952 lines
35 KiB
ObjectPascal

{
Copyright 2005-2012 Sandy Barbour and Ben Supnik All rights reserved. See
license.txt for usage. X-Plane SDK Version: 2.1.1
}
UNIT XPLMUtilities;
INTERFACE
USES
XPLMDefs;
{$A4}
{___________________________________________________________________________
* FILE UTILITIES
___________________________________________________________________________}
{
The XPLMUtilities file APIs provide some basic file and path functions for
use with X-Plane.
Directory Separators
--------------------
The XPLM has two modes it can work in:
* X-Plane native paths: all paths are UTF8 strings, using the unix forward
slash (/) as the directory separating character. In native path mode,
you use the same path format for all three operating systems.
* Legacy OS paths: the directroy separator is \ for Windows, : for OS X,
and / for Linux; OS paths are encoded in MacRoman for OS X using legacy
HFS conventions, use the application code page for multi-byte encoding
on Unix using DOS path conventions, and use UTF-8 for Linux.
While legacy OS paths are the default, we strongly encourage you to opt in
to native paths using the XPLMEnableFeature API.
* All OS X plugins should enable native paths all of the time; if you do
not do this, you will have to convert all paths back from HFS to Unix
(and deal with MacRoman) - code written using native paths and the C
file APIs "just works" on OS X.
* For Linux plugins, there is no difference between the two encodings.
* Windows plugins will need to convert the UTF8 file paths to UTF16 for
use with the "wide" APIs. While it might seem tempting to stick with
legacy OS paths (and just use the "ANSI" Windows APIs), X-Plane is fully
unicode-capable, and will often be installed in paths where the user's
directories have no ACP encoding.
Full and Relative Paths
-----------------------
Some of these APIs use full paths, but others use paths relative to the
user's X-Plane installation. This is documented on a per-API basis.
}
{$IFDEF XPLM200}
{
XPLMDataFileType
These enums define types of data files you can load or unload using the
SDK.
}
TYPE
XPLMDataFileType = (
{ A situation (.sit) file, which starts off a flight in a given }
{ configuration. }
xplm_DataFile_Situation = 1
{ A situation movie (.smo) file, which replays a past flight. }
,xplm_DataFile_ReplayMovie = 2
);
PXPLMDataFileType = ^XPLMDataFileType;
{$ENDIF XPLM200}
{
XPLMGetSystemPath
This function returns the full path to the X-System folder. Note that this
is a directory path, so it ends in a trailing : or /.
The buffer you pass should be at least 512 characters long. The path is
returned using the current native or OS path conventions.
}
PROCEDURE XPLMGetSystemPath(
outSystemPath : XPLMString);
cdecl; external XPLM_DLL;
{
XPLMGetPrefsPath
This routine returns a full path to a file that is within X-Plane's
preferences directory. (You should remove the file name back to the last
directory separator to get the preferences directory using
XPLMExtractFileAndPath.)
The buffer you pass should be at least 512 characters long. The path is
returned using the current native or OS path conventions.
}
PROCEDURE XPLMGetPrefsPath(
outPrefsPath : XPLMString);
cdecl; external XPLM_DLL;
{
XPLMGetDirectorySeparator
This routine returns a string with one char and a null terminator that is
the directory separator for the current platform. This allows you to write
code that concatinates directory paths without having to #ifdef for
platform. The character returned will reflect the current file path mode.
}
FUNCTION XPLMGetDirectorySeparator: XPLMString;
cdecl; external XPLM_DLL;
{
XPLMExtractFileAndPath
Given a full path to a file, this routine separates the path from the file.
If the path is a partial directory (e.g. ends in : or \) the trailing
directory separator is removed. This routine works in-place; a pointer to
the file part of the buffer is returned; the original buffer still starts
with the path and is null terminated with no trailing separator.
}
FUNCTION XPLMExtractFileAndPath(
inFullPath : XPLMString) : XPLMString;
cdecl; external XPLM_DLL;
{
XPLMGetDirectoryContents
This routine returns a list of files in a directory (specified by a full
path, no trailing : or \). The output is returned as a list of NULL
terminated strings. An index array (if specified) is filled with pointers
into the strings. The last file is indicated by a zero-length string (and
NULL in the indices). This routine will return 1 if you had capacity for
all files or 0 if you did not. You can also skip a given number of files.
* inDirectoryPath - a null terminated C string containing the full path to
the directory with no trailing directory char.
* inFirstReturn - the zero-based index of the first file in the directory
to return. (Usually zero to fetch all in one pass.)
* outFileNames - a buffer to receive a series of sequential null
terminated C-string file names. A zero-length C string will be appended
to the very end.
* inFileNameBufSize - the size of the file name buffer in bytes.
* outIndices - a pointer to an array of character pointers that will
become an index into the directory. The last file will be followed by a
NULL value. Pass NULL if you do not want indexing information.
* inIndexCount - the max size of the index in entries.
* outTotalFiles - if not NULL, this is filled in with the number of files
in the directory.
* outReturnedFiles - if not NULL, the number of files returned by this
iteration.
Return value: 1 if all info could be returned, 0 if there was a buffer
overrun.
WARNING: Before X-Plane 7 this routine did not properly iterate through
directories. If X-Plane
6 compatibility is needed, use your own code to iterate directories.
}
FUNCTION XPLMGetDirectoryContents(
inDirectoryPath : XPLMString;
inFirstReturn : Integer;
outFileNames : XPLMString;
inFileNameBufSize : Integer;
outIndices : PXPLMString; { Can be nil }
inIndexCount : Integer;
outTotalFiles : PInteger; { Can be nil }
outReturnedFiles : PInteger) : Integer; { Can be nil }
cdecl; external XPLM_DLL;
{$IFDEF XPLM200}
{
XPLMLoadDataFile
Loads a data file of a given type. Paths must be relative to the X-System
folder. To clear the replay, pass a NULL file name (this is only valid with
replay movies, not sit files).
}
FUNCTION XPLMLoadDataFile(
inFileType : XPLMDataFileType;
inFilePath : XPLMString) : Integer; { Can be nil }
cdecl; external XPLM_DLL;
{$ENDIF XPLM200}
{$IFDEF XPLM200}
{
XPLMSaveDataFile
Saves the current situation or replay; paths are relative to the X-System
folder.
}
FUNCTION XPLMSaveDataFile(
inFileType : XPLMDataFileType;
inFilePath : XPLMString) : Integer;
cdecl; external XPLM_DLL;
{$ENDIF XPLM200}
{___________________________________________________________________________
* X-PLANE MISC
___________________________________________________________________________}
{
XPLMHostApplicationID
While the plug-in SDK is only accessible to plugins running inside X-Plane,
the original authors considered extending the API to other applications
that shared basic infrastructure with X-Plane. These enumerations are
hold-overs from that original roadmap; all values other than X-Plane are
deprecated. Your plugin should never need this enumeration.
}
TYPE
XPLMHostApplicationID = (
xplm_Host_Unknown = 0
,xplm_Host_XPlane = 1
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_PlaneMaker = 2
{$ENDIF XPLM_DEPRECATED}
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_WorldMaker = 3
{$ENDIF XPLM_DEPRECATED}
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_Briefer = 4
{$ENDIF XPLM_DEPRECATED}
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_PartMaker = 5
{$ENDIF XPLM_DEPRECATED}
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_YoungsMod = 6
{$ENDIF XPLM_DEPRECATED}
{$IFDEF XPLM_DEPRECATED}
,xplm_Host_XAuto = 7
{$ENDIF XPLM_DEPRECATED}
);
PXPLMHostApplicationID = ^XPLMHostApplicationID;
{
XPLMLanguageCode
These enums define what language the sim is running in. These enumerations
do not imply that the sim can or does run in all of these languages; they
simply provide a known encoding in the event that a given sim version is
localized to a certain language.
}
XPLMLanguageCode = (
xplm_Language_Unknown = 0
,xplm_Language_English = 1
,xplm_Language_French = 2
,xplm_Language_German = 3
,xplm_Language_Italian = 4
,xplm_Language_Spanish = 5
,xplm_Language_Korean = 6
{$IFDEF XPLM200}
,xplm_Language_Russian = 7
{$ENDIF XPLM200}
{$IFDEF XPLM200}
,xplm_Language_Greek = 8
{$ENDIF XPLM200}
{$IFDEF XPLM200}
,xplm_Language_Japanese = 9
{$ENDIF XPLM200}
{$IFDEF XPLM300}
,xplm_Language_Chinese = 10
{$ENDIF XPLM300}
);
PXPLMLanguageCode = ^XPLMLanguageCode;
{$IFDEF XPLM200}
{
XPLMError_f
An XPLM error callback is a function that you provide to receive debugging
information from the plugin SDK. See XPLMSetErrorCallback for more
information. NOTE: for the sake of debugging, your error callback will be
called even if your plugin is not enabled, allowing you to receive debug
info in your XPluginStart and XPluginStop callbacks. To avoid causing logic
errors in the management code, do not call any other plugin routines from
your error callback - it is only meant for catching errors in the
debugging.
}
TYPE
XPLMError_f = PROCEDURE(
inMessage : XPLMString); cdecl;
{$ENDIF XPLM200}
{$IFDEF XPLM_DEPRECATED}
{
XPLMInitialized
Deprecated: This function returns 1 if X-Plane has properly initialized the
plug-in system. If this routine returns 0, many XPLM functions will not
work.
NOTE: because plugins are always called from within the XPLM, there is no
need to check for initialization; it will always return 1. This routine is
deprecated - you do not need to check it before continuing within your
plugin.
}
FUNCTION XPLMInitialized: Integer;
cdecl; external XPLM_DLL;
{$ENDIF XPLM_DEPRECATED}
{
XPLMGetVersions
This routine returns the revision of both X-Plane and the XPLM DLL. All
versions are three-digit decimal numbers (e.g. 606 for version 6.06 of
X-Plane); the current revision of the XPLM is 200 (2.00). This routine also
returns the host ID of the app running us.
The most common use of this routine is to special-case around X-Plane
version-specific behavior.
}
PROCEDURE XPLMGetVersions(
outXPlaneVersion : PInteger;
outXPLMVersion : PInteger;
outHostID : PXPLMHostApplicationID);
cdecl; external XPLM_DLL;
{
XPLMGetLanguage
This routine returns the langauge the sim is running in.
}
FUNCTION XPLMGetLanguage: XPLMLanguageCode;
cdecl; external XPLM_DLL;
{$IFDEF XPLM200}
{
XPLMFindSymbol
This routine will attempt to find the symbol passed in the inString
parameter. If the symbol is found a pointer the function is returned,
othewise the function will return NULL.
You can use XPLMFindSymbol to utilize newer SDK API features without
requiring newer versions of the SDK (and X-Plane) as your minimum X-Plane
version as follows:
* Define the XPLMnnn macro to the minimum required XPLM version you will
ship with (e.g. XPLM210 for X-Plane 10 compatibility).
* Use XPLMGetVersions and XPLMFindSymbol to detect that the host sim is
new enough to use new functions and resolve function pointers.
* Conditionally use the new functions if and only if XPLMFindSymbol only
returns a non- NULL pointer.
Warning: you should always check the XPLM API version as well as the
results of XPLMFindSymbol to determine if funtionality is safe to use.
To use functionality via XPLMFindSymbol you will need to copy your own
definitions of the X-Plane API prototypes and cast the returned pointer to
the correct type.
}
FUNCTION XPLMFindSymbol(
inString : XPLMString) : pointer;
cdecl; external XPLM_DLL;
{$ENDIF XPLM200}
{$IFDEF XPLM200}
{
XPLMSetErrorCallback
XPLMSetErrorCallback installs an error-reporting callback for your plugin.
Normally the plugin system performs minimum diagnostics to maximize
performance. When you install an error callback, you will receive calls due
to certain plugin errors, such as passing bad parameters or incorrect data.
Important: the error callback determines *programming* errors, e.g. bad API
parameters. Every error that is returned by the error callback represents a
mistake in your plugin that you should fix. Error callbacks are not used to
report expected run-time problems (e.g. disk I/O errors).
The intention is for you to install the error callback during debug
sections and put a break-point inside your callback. This will cause you to
break into the debugger from within the SDK at the point in your plugin
where you made an illegal call.
Installing an error callback may activate error checking code that would
not normally run, and this may adversely affect performance, so do not
leave error callbacks installed in shipping plugins. Since the only useful
response to an error is to change code, error callbacks are not useful "in
the field".
}
PROCEDURE XPLMSetErrorCallback(
inCallback : XPLMError_f);
cdecl; external XPLM_DLL;
{$ENDIF XPLM200}
{
XPLMDebugString
This routine outputs a C-style string to the Log.txt file. The file is
immediately flushed so you will not lose data. (This does cause a
performance penalty.)
Please do *not* leave routine diagnostic logging enabled in your shipping
plugin. The X-Plane Log file is shared by X-Plane and every plugin in the
system, and plugins that (when functioning normally) print verbose log
output make it difficult for developers to find error conditions from other
parts of the system.
}
PROCEDURE XPLMDebugString(
inString : XPLMString);
cdecl; external XPLM_DLL;
{
XPLMSpeakString
This function displays the string in a translucent overlay over the current
display and also speaks the string if text-to-speech is enabled. The string
is spoken asynchronously, this function returns immediately. This function
may not speak or print depending on user preferences.
}
PROCEDURE XPLMSpeakString(
inString : XPLMString);
cdecl; external XPLM_DLL;
{
XPLMGetVirtualKeyDescription
Given a virtual key code (as defined in XPLMDefs.h) this routine returns a
human-readable string describing the character. This routine is provided
for showing users what keyboard mappings they have set up. The string may
read 'unknown' or be a blank or NULL string if the virtual key is unknown.
}
FUNCTION XPLMGetVirtualKeyDescription(
inVirtualKey : XPLMChar) : XPLMString;
cdecl; external XPLM_DLL;
{
XPLMReloadScenery
XPLMReloadScenery reloads the current set of scenery. You can use this
function in two typical ways: simply call it to reload the scenery, picking
up any new installed scenery, .env files, etc. from disk. Or, change the
lat/ref and lon/ref data refs and then call this function to shift the
scenery environment. This routine is equivalent to picking "reload
scenery" from the developer menu.
}
PROCEDURE XPLMReloadScenery;
cdecl; external XPLM_DLL;
{$IFDEF XPLM200}
{___________________________________________________________________________
* X-PLANE COMMAND MANAGEMENT
___________________________________________________________________________}
{
The command management APIs let plugins interact with the command-system in
X-Plane, the abstraction behind keyboard presses and joystick buttons. This
API lets you create new commands and modify the behavior (or get
notification) of existing ones.
X-Plane Command Phases
----------------------
X-Plane commands are not instantaneous; they operate over a duration.
(Think of a joystick button press - you can press, hold down, and then
release the joystick button; X-Plane commands model this entire process.)
An X-Plane command consists of three phases: a beginning, continuous
repetition, and an ending. The command may be repeated zero times in its
duration, followed by one command ending. Command begin and end messges are
balanced, but a command may be bound to more than one event source (e.g. a
keyboard key and a joystick button), in which case you may receive a second
begin during before any end).
When you issue commands in the plugin system, you *must* balance every call
to XPLMCommandBegin with a call to XPLMCommandEnd with the same command
reference.
Command Behavior Modification
-----------------------------
You can register a callback to handle a command either before or after
X-Plane does; if you receive the command before X-Plane you have the option
to either let X-Plane handle the command or hide the command from X-Plane.
This lets plugins both augment commands and replace them.
If you register for an existing command, be sure that you are *consistent*
in letting X-Plane handle or not handle the command; you are responsible
for passing a *balanced* number of begin and end messages to X-Plane. (E.g.
it is not legal to pass all the begin messages to X-Plane but hide all the
end messages).
}
{
XPLMCommandPhase
The phases of a command.
}
TYPE
XPLMCommandPhase = (
{ The command is being started. }
xplm_CommandBegin = 0
{ The command is continuing to execute. }
,xplm_CommandContinue = 1
{ The command has ended. }
,xplm_CommandEnd = 2
);
PXPLMCommandPhase = ^XPLMCommandPhase;
{
XPLMCommandRef
A command ref is an opaque identifier for an X-Plane command. Command
references stay the same for the life of your plugin but not between
executions of X-Plane. Command refs are used to execute commands, create
commands, and create callbacks for particular commands.
Note that a command is not "owned" by a particular plugin. Since many
plugins may participate in a command's execution, the command does not go
away if the plugin that created it is unloaded.
}
XPLMCommandRef = pointer;
PXPLMCommandRef = ^XPLMCommandRef;
{
XPLMCommandCallback_f
A command callback is a function in your plugin that is called when a
command is pressed. Your callback receives the command reference for the
particular command, the phase of the command that is executing, and a
reference pointer that you specify when registering the callback.
Your command handler should return 1 to let processing of the command
continue to other plugins and X-Plane, or 0 to halt processing, potentially
bypassing X-Plane code.
}
XPLMCommandCallback_f = FUNCTION(
inCommand : XPLMCommandRef;
inPhase : XPLMCommandPhase;
inRefcon : pointer) : Integer; cdecl;
{
XPLMFindCommand
XPLMFindCommand looks up a command by name, and returns its command
reference or NULL if the command does not exist.
}
FUNCTION XPLMFindCommand(
inName : XPLMString) : XPLMCommandRef;
cdecl; external XPLM_DLL;
{
XPLMCommandBegin
XPLMCommandBegin starts the execution of a command, specified by its
command reference. The command is "held down" until XPLMCommandEnd is
called. You must balance each XPLMCommandBegin call with an XPLMCommandEnd
call.
}
PROCEDURE XPLMCommandBegin(
inCommand : XPLMCommandRef);
cdecl; external XPLM_DLL;
{
XPLMCommandEnd
XPLMCommandEnd ends the execution of a given command that was started with
XPLMCommandBegin. You must not issue XPLMCommandEnd for a command you did
not begin.
}
PROCEDURE XPLMCommandEnd(
inCommand : XPLMCommandRef);
cdecl; external XPLM_DLL;
{
XPLMCommandOnce
This executes a given command momentarily, that is, the command begins and
ends immediately. This is the equivalent of calling XPLMCommandBegin() and
XPLMCommandEnd() back ot back.
}
PROCEDURE XPLMCommandOnce(
inCommand : XPLMCommandRef);
cdecl; external XPLM_DLL;
{
XPLMCreateCommand
XPLMCreateCommand creates a new command for a given string. If the command
already exists, the existing command reference is returned. The description
may appear in user interface contexts, such as the joystick configuration
screen.
}
FUNCTION XPLMCreateCommand(
inName : XPLMString;
inDescription : XPLMString) : XPLMCommandRef;
cdecl; external XPLM_DLL;
{
XPLMRegisterCommandHandler
XPLMRegisterCommandHandler registers a callback to be called when a command
is executed. You provide a callback with a reference pointer.
If inBefore is true, your command handler callback will be executed before
X-Plane executes the command, and returning 0 from your callback will
disable X-Plane's processing of the command. If inBefore is false, your
callback will run after X-Plane. (You can register a single callback both
before and after a command.)
}
PROCEDURE XPLMRegisterCommandHandler(
inComand : XPLMCommandRef;
inHandler : XPLMCommandCallback_f;
inBefore : Integer;
inRefcon : pointer);
cdecl; external XPLM_DLL;
{
XPLMUnregisterCommandHandler
XPLMUnregisterCommandHandler removes a command callback registered with
XPLMRegisterCommandHandler.
}
PROCEDURE XPLMUnregisterCommandHandler(
inComand : XPLMCommandRef;
inHandler : XPLMCommandCallback_f;
inBefore : Integer;
inRefcon : pointer);
cdecl; external XPLM_DLL;
{$ENDIF XPLM200}
{$IFDEF XPLM_DEPRECATED}
{___________________________________________________________________________
* X-PLANE USER INTERACTION
___________________________________________________________________________}
{
WARNING: The legacy user interaction API is deprecated; while it was the
only way to run commands in X-Plane 6,7 and 8, it is obsolete, and was
replaced by the command system API in X-Plane 9. You should not use this
API; replace any of the calls below with XPLMCommand invocations based on
persistent command strings. The documentation that follows is for historic
reference only.
The legacy user interaction APIs let you simulate commands the user can do
with a joystick, keyboard etc. Note that it is generally safer for future
compatibility to use one of these commands than to manipulate the
underlying sim data.
}
{
XPLMCommandKeyID
These enums represent all the keystrokes available within X-Plane. They can
be sent to X-Plane directly. For example, you can reverse thrust using
these enumerations.
}
TYPE
XPLMCommandKeyID = (
xplm_key_pause=0,
xplm_key_revthrust,
xplm_key_jettison,
xplm_key_brakesreg,
xplm_key_brakesmax,
xplm_key_gear,
xplm_key_timedn,
xplm_key_timeup,
xplm_key_fadec,
xplm_key_otto_dis,
xplm_key_otto_atr,
xplm_key_otto_asi,
xplm_key_otto_hdg,
xplm_key_otto_gps,
xplm_key_otto_lev,
xplm_key_otto_hnav,
xplm_key_otto_alt,
xplm_key_otto_vvi,
xplm_key_otto_vnav,
xplm_key_otto_nav1,
xplm_key_otto_nav2,
xplm_key_targ_dn,
xplm_key_targ_up,
xplm_key_hdgdn,
xplm_key_hdgup,
xplm_key_barodn,
xplm_key_baroup,
xplm_key_obs1dn,
xplm_key_obs1up,
xplm_key_obs2dn,
xplm_key_obs2up,
xplm_key_com1_1,
xplm_key_com1_2,
xplm_key_com1_3,
xplm_key_com1_4,
xplm_key_nav1_1,
xplm_key_nav1_2,
xplm_key_nav1_3,
xplm_key_nav1_4,
xplm_key_com2_1,
xplm_key_com2_2,
xplm_key_com2_3,
xplm_key_com2_4,
xplm_key_nav2_1,
xplm_key_nav2_2,
xplm_key_nav2_3,
xplm_key_nav2_4,
xplm_key_adf_1,
xplm_key_adf_2,
xplm_key_adf_3,
xplm_key_adf_4,
xplm_key_adf_5,
xplm_key_adf_6,
xplm_key_transpon_1,
xplm_key_transpon_2,
xplm_key_transpon_3,
xplm_key_transpon_4,
xplm_key_transpon_5,
xplm_key_transpon_6,
xplm_key_transpon_7,
xplm_key_transpon_8,
xplm_key_flapsup,
xplm_key_flapsdn,
xplm_key_cheatoff,
xplm_key_cheaton,
xplm_key_sbrkoff,
xplm_key_sbrkon,
xplm_key_ailtrimL,
xplm_key_ailtrimR,
xplm_key_rudtrimL,
xplm_key_rudtrimR,
xplm_key_elvtrimD,
xplm_key_elvtrimU,
xplm_key_forward,
xplm_key_down,
xplm_key_left,
xplm_key_right,
xplm_key_back,
xplm_key_tower,
xplm_key_runway,
xplm_key_chase,
xplm_key_free1,
xplm_key_free2,
xplm_key_spot,
xplm_key_fullscrn1,
xplm_key_fullscrn2,
xplm_key_tanspan,
xplm_key_smoke,
xplm_key_map,
xplm_key_zoomin,
xplm_key_zoomout,
xplm_key_cycledump,
xplm_key_replay,
xplm_key_tranID,
xplm_key_max
);
PXPLMCommandKeyID = ^XPLMCommandKeyID;
{
XPLMCommandButtonID
These are enumerations for all of the things you can do with a joystick
button in X-Plane. They currently match the buttons menu in the equipment
setup dialog, but these enums will be stable even if they change in
X-Plane.
}
XPLMCommandButtonID = (
xplm_joy_nothing=0,
xplm_joy_start_all,
xplm_joy_start_0,
xplm_joy_start_1,
xplm_joy_start_2,
xplm_joy_start_3,
xplm_joy_start_4,
xplm_joy_start_5,
xplm_joy_start_6,
xplm_joy_start_7,
xplm_joy_throt_up,
xplm_joy_throt_dn,
xplm_joy_prop_up,
xplm_joy_prop_dn,
xplm_joy_mixt_up,
xplm_joy_mixt_dn,
xplm_joy_carb_tog,
xplm_joy_carb_on,
xplm_joy_carb_off,
xplm_joy_trev,
xplm_joy_trm_up,
xplm_joy_trm_dn,
xplm_joy_rot_trm_up,
xplm_joy_rot_trm_dn,
xplm_joy_rud_lft,
xplm_joy_rud_cntr,
xplm_joy_rud_rgt,
xplm_joy_ail_lft,
xplm_joy_ail_cntr,
xplm_joy_ail_rgt,
xplm_joy_B_rud_lft,
xplm_joy_B_rud_rgt,
xplm_joy_look_up,
xplm_joy_look_dn,
xplm_joy_look_lft,
xplm_joy_look_rgt,
xplm_joy_glance_l,
xplm_joy_glance_r,
xplm_joy_v_fnh,
xplm_joy_v_fwh,
xplm_joy_v_tra,
xplm_joy_v_twr,
xplm_joy_v_run,
xplm_joy_v_cha,
xplm_joy_v_fr1,
xplm_joy_v_fr2,
xplm_joy_v_spo,
xplm_joy_flapsup,
xplm_joy_flapsdn,
xplm_joy_vctswpfwd,
xplm_joy_vctswpaft,
xplm_joy_gear_tog,
xplm_joy_gear_up,
xplm_joy_gear_down,
xplm_joy_lft_brake,
xplm_joy_rgt_brake,
xplm_joy_brakesREG,
xplm_joy_brakesMAX,
xplm_joy_speedbrake,
xplm_joy_ott_dis,
xplm_joy_ott_atr,
xplm_joy_ott_asi,
xplm_joy_ott_hdg,
xplm_joy_ott_alt,
xplm_joy_ott_vvi,
xplm_joy_tim_start,
xplm_joy_tim_reset,
xplm_joy_ecam_up,
xplm_joy_ecam_dn,
xplm_joy_fadec,
xplm_joy_yaw_damp,
xplm_joy_art_stab,
xplm_joy_chute,
xplm_joy_JATO,
xplm_joy_arrest,
xplm_joy_jettison,
xplm_joy_fuel_dump,
xplm_joy_puffsmoke,
xplm_joy_prerotate,
xplm_joy_UL_prerot,
xplm_joy_UL_collec,
xplm_joy_TOGA,
xplm_joy_shutdown,
xplm_joy_con_atc,
xplm_joy_fail_now,
xplm_joy_pause,
xplm_joy_rock_up,
xplm_joy_rock_dn,
xplm_joy_rock_lft,
xplm_joy_rock_rgt,
xplm_joy_rock_for,
xplm_joy_rock_aft,
xplm_joy_idle_hilo,
xplm_joy_lanlights,
xplm_joy_max
);
PXPLMCommandButtonID = ^XPLMCommandButtonID;
{
XPLMSimulateKeyPress
This function simulates a key being pressed for X-Plane. The keystroke goes
directly to X-Plane; it is never sent to any plug-ins. However, since this
is a raw key stroke it may be mapped by the keys file or enter text into a
field.
Deprecated: use XPLMCommandOnce
}
PROCEDURE XPLMSimulateKeyPress(
inKeyType : Integer;
inKey : Integer);
cdecl; external XPLM_DLL;
{
XPLMCommandKeyStroke
This routine simulates a command-key stroke. However, the keys are done by
function, not by actual letter, so this function works even if the user has
remapped their keyboard. Examples of things you might do with this include
pausing the simulator.
Deprecated: use XPLMCommandOnce
}
PROCEDURE XPLMCommandKeyStroke(
inKey : XPLMCommandKeyID);
cdecl; external XPLM_DLL;
{
XPLMCommandButtonPress
This function simulates any of the actions that might be taken by pressing
a joystick button. However, this lets you call the command directly rather
than have to know which button is mapped where. Important: you must release
each button you press. The APIs are separate so that you can 'hold down' a
button for a fixed amount of time.
Deprecated: use XPLMCommandBegin.
}
PROCEDURE XPLMCommandButtonPress(
inButton : XPLMCommandButtonID);
cdecl; external XPLM_DLL;
{
XPLMCommandButtonRelease
This function simulates any of the actions that might be taken by pressing
a joystick button. See XPLMCommandButtonPress.
Deprecated: use XPLMCommandEnd.
}
PROCEDURE XPLMCommandButtonRelease(
inButton : XPLMCommandButtonID);
cdecl; external XPLM_DLL;
{$ENDIF XPLM_DEPRECATED}
IMPLEMENTATION
END.