ! (>L:KH_MD11_YOKE_HIDDEN)</CODE>
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</UseTemplate>
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<UseTemplate Name="MD11_Vistag">
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<ID>MD11_YOKE_LEFTRIGHT_hider</ID>
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<ID>KH_MD11_YOKE_LEFTRIGHT_hider</ID>
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<NODE_NAME>MD11_YOKE_FOREAFT</NODE_NAME>
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<VIS_CODE>(L:MD11_YOKE_HIDDEN, bool) !</VIS_CODE>
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<VIS_CODE>(L:KH_MD11_YOKE_HIDDEN, bool) !</VIS_CODE>
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</UseTemplate>
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<!-- YOKE HIDE END -->
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</Template>
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-3
@@ -2679,12 +2679,9 @@
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_OVHD_PNEU_ISOL_1_3_DISAG_LT</NODE_ID>
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</UseTemplate>
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<!-- NOTE: Missing Node -->
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_OVHD_PNEU_DITCHING_LT</NODE_ID>
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</UseTemplate>
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<UseTemplate Name="MD11_Annunciator">
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<NODE_ID>MD11_OVHD_ENG_FADEC_1_SEL_LT</NODE_ID>
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</UseTemplate>
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@@ -10,11 +10,14 @@
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<CODE>94976 (>L:CEVENT)</CODE>
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</UseTemplate>
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<!-- NOTE: Button animation missing in model -->
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<!--UseTemplate Name="MD11_Button">
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<!-- NOTE: Fixed in submodel -->
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<!--
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<UseTemplate Name="MD11_Button">
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<NODE_NAME>MD11_MIP_HANDLEREL_BT</NODE_NAME>
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<CODE_PRESS>94980 (>L:CEVENT)</CODE_PRESS>
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<CODE_RELEASE>94981 (>L:CEVENT)</CODE_RELEASE>
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</UseTemplate-->
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</UseTemplate>
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-->
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<UseTemplate Name="MD11_Button_Guarded">
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<GUARD_NODE_NAME>MD11_MIP_CTR_GEAR_GRD</GUARD_NODE_NAME>
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<GUARD_CODE>94979 (>L:CEVENT)</GUARD_CODE>
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@@ -134,10 +137,10 @@
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<!-- ANALOGUE STANDBY ALTIMETER END -->
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<!-- ANALOGUE STANDBY ATTITUDE START -->
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<!-- NOTE: Node name extracted from blender
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This node is parented to the ISFD isis_digital node. This breaks the indicator
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due to the parent being hidden thus hiding the child.
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-->
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<!-- NOTE: Node name extracted from blender -->
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<!-- NOTE: This node is parented to the ISFD isis_digital node. This breaks the indicator -->
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<!-- NOTE: due to the parent being hidden thus hiding the child. -->
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<!-- NOTE: Fixed in submodel -->
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<!--
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_MIP_STBY_AI_SLIP_RNG</NODE_NAME>
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@@ -160,14 +163,11 @@
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<CODE_PRESS>94986 (>L:CEVENT)</CODE_PRESS>
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<CODE_RELEASE>95005 (>L:CEVENT)</CODE_RELEASE>
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</UseTemplate>
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<!-- NOTE: Flag animation missing in model -->
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<!--
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_MIP_STBY_AI_OFF_RNG</NODE_NAME>
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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</UseTemplate>
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-->
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<!-- ANALOGUE STANDBY ATTITUDE END -->
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<!-- FO SIDE BUTTONS START -->
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+30
-4
@@ -2,7 +2,6 @@
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<ModelBehaviors>
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<Template Name="MD11_MISC">
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<!-- FLIGHTDECK DOOR START -->
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<!-- NOTE: Node name extracted from blender -->
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<UseTemplate Name="MD11_2Pos_Switch">
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<NODE_NAME>MD11_FLIGHTDECK_DOOR</NODE_NAME>
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<ANIM_LENGTH>50</ANIM_LENGTH>
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@@ -89,6 +88,28 @@
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<CODE_PRESS>96004 (>L:CEVENT)</CODE_PRESS>
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<CODE_RELEASE>96005 (>L:CEVENT)</CODE_RELEASE>
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</UseTemplate>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_LYOKE_STICKSHAKER</NODE_NAME>
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<ANIM_LENGTH>2</ANIM_LENGTH>
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<ANIM_LAG>20</ANIM_LAG>
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</UseTemplate>
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_RYOKE_STICKSHAKER</NODE_NAME>
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<ANIM_LENGTH>2</ANIM_LENGTH>
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<ANIM_LAG>20</ANIM_LAG>
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</UseTemplate>
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<!-- NOTE: Fixed in submodel -->
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<!-- NOTE: Missing animation -->
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<UseTemplate Name="MD11_Vistag">
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<NODE_NAME>MD11_OPT_YOKE</NODE_NAME>
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<VIS_CODE>(L:MD11_OPT_YOKE, bool)</VIS_CODE>
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</UseTemplate>
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<!-- NOTE: Fixed in submodel -->
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<!-- NOTE: Missing node -->
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<UseTemplate Name="MD11_Clickspot">
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<NODE_NAME>MD11_YOKE_TOGGLE</NODE_NAME>
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<CODE>94729 (>L:CEVENT)</CODE>
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</UseTemplate>
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<!-- YOKES END -->
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<!-- PEDALS START -->
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@@ -191,14 +212,13 @@
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<NODE_NAME>knob_kohlsman</NODE_NAME>
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<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
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</UseTemplate>
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<!--
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<UseTemplate Name="MD11_Vistag">
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<NODE_NAME>MD11_MIP_STBY_AI_OFF_RNG</NODE_NAME>
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<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
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</UseTemplate>
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-->
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<!-- NOTE: Fixed in submodel -->
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<!--
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<UseTemplate Name="MD11_Annunciator">
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<UseTemplate Name="MD11_Vistag">
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<NODE_ID>MD11_MIP_STBY_AI_SLIP_RNG</NODE_ID>
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<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
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</UseTemplate>
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@@ -344,6 +364,12 @@
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<ANIM_LENGTH>100</ANIM_LENGTH>
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<ANIM_LAG>1000</ANIM_LAG>
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</UseTemplate>
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<!-- NOTE: Missing animation -->
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<UseTemplate Name="MD11_Animation">
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<NODE_NAME>MD11_GPU_DOORS</NODE_NAME>
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<ANIM_LENGTH>10</ANIM_LENGTH>
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<ANIM_LAG>100</ANIM_LAG>
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</UseTemplate>
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<!-- DOORS END -->
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<!-- ADG LEVER START -->
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@@ -682,6 +682,7 @@
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<!-- NOTE: Guard animation missing in model -->
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<!-- NOTE: Button animation missing in model -->
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<!-- NOTE: Node name extracted from blender -->
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<!-- NOTE: Fixed in submodel -->
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<!--
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<UseTemplate Name="MD11_Button_Guarded">
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<GUARD_NODE_NAME>MD11_OVHD_PNEU_DITCHING_GRD</GUARD_NODE_NAME>
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File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@
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<CODE_RELEASE>77845 (>L:CEVENT)</CODE_RELEASE>
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</UseTemplate>
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<!-- NOTE: Button animation missing in model -->
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<!-- NOTE: Fixed in submodel -->
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<!--
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<UseTemplate Name="MD11_Button">
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<NODE_NAME>MD11_THR_R_ATS_BT</NODE_NAME>
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