2022-01-01 23:50:23 +01:00

442 lines
19 KiB
ObjectPascal

{
Copyright 2005-2012 Sandy Barbour and Ben Supnik
All rights reserved. See license.txt for usage.
X-Plane SDK Version: 2.1.1
}
UNIT XPLMGraphics;
INTERFACE
{
Graphics routines for X-Plane and OpenGL.
A few notes on coordinate systems:
X-Plane uses three kinds of coordinates. Global coordinates are specified
as latitude, longitude and elevation. This coordinate system never changes
but is not very precise.
OpenGL (or 'local') coordinates are cartesian and shift with the plane.
They offer more precision and are used for 3-d OpenGL drawing. The X axis
is aligned east-west with positive X meaning east. The Y axis is aligned
straight up and down at the point 0,0,0 (but since the earth is round it is
not truly straight up and down at other points). The Z axis is aligned
north-south at 0, 0, 0 with positive Z pointing south (but since the earth
is round it isn't exactly north-south as you move east or west of 0, 0, 0).
One unit is one meter and the point 0,0,0 is on the surface of the earth
at sea level for some latitude and longitude picked by the sim such that
the user's aircraft is reasonably nearby.
Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
of the screen. This is true no matter what resolution the user's monitor is
in; when running in higher resolution, graphics will be scaled.
Use X-Plane's routines to convert between global and local coordinates. Do
not attempt to do this conversion yourself; the precise 'roundness' of
X-Plane's physics model may not match your own, and (to make things
weirder) the user can potentially customize the physics of the current
planet.
}
USES XPLMDefs;
{$A4}
{$IFDEF MSWINDOWS}
{$DEFINE DELPHI}
{$ENDIF}
{___________________________________________________________________________
* X-PLANE GRAPHICS
___________________________________________________________________________}
{
These routines allow you to use OpenGL with X-Plane.
}
{
XPLMTextureID
XPLM Texture IDs name well-known textures in the sim for you to use. This
allows you to recycle textures from X-Plane, saving VRAM.
}
TYPE
XPLMTextureID = (
{ The bitmap that contains window outlines, button outlines, fonts, etc. }
xplm_Tex_GeneralInterface = 0
{ The exterior paint for the user's aircraft (daytime). }
,xplm_Tex_AircraftPaint = 1
{ The exterior light map for the user's aircraft. }
,xplm_Tex_AircraftLiteMap = 2
);
PXPLMTextureID = ^XPLMTextureID;
{
XPLMSetGraphicsState
XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
inNumberTexUnits - enables or disables a number of multitexturing units. If
the number is 0, 2d texturing is disabled entirely, as in
glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
number of multitexturing units are enabled sequentially, starting with
unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
(GL_TEXTURE_2D);
inEnableLighting - enables or disables OpenGL lighting, e.g.
glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
glEnable(GL_ALPHA_TEST);
inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
glEnable(GL_BLEND);
inEnableDepthTesting - enables per pixel depth testing, as in
glEnable(GL_DEPTH_TEST);
inEnableDepthWriting - enables writing back of depth information to the
depth bufffer, as in glDepthMask(GL_TRUE);
The purpose of this function is to change OpenGL state while keeping
X-Plane aware of the state changes; this keeps X-Plane from getting
surprised by OGL state changes, and prevents X-Plane and plug-ins from
having to set all state before all draws; XPLMSetGraphicsState internally
skips calls to change state that is already properly enabled.
X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
any of the above OpenGL calls.
WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
code) may change X-Plane's state. Always set state before drawing after
unknown code has executed.
}
PROCEDURE XPLMSetGraphicsState(
inEnableFog : integer;
inNumberTexUnits : integer;
inEnableLighting : integer;
inEnableAlphaTesting: integer;
inEnableAlphaBlending: integer;
inEnableDepthTesting: integer;
inEnableDepthWriting: integer);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMBindTexture2d
XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
This routine caches the current 2d texture across all texturing units in
the sim and plug-ins, preventing extraneous binding. For example, consider
several plug-ins running in series; if they all use the 'general interface'
bitmap to do UI, calling this function will skip the rebinding of the
general interface texture on all but the first plug-in, which can provide
better frame rate son some graphics cards.
inTextureID is the ID of the texture object to bind; inTextureUnit is a
zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
units. (This number may increase in future versions of x-plane.)
Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
}
PROCEDURE XPLMBindTexture2d(
inTextureNum : integer;
inTextureUnit : integer);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMGenerateTextureNumbers
This routine generates unused texture numbers that a plug-in can use to
safely bind textures. Use this routine instead of glGenTextures;
glGenTextures will allocate texture numbers in ranges that X-Plane reserves
for its own use but does not always use; for example, it might provide an
ID within the range of textures reserved for terrain...loading a new .env
file as the plane flies might then cause X-Plane to use this texture ID.
X-Plane will then overwrite the plug-ins texture. This routine returns
texture IDs that are out of X-Plane's usage range.
}
PROCEDURE XPLMGenerateTextureNumbers(
outTextureIDs : Pinteger;
inCount : integer);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMGetTexture
XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
based on a generic identifying code. For example, you can get the texture
for X-Plane's UI bitmaps. This allows you to build new gauges that take
advantage of x-plane's textures, for smooth artwork integration and also
saving texture memory. Note that the texture might not be loaded yet,
depending on what the plane's panel contains.
OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
it isn't around, or at least a way to find out whether it is loaded or not.
}
FUNCTION XPLMGetTexture(
inTexture : XPLMTextureID) : integer;
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMWorldToLocal
This routine translates coordinates from latitude, longitude, and altitude
to local scene coordinates. Latitude and longitude are in decimal degrees,
and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
meters in the local OpenGL coordinate system.
}
PROCEDURE XPLMWorldToLocal(
inLatitude : real;
inLongitude : real;
inAltitude : real;
outX : Preal;
outY : Preal;
outZ : Preal);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMLocalToWorld
This routine translates a local coordinate triplet back into latitude,
longitude, and altitude. Latitude and longitude are in decimal degrees,
and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
meters in the local OpenGL coordinate system.
NOTE: world coordinates are less precise than local coordinates; you should
try to avoid round tripping from local to world and back.
}
PROCEDURE XPLMLocalToWorld(
inX : real;
inY : real;
inZ : real;
outLatitude : Preal;
outLongitude : Preal;
outAltitude : Preal);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMDrawTranslucentDarkBox
This routine draws a translucent dark box, partially obscuring parts of the
screen but making text easy to read. This is the same graphics primitive
used by X-Plane to show text files and ATC info.
}
PROCEDURE XPLMDrawTranslucentDarkBox(
inLeft : integer;
inTop : integer;
inRight : integer;
inBottom : integer);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{___________________________________________________________________________
* X-PLANE TEXT
___________________________________________________________________________}
{
}
{
XPLMFontID
X-Plane features some fixed-character fonts. Each font may have its own
metrics.
WARNING: Some of these fonts are no longer supported or may have changed
geometries. For maximum copmatibility, see the comments below.
Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
routine is available yet, the SDK will normally draw using a fixed-width
font. You can use a dataref to enable proportional font drawing on XP7 if
you want to.
}
TYPE
XPLMFontID = (
{ Mono-spaced font for user interface. Available in all versions of the SDK. }
xplmFont_Basic = 0
{ Deprecated, do not use. }
,xplmFont_Menus = 1
{ Deprecated, do not use. }
,xplmFont_Metal = 2
{ Deprecated, do not use. }
,xplmFont_Led = 3
{ Deprecated, do not use. }
,xplmFont_LedWide = 4
{ Deprecated, do not use. }
,xplmFont_PanelHUD = 5
{ Deprecated, do not use. }
,xplmFont_PanelEFIS = 6
{ Deprecated, do not use. }
,xplmFont_PanelGPS = 7
{ Deprecated, do not use. }
,xplmFont_RadiosGA = 8
{ Deprecated, do not use. }
,xplmFont_RadiosBC = 9
{ Deprecated, do not use. }
,xplmFont_RadiosHM = 10
{ Deprecated, do not use. }
,xplmFont_RadiosGANarrow = 11
{ Deprecated, do not use. }
,xplmFont_RadiosBCNarrow = 12
{ Deprecated, do not use. }
,xplmFont_RadiosHMNarrow = 13
{ Deprecated, do not use. }
,xplmFont_Timer = 14
{ Deprecated, do not use. }
,xplmFont_FullRound = 15
{ Deprecated, do not use. }
,xplmFont_SmallRound = 16
{ Deprecated, do not use. }
,xplmFont_Menus_Localized = 17
{$IFDEF XPLM200}
{ Proportional UI font. }
,xplmFont_Proportional = 18
{$ENDIF}
);
PXPLMFontID = ^XPLMFontID;
{
XPLMDrawString
This routine draws a NULL termianted string in a given font. Pass in the
lower left pixel that the character is to be drawn onto. Also pass the
character and font ID. This function returns the x offset plus the width of
all drawn characters. The color to draw in is specified as a pointer to an
array of three floating point colors, representing RGB intensities from 0.0
to 1.0.
}
PROCEDURE XPLMDrawString(
inColorRGB : Psingle;
inXOffset : integer;
inYOffset : integer;
inChar : Pchar;
inWordWrapWidth : Pinteger; { Can be nil }
inFontID : XPLMFontID);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMDrawNumber
This routine draws a number similar to the digit editing fields in
PlaneMaker and data output display in X-Plane. Pass in a color, a
position, a floating point value, and formatting info. Specify how many
integer and how many decimal digits to show and whether to show a sign, as
well as a character set. This routine returns the xOffset plus width of the
string drawn.
}
PROCEDURE XPLMDrawNumber(
inColorRGB : Psingle;
inXOffset : integer;
inYOffset : integer;
inValue : real;
inDigits : integer;
inDecimals : integer;
inShowSign : integer;
inFontID : XPLMFontID);
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{
XPLMGetFontDimensions
This routine returns the width and height of a character in a given font.
It also tells you if the font only supports numeric digits. Pass NULL if
you don't need a given field. Note that for a proportional font the width
will be an arbitrary, hopefully average width.
}
PROCEDURE XPLMGetFontDimensions(
inFontID : XPLMFontID;
outCharWidth : Pinteger; { Can be nil }
outCharHeight : Pinteger; { Can be nil }
outDigitsOnly : Pinteger); { Can be nil }
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{$IFDEF XPLM200}
{
XPLMMeasureString
This routine returns the width in pixels of a string using a given font.
The string is passed as a pointer plus length (and does not need to be null
terminated); this is used to allow for measuring substrings. The return
value is floating point; it is possible that future font drawing may allow
for fractional pixels.
}
FUNCTION XPLMMeasureString(
inFontID : XPLMFontID;
inChar : Pchar;
inNumChars : integer) : single;
{$IFDEF DELPHI}
cdecl; external 'XPLM.DLL';
{$ELSE}
cdecl; external '';
{$ENDIF}
{$ENDIF}
IMPLEMENTATION
END.