Make cabin great (forgotten stuff from .98 update)

This commit is contained in:
2025-10-02 15:01:05 +02:00
parent 0cedb541d7
commit 2407e3b2af
21 changed files with 6562 additions and 1099 deletions
@@ -9,6 +9,7 @@
<Behaviors>
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
<Component ID="TFDi_MD11_INT_BASE">
@@ -20,139 +21,7 @@
</Component>
<Component ID="TFDi_MD11_INT_PAX">
<!-- OVHD START -->
<!-- ANNUNCIATORS START -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_1_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_2_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_3_LT</NODE_ID>
</UseTemplate>
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_ECON_OFF_LT001</NODE_ID>
<VIS_VAR>MD11_OVHD_PNEU_ECON_OFF_LT</VIS_VAR>
</UseTemplate>
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_ECON_CAB_ALT_LT001</NODE_ID>
<VIS_VAR>MD11_OVHD_PNEU_ECON_CAB_ALT_LT</VIS_VAR>
</UseTemplate>
<!-- ANNUNCIATORS END -->
<!-- ECON AIR START -->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_OVHD_PNEU_ECON_BT001</NODE_NAME>
<ANIM_NAME>MD11_OVHD_PNEU_ECON_BT</ANIM_NAME>
<ANIM_CODE>(L:MD11_OVHD_PNEU_ECON_BT) 10 *</ANIM_CODE>
<CODE_PRESS>90297 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>90298 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- ECON AIR END -->
<!-- AFT CAB TEMP START -->
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_OVHD_PNEU_AFT_CAB_TEMP</NODE_NAME>
<NUM_POS>8</NUM_POS>
<INC_CODE>90286 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90285 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- AFT CAB TEMP END -->
<!-- INTEG LIGHTS START -->
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>MD11_OVHD_PNEU_AFT_CAB_TEMP</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>pneumatic_panel_pax</NODE_ID>
</UseTemplate>
<!-- INTEG LIGHTS END -->
<!-- PAX COUNT START -->
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_100_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>90335 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90336 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_10_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>90337 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90338 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_1_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>9039 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90340 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<!-- PAX COUNT END -->
<!-- OVHD END -->
<!-- AOVHD START -->
<!-- INTEG LIGHTS START -->
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>evac_panel</NODE_ID>
</UseTemplate>
<!-- INTEG LIGHTS END -->
<!-- EVAC START -->
<UseTemplate Name="MD11_Evac_Light">
<NODE_ID>evac_light</NODE_ID>
<VIS_VAR>MD11_AOVHD_ELEC_EVAC_ALARM_LT</VIS_VAR>
</UseTemplate>
<UseTemplate Name="MD11_2Pos_SWitch">
<NODE_NAME>MD11_AOVHD_EVAC_HORNSHUT_SW</NODE_NAME>
<CODE>73772 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_3Pos_Switch_Guarded">
<GUARD_NODE_NAME>MD11_AOVHD_EVAC_GRD</GUARD_NODE_NAME>
<GUARD_CODE>73775 (&gt;L:CEVENT)</GUARD_CODE>
<SWITCH_NODE_NAME>MD11_AOVHD_EVAC_SW</SWITCH_NODE_NAME>
<SWITCH_INC_CODE>73774 (&gt;L:CEVENT)</SWITCH_INC_CODE>
<SWITCH_DEC_CODE>73773 (&gt;L:CEVENT)</SWITCH_DEC_CODE>
</UseTemplate>
<!-- EVAC END -->
<!-- AOVHD END -->
<!-- MISC START -->
<!-- DOORS START -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_2L</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_2R</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_3L</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_3R</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- DOORS END -->
<!-- MISC END -->
<UseTemplate Name="MD11_PAX" />
</Component>
</Behaviors>
@@ -9,6 +9,7 @@
<Behaviors>
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_BASE.xml" />
<Include RelativeFile="..\..\TFDi_Design_MD-11_Shared\TFDi_MD11_INT_PAX.xml" />
<Include RelativeFile="..\..\..\Misc\TFDi_Design_MD-11_Fixes\TFDi_Design_MD-11_Fixes_BASE.xml" />
<Component ID="TFDi_MD11_INT_BASE">
@@ -20,139 +21,7 @@
</Component>
<Component ID="TFDi_MD11_INT_PAX">
<!-- OVHD START -->
<!-- ANNUNCIATORS START -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_1_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_2_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ELEC_GALLEY_BUS_3_LT</NODE_ID>
</UseTemplate>
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_ECON_OFF_LT001</NODE_ID>
<VIS_VAR>MD11_OVHD_PNEU_ECON_OFF_LT</VIS_VAR>
</UseTemplate>
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_ECON_CAB_ALT_LT001</NODE_ID>
<VIS_VAR>MD11_OVHD_PNEU_ECON_CAB_ALT_LT</VIS_VAR>
</UseTemplate>
<!-- ANNUNCIATORS END -->
<!-- ECON AIR START -->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_OVHD_PNEU_ECON_BT001</NODE_NAME>
<ANIM_NAME>MD11_OVHD_PNEU_ECON_BT</ANIM_NAME>
<ANIM_CODE>(L:MD11_OVHD_PNEU_ECON_BT) 10 *</ANIM_CODE>
<CODE_PRESS>90297 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>90298 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- ECON AIR END -->
<!-- AFT CAB TEMP START -->
<UseTemplate Name="MD11_Finite_Knob">
<NODE_NAME>MD11_OVHD_PNEU_AFT_CAB_TEMP</NODE_NAME>
<NUM_POS>8</NUM_POS>
<INC_CODE>90286 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90285 (&gt;L:CEVENT)</DEC_CODE>
</UseTemplate>
<!-- AFT CAB TEMP END -->
<!-- INTEG LIGHTS START -->
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>MD11_OVHD_PNEU_AFT_CAB_TEMP</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>pneumatic_panel_pax</NODE_ID>
</UseTemplate>
<!-- INTEG LIGHTS END -->
<!-- PAX COUNT START -->
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_100_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>90335 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90336 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_10_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>90337 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90338 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<UseTemplate Name="MD11_Infinite_Knob">
<NODE_NAME>MD11_OVHD_1_PAX_LOAD_SW</NODE_NAME>
<ANIM_LENGTH>9</ANIM_LENGTH>
<ANIM_LAG>90</ANIM_LAG>
<INC_CODE>9039 (&gt;L:CEVENT)</INC_CODE>
<DEC_CODE>90340 (&gt;L:CEVENT)</DEC_CODE>
<SWITCH_DIRECTION>Vertical</SWITCH_DIRECTION>
</UseTemplate>
<!-- PAX COUNT END -->
<!-- OVHD END -->
<!-- AOVHD START -->
<!-- INTEG LIGHTS START -->
<UseTemplate Name="MD11_IntegralLighting_Template">
<VAR_NAME>MD11_LTS_OVHD_INTEG</VAR_NAME>
<NODE_ID>evac_panel</NODE_ID>
</UseTemplate>
<!-- INTEG LIGHTS END -->
<!-- EVAC START -->
<UseTemplate Name="MD11_Evac_Light">
<NODE_ID>evac_light</NODE_ID>
<VIS_VAR>MD11_AOVHD_ELEC_EVAC_ALARM_LT</VIS_VAR>
</UseTemplate>
<UseTemplate Name="MD11_2Pos_SWitch">
<NODE_NAME>MD11_AOVHD_EVAC_HORNSHUT_SW</NODE_NAME>
<CODE>73772 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_3Pos_Switch_Guarded">
<GUARD_NODE_NAME>MD11_AOVHD_EVAC_GRD</GUARD_NODE_NAME>
<GUARD_CODE>73775 (&gt;L:CEVENT)</GUARD_CODE>
<SWITCH_NODE_NAME>MD11_AOVHD_EVAC_SW</SWITCH_NODE_NAME>
<SWITCH_INC_CODE>73774 (&gt;L:CEVENT)</SWITCH_INC_CODE>
<SWITCH_DEC_CODE>73773 (&gt;L:CEVENT)</SWITCH_DEC_CODE>
</UseTemplate>
<!-- EVAC END -->
<!-- AOVHD END -->
<!-- MISC START -->
<!-- DOORS START -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_2L</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_2R</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_3L</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_EXT_DOOR_PAX_3R</NODE_NAME>
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- DOORS END -->
<!-- MISC END -->
<UseTemplate Name="MD11_PAX" />
</Component>
</Behaviors>
@@ -50,9 +50,8 @@
</UseTemplate>
<!-- DOORS END -->
<!-- NOTE: Node names extracted from blender
Permanently hidden because they clash with ones defined in the INT.xml
-->
<!-- NOTE: Node names extracted from blender -->
<!-- NOTE: Permanently hidden because they clash with ones defined in the INT.xml -->
<!-- CARGO PALLET START -->
<UseTemplate Name="MD11_Vistag">
<ID>MD11_CARGO_PALLET_1</ID>
@@ -684,9 +684,8 @@
<PUSH_CODE>96316 (&gt;L:CEVENT)</PUSH_CODE>
<REL_CODE />
</UseTemplate>
<!-- NOTE: Animation "flipped" so it is rotating clockwise
Animation is keyed in a way that it cannot be fixed by XML
-->
<!-- NOTE: Animation "flipped" so it is rotating clockwise -->
<!-- NOTE: Animation is keyed in a way that it cannot be fixed by XML -->
<UseTemplate Name="MD11_Infinite_Knob_Push">
<NODE_NAME>MD11_OBS_AUDIO_PNL_MKR_VOL_KB</NODE_NAME>
<ANIM_LENGTH_KNOB>10</ANIM_LENGTH_KNOB>
@@ -3,19 +3,14 @@
<Template Name="MD11_EXTRAS">
<!-- NOTE: Goodies that I could add -->
<!-- YOKE HIDE START -->
<!-- NOTE: Cannot separately hide due to the right side checklist holder being part of the left
side column
-->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_Clickspot">
<ID>YOKE_HIDE_CLICKSPOT</ID>
<NODE_NAME>KH_YOKEHIDE</NODE_NAME>
<CODE>(L:MD11_YOKE_HIDDEN) ! (&gt;L:MD11_YOKE_HIDDEN)</CODE>
<CODE>(L:KH_MD11_YOKE_HIDDEN) ! (&gt;L:KH_MD11_YOKE_HIDDEN)</CODE>
</UseTemplate>
<UseTemplate Name="MD11_Vistag">
<ID>MD11_YOKE_LEFTRIGHT_hider</ID>
<ID>KH_MD11_YOKE_LEFTRIGHT_hider</ID>
<NODE_NAME>MD11_YOKE_FOREAFT</NODE_NAME>
<VIS_CODE>(L:MD11_YOKE_HIDDEN, bool) !</VIS_CODE>
<VIS_CODE>(L:KH_MD11_YOKE_HIDDEN, bool) !</VIS_CODE>
</UseTemplate>
<!-- YOKE HIDE END -->
</Template>
@@ -2679,12 +2679,9 @@
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_ISOL_1_3_DISAG_LT</NODE_ID>
</UseTemplate>
<!-- NOTE: Missing Node -->
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_PNEU_DITCHING_LT</NODE_ID>
</UseTemplate>
<UseTemplate Name="MD11_Annunciator">
<NODE_ID>MD11_OVHD_ENG_FADEC_1_SEL_LT</NODE_ID>
</UseTemplate>
@@ -10,11 +10,14 @@
<CODE>94976 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- NOTE: Button animation missing in model -->
<!--UseTemplate Name="MD11_Button">
<!-- NOTE: Fixed in submodel -->
<!--
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_MIP_HANDLEREL_BT</NODE_NAME>
<CODE_PRESS>94980 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>94981 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate-->
</UseTemplate>
-->
<UseTemplate Name="MD11_Button_Guarded">
<GUARD_NODE_NAME>MD11_MIP_CTR_GEAR_GRD</GUARD_NODE_NAME>
<GUARD_CODE>94979 (&gt;L:CEVENT)</GUARD_CODE>
@@ -134,10 +137,10 @@
<!-- ANALOGUE STANDBY ALTIMETER END -->
<!-- ANALOGUE STANDBY ATTITUDE START -->
<!-- NOTE: Node name extracted from blender
This node is parented to the ISFD isis_digital node. This breaks the indicator
due to the parent being hidden thus hiding the child.
-->
<!-- NOTE: Node name extracted from blender -->
<!-- NOTE: This node is parented to the ISFD isis_digital node. This breaks the indicator -->
<!-- NOTE: due to the parent being hidden thus hiding the child. -->
<!-- NOTE: Fixed in submodel -->
<!--
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_AI_SLIP_RNG</NODE_NAME>
@@ -160,14 +163,11 @@
<CODE_PRESS>94986 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>95005 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- NOTE: Flag animation missing in model -->
<!--
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_MIP_STBY_AI_OFF_RNG</NODE_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
</UseTemplate>
-->
<!-- ANALOGUE STANDBY ATTITUDE END -->
<!-- FO SIDE BUTTONS START -->
@@ -2,7 +2,6 @@
<ModelBehaviors>
<Template Name="MD11_MISC">
<!-- FLIGHTDECK DOOR START -->
<!-- NOTE: Node name extracted from blender -->
<UseTemplate Name="MD11_2Pos_Switch">
<NODE_NAME>MD11_FLIGHTDECK_DOOR</NODE_NAME>
<ANIM_LENGTH>50</ANIM_LENGTH>
@@ -89,6 +88,28 @@
<CODE_PRESS>96004 (&gt;L:CEVENT)</CODE_PRESS>
<CODE_RELEASE>96005 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_LYOKE_STICKSHAKER</NODE_NAME>
<ANIM_LENGTH>2</ANIM_LENGTH>
<ANIM_LAG>20</ANIM_LAG>
</UseTemplate>
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_RYOKE_STICKSHAKER</NODE_NAME>
<ANIM_LENGTH>2</ANIM_LENGTH>
<ANIM_LAG>20</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Fixed in submodel -->
<!-- NOTE: Missing animation -->
<UseTemplate Name="MD11_Vistag">
<NODE_NAME>MD11_OPT_YOKE</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_YOKE, bool)</VIS_CODE>
</UseTemplate>
<!-- NOTE: Fixed in submodel -->
<!-- NOTE: Missing node -->
<UseTemplate Name="MD11_Clickspot">
<NODE_NAME>MD11_YOKE_TOGGLE</NODE_NAME>
<CODE>94729 (&gt;L:CEVENT)</CODE>
</UseTemplate>
<!-- YOKES END -->
<!-- PEDALS START -->
@@ -191,14 +212,13 @@
<NODE_NAME>knob_kohlsman</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
</UseTemplate>
<!--
<UseTemplate Name="MD11_Vistag">
<NODE_NAME>MD11_MIP_STBY_AI_OFF_RNG</NODE_NAME>
<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
</UseTemplate>
-->
<!-- NOTE: Fixed in submodel -->
<!--
<UseTemplate Name="MD11_Annunciator">
<UseTemplate Name="MD11_Vistag">
<NODE_ID>MD11_MIP_STBY_AI_SLIP_RNG</NODE_ID>
<VIS_CODE>(L:MD11_OPT_ANALOG_STBY, bool)</VIS_CODE>
</UseTemplate>
@@ -344,6 +364,12 @@
<ANIM_LENGTH>100</ANIM_LENGTH>
<ANIM_LAG>1000</ANIM_LAG>
</UseTemplate>
<!-- NOTE: Missing animation -->
<UseTemplate Name="MD11_Animation">
<NODE_NAME>MD11_GPU_DOORS</NODE_NAME>
<ANIM_LENGTH>10</ANIM_LENGTH>
<ANIM_LAG>100</ANIM_LAG>
</UseTemplate>
<!-- DOORS END -->
<!-- ADG LEVER START -->
@@ -682,6 +682,7 @@
<!-- NOTE: Guard animation missing in model -->
<!-- NOTE: Button animation missing in model -->
<!-- NOTE: Node name extracted from blender -->
<!-- NOTE: Fixed in submodel -->
<!--
<UseTemplate Name="MD11_Button_Guarded">
<GUARD_NODE_NAME>MD11_OVHD_PNEU_DITCHING_GRD</GUARD_NODE_NAME>
@@ -8,6 +8,7 @@
<CODE_RELEASE>77845 (&gt;L:CEVENT)</CODE_RELEASE>
</UseTemplate>
<!-- NOTE: Button animation missing in model -->
<!-- NOTE: Fixed in submodel -->
<!--
<UseTemplate Name="MD11_Button">
<NODE_NAME>MD11_THR_R_ATS_BT</NODE_NAME>