288 lines
11 KiB
C

#ifndef _XPLMPlanes_h_
#define _XPLMPlanes_h_
/*
* Copyright 2005-2012 Sandy Barbour and Ben Supnik All rights reserved. See
* license.txt for usage. X-Plane SDK Version: 2.1.1
*
*/
/***************************************************************************
* XPLMPlanes
***************************************************************************/
/*
* The XPLMPlanes APIs allow you to control the various aircraft in X-Plane,
* both the user's and the sim's.
*
* *Note*: unlike almost all other APIs in the SDK, aircraft paths are _full_
* file system paths for historical reasons. You'll need to prefix all
* relative paths with the X-Plane path as accessed via XPLMGetSystemPath.
*
*/
#include "XPLMDefs.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************
* USER AIRCRAFT ACCESS
***************************************************************************/
/*
* XPLMSetUsersAircraft
*
* This routine changes the user's aircraft. Note that this will reinitialize
* the user to be on the nearest airport's first runway. Pass in a full path
* (hard drive and everything including the .acf extension) to the .acf file.
*
*/
XPLM_API void XPLMSetUsersAircraft(
const char * inAircraftPath);
/*
* XPLMPlaceUserAtAirport
*
* This routine places the user at a given airport. Specify the airport by
* its X-Plane airport ID (e.g. 'KBOS').
*
*/
XPLM_API void XPLMPlaceUserAtAirport(
const char * inAirportCode);
#if defined(XPLM300)
/*
* XPLMPlaceUserAtLocation
*
* Places the user at a specific location after performing any necessary
* scenery loads.
*
* As with in-air starts initiated from the X-Plane user interface, the
* aircraft will always start with its engines running, regardless of the
* user's preferences (i.e., regardless of what the dataref
* `sim/operation/prefs/startup_running` says).
*
*/
XPLM_API void XPLMPlaceUserAtLocation(
double latitudeDegrees,
double longitudeDegrees,
float elevationMetersMSL,
float headingDegreesTrue,
float speedMetersPerSecond);
#endif /* XPLM300 */
/***************************************************************************
* GLOBAL AIRCRAFT ACCESS
***************************************************************************/
/* The user's aircraft is always index 0. */
#define XPLM_USER_AIRCRAFT 0
#if defined(XPLM_DEPRECATED)
/*
* XPLMPlaneDrawState_t
*
* This structure contains additional plane parameter info to be passed to
* draw plane. Make sure to fill in the size of the structure field with
* sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you
* knew about when compiling your plugin (since more fields may be added
* later).
*
* Most of these fields are ratios from 0 to 1 for control input. X-Plane
* calculates what the actual controls look like based on the .acf file for
* that airplane. Note for the yoke inputs, this is what the pilot of the
* plane has commanded (post artificial stability system if there were one)
* and affects aelerons, rudder, etc. It is not necessarily related to the
* actual position of the plane!
*
*/
typedef struct {
/* The size of the draw state struct. */
int structSize;
/* A ratio from [0..1] describing how far the landing gear is extended. */
float gearPosition;
/* Ratio of flap deployment, 0 = up, 1 = full deploy. */
float flapRatio;
/* Ratio of spoiler deployment, 0 = none, 1 = full deploy. */
float spoilerRatio;
/* Ratio of speed brake deployment, 0 = none, 1 = full deploy. */
float speedBrakeRatio;
/* Ratio of slat deployment, 0 = none, 1 = full deploy. */
float slatRatio;
/* Wing sweep ratio, 0 = forward, 1 = swept. */
float wingSweep;
/* Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. */
float thrust;
/* Total pitch input for this plane. */
float yokePitch;
/* Total Heading input for this plane. */
float yokeHeading;
/* Total Roll input for this plane. */
float yokeRoll;
} XPLMPlaneDrawState_t;
#endif /* XPLM_DEPRECATED */
/*
* XPLMCountAircraft
*
* This function returns the number of aircraft X-Plane is capable of having,
* as well as the number of aircraft that are currently active. These numbers
* count the user's aircraft. It can also return the plugin that is currently
* controlling aircraft. In X-Plane 7, this routine reflects the number of
* aircraft the user has enabled in the rendering options window.
*
*/
XPLM_API void XPLMCountAircraft(
int * outTotalAircraft,
int * outActiveAircraft,
XPLMPluginID * outController);
/*
* XPLMGetNthAircraftModel
*
* This function returns the aircraft model for the Nth aircraft. Indices are
* zero based, with zero being the user's aircraft. The file name should be
* at least 256 chars in length; the path should be at least 512 chars in
* length.
*
*/
XPLM_API void XPLMGetNthAircraftModel(
int inIndex,
char * outFileName,
char * outPath);
/***************************************************************************
* EXCLUSIVE AIRCRAFT ACCESS
***************************************************************************/
/*
* The following routines require exclusive access to the airplane APIs. Only
* one plugin may have this access at a time.
*
*/
/*
* XPLMPlanesAvailable_f
*
* Your airplanes available callback is called when another plugin gives up
* access to the multiplayer planes. Use this to wait for access to
* multiplayer.
*
*/
typedef void (* XPLMPlanesAvailable_f)(
void * inRefcon);
/*
* XPLMAcquirePlanes
*
* XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It
* returns 1 if you gain access, 0 if you do not.
*
* inAircraft - pass in an array of pointers to strings specifying the planes
* you want loaded. For any plane index you do not want loaded, pass a
* 0-length string. Other strings should be full paths with the .acf
* extension. NULL terminates this array, or pass NULL if there are no planes
* you want loaded.
*
* If you pass in a callback and do not receive access to the planes your
* callback will be called when the airplanes are available. If you do receive
* airplane access, your callback will not be called.
*
*/
XPLM_API int XPLMAcquirePlanes(
char ** inAircraft, /* Can be NULL */
XPLMPlanesAvailable_f inCallback,
void * inRefcon);
/*
* XPLMReleasePlanes
*
* Call this function to release access to the planes. Note that if you are
* disabled, access to planes is released for you and you must reacquire it.
*
*/
XPLM_API void XPLMReleasePlanes(void);
/*
* XPLMSetActiveAircraftCount
*
* This routine sets the number of active planes. If you pass in a number
* higher than the total number of planes availables, only the total number of
* planes available is actually used.
*
*/
XPLM_API void XPLMSetActiveAircraftCount(
int inCount);
/*
* XPLMSetAircraftModel
*
* This routine loads an aircraft model. It may only be called if you have
* exclusive access to the airplane APIs. Pass in the path of the model with
* the .acf extension. The index is zero based, but you may not pass in 0
* (use XPLMSetUsersAircraft to load the user's aircracft).
*
*/
XPLM_API void XPLMSetAircraftModel(
int inIndex,
const char * inAircraftPath);
/*
* XPLMDisableAIForPlane
*
* This routine turns off X-Plane's AI for a given plane. The plane will
* continue to draw and be a real plane in X-Plane, but will not move itself.
*
*/
XPLM_API void XPLMDisableAIForPlane(
int inPlaneIndex);
#if defined(XPLM_DEPRECATED)
/*
* XPLMDrawAircraft
*
* WARNING: Aircraft drawing via this API is deprecated and will not work in
* future versions of X-Plane. Use XPLMInstance for 3-d drawing of custom
* aircraft models.
*
* This routine draws an aircraft. It can only be called from a 3-d drawing
* callback. Pass in the position of the plane in OpenGL local coordinates
* and the orientation of the plane. A 1 for full drawing indicates that the
* whole plane must be drawn; a 0 indicates you only need the nav lights
* drawn. (This saves rendering time when planes are far away.)
*
*/
XPLM_API void XPLMDrawAircraft(
int inPlaneIndex,
float inX,
float inY,
float inZ,
float inPitch,
float inRoll,
float inYaw,
int inFullDraw,
XPLMPlaneDrawState_t * inDrawStateInfo);
#endif /* XPLM_DEPRECATED */
#if defined(XPLM_DEPRECATED)
/*
* XPLMReinitUsersPlane
*
* WARNING: DO NOT USE. Use XPLMPlaceUserAtAirport or
* XPLMPlaceUserAtLocation.
*
* This function recomputes the derived flight model data from the aircraft
* structure in memory. If you have used the data access layer to modify the
* aircraft structure, use this routine to resynchronize X-Plane; since
* X-Plane works at least partly from derived values, the sim will not behave
* properly until this is called.
*
* WARNING: this routine does not necessarily place the airplane at the
* airport; use XPLMSetUsersAircraft to be compatible. This routine is
* provided to do special experimentation with flight models without resetting
* flight.
*
*/
XPLM_API void XPLMReinitUsersPlane(void);
#endif /* XPLM_DEPRECATED */
#ifdef __cplusplus
}
#endif
#endif