2022-01-01 23:50:23 +01:00

414 lines
14 KiB
C

#ifndef _XPLMGraphics_h_
#define _XPLMGraphics_h_
/*
* Copyright 2005-2012 Sandy Barbour and Ben Supnik
*
* All rights reserved. See license.txt for usage.
*
* X-Plane SDK Version: 2.1.1
*
*/
/*
* Graphics routines for X-Plane and OpenGL.
*
* A few notes on coordinate systems:
*
* X-Plane uses three kinds of coordinates. Global coordinates are specified
* as latitude, longitude and elevation. This coordinate system never changes
* but is not very precise.
*
* OpenGL (or 'local') coordinates are cartesian and shift with the plane.
* They offer more precision and are used for 3-d OpenGL drawing. The X axis
* is aligned east-west with positive X meaning east. The Y axis is aligned
* straight up and down at the point 0,0,0 (but since the earth is round it is
* not truly straight up and down at other points). The Z axis is aligned
* north-south at 0, 0, 0 with positive Z pointing south (but since the earth
* is round it isn't exactly north-south as you move east or west of 0, 0, 0).
* One unit is one meter and the point 0,0,0 is on the surface of the earth
* at sea level for some latitude and longitude picked by the sim such that
* the user's aircraft is reasonably nearby.
*
* Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
* vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
* of the screen. This is true no matter what resolution the user's monitor is
* in; when running in higher resolution, graphics will be scaled.
*
* Use X-Plane's routines to convert between global and local coordinates. Do
* not attempt to do this conversion yourself; the precise 'roundness' of
* X-Plane's physics model may not match your own, and (to make things
* weirder) the user can potentially customize the physics of the current
* planet.
*
*/
#include "XPLMDefs.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************
* X-PLANE GRAPHICS
***************************************************************************/
/*
* These routines allow you to use OpenGL with X-Plane.
*
*/
/*
* XPLMTextureID
*
* XPLM Texture IDs name well-known textures in the sim for you to use. This
* allows you to recycle textures from X-Plane, saving VRAM.
*
*/
enum {
/* The bitmap that contains window outlines, button outlines, fonts, etc. */
xplm_Tex_GeneralInterface = 0
/* The exterior paint for the user's aircraft (daytime). */
,
xplm_Tex_AircraftPaint = 1
/* The exterior light map for the user's aircraft. */
,
xplm_Tex_AircraftLiteMap = 2
};
typedef int XPLMTextureID;
/*
* XPLMSetGraphicsState
*
* XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
*
* inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
*
* inNumberTexUnits - enables or disables a number of multitexturing units. If
* the number is 0, 2d texturing is disabled entirely, as in
* glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
* number of multitexturing units are enabled sequentially, starting with
* unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
* (GL_TEXTURE_2D);
*
* inEnableLighting - enables or disables OpenGL lighting, e.g.
* glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
*
* inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
* glEnable(GL_ALPHA_TEST);
*
* inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
* glEnable(GL_BLEND);
*
* inEnableDepthTesting - enables per pixel depth testing, as in
* glEnable(GL_DEPTH_TEST);
*
* inEnableDepthWriting - enables writing back of depth information to the
* depth bufffer, as in glDepthMask(GL_TRUE);
*
* The purpose of this function is to change OpenGL state while keeping
* X-Plane aware of the state changes; this keeps X-Plane from getting
* surprised by OGL state changes, and prevents X-Plane and plug-ins from
* having to set all state before all draws; XPLMSetGraphicsState internally
* skips calls to change state that is already properly enabled.
*
* X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
* totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
* any of the above OpenGL calls.
*
* WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
* code) may change X-Plane's state. Always set state before drawing after
* unknown code has executed.
*
*/
XPLM_API void XPLMSetGraphicsState(int inEnableFog,
int inNumberTexUnits,
int inEnableLighting,
int inEnableAlphaTesting,
int inEnableAlphaBlending,
int inEnableDepthTesting,
int inEnableDepthWriting);
/*
* XPLMBindTexture2d
*
* XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
* This routine caches the current 2d texture across all texturing units in
* the sim and plug-ins, preventing extraneous binding. For example, consider
* several plug-ins running in series; if they all use the 'general interface'
* bitmap to do UI, calling this function will skip the rebinding of the
* general interface texture on all but the first plug-in, which can provide
* better frame rate son some graphics cards.
*
* inTextureID is the ID of the texture object to bind; inTextureUnit is a
* zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
* units. (This number may increase in future versions of x-plane.)
*
* Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
*
*/
XPLM_API void XPLMBindTexture2d(int inTextureNum, int inTextureUnit);
/*
* XPLMGenerateTextureNumbers
*
* This routine generates unused texture numbers that a plug-in can use to
* safely bind textures. Use this routine instead of glGenTextures;
* glGenTextures will allocate texture numbers in ranges that X-Plane reserves
* for its own use but does not always use; for example, it might provide an
* ID within the range of textures reserved for terrain...loading a new .env
* file as the plane flies might then cause X-Plane to use this texture ID.
* X-Plane will then overwrite the plug-ins texture. This routine returns
* texture IDs that are out of X-Plane's usage range.
*
*/
XPLM_API void XPLMGenerateTextureNumbers(int *outTextureIDs, int inCount);
/*
* XPLMGetTexture
*
* XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
* based on a generic identifying code. For example, you can get the texture
* for X-Plane's UI bitmaps. This allows you to build new gauges that take
* advantage of x-plane's textures, for smooth artwork integration and also
* saving texture memory. Note that the texture might not be loaded yet,
* depending on what the plane's panel contains.
*
* OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
* it isn't around, or at least a way to find out whether it is loaded or not.
*
*/
XPLM_API int XPLMGetTexture(XPLMTextureID inTexture);
/*
* XPLMWorldToLocal
*
* This routine translates coordinates from latitude, longitude, and altitude
* to local scene coordinates. Latitude and longitude are in decimal degrees,
* and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
* meters in the local OpenGL coordinate system.
*
*/
XPLM_API void XPLMWorldToLocal(double inLatitude,
double inLongitude,
double inAltitude,
double *outX,
double *outY,
double *outZ);
/*
* XPLMLocalToWorld
*
* This routine translates a local coordinate triplet back into latitude,
* longitude, and altitude. Latitude and longitude are in decimal degrees,
* and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
* meters in the local OpenGL coordinate system.
*
* NOTE: world coordinates are less precise than local coordinates; you should
* try to avoid round tripping from local to world and back.
*
*/
XPLM_API void XPLMLocalToWorld(double inX,
double inY,
double inZ,
double *outLatitude,
double *outLongitude,
double *outAltitude);
/*
* XPLMDrawTranslucentDarkBox
*
* This routine draws a translucent dark box, partially obscuring parts of the
* screen but making text easy to read. This is the same graphics primitive
* used by X-Plane to show text files and ATC info.
*
*/
XPLM_API void XPLMDrawTranslucentDarkBox(int inLeft,
int inTop,
int inRight,
int inBottom);
/***************************************************************************
* X-PLANE TEXT
***************************************************************************/
/*
*
*
*/
/*
* XPLMFontID
*
* X-Plane features some fixed-character fonts. Each font may have its own
* metrics.
*
* WARNING: Some of these fonts are no longer supported or may have changed
* geometries. For maximum copmatibility, see the comments below.
*
* Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
* routine is available yet, the SDK will normally draw using a fixed-width
* font. You can use a dataref to enable proportional font drawing on XP7 if
* you want to.
*
*/
enum {
/* Mono-spaced font for user interface. Available in all versions of the
SDK. */
xplmFont_Basic = 0
/* Deprecated, do not use. */
,
xplmFont_Menus = 1
/* Deprecated, do not use. */
,
xplmFont_Metal = 2
/* Deprecated, do not use. */
,
xplmFont_Led = 3
/* Deprecated, do not use. */
,
xplmFont_LedWide = 4
/* Deprecated, do not use. */
,
xplmFont_PanelHUD = 5
/* Deprecated, do not use. */
,
xplmFont_PanelEFIS = 6
/* Deprecated, do not use. */
,
xplmFont_PanelGPS = 7
/* Deprecated, do not use. */
,
xplmFont_RadiosGA = 8
/* Deprecated, do not use. */
,
xplmFont_RadiosBC = 9
/* Deprecated, do not use. */
,
xplmFont_RadiosHM = 10
/* Deprecated, do not use. */
,
xplmFont_RadiosGANarrow = 11
/* Deprecated, do not use. */
,
xplmFont_RadiosBCNarrow = 12
/* Deprecated, do not use. */
,
xplmFont_RadiosHMNarrow = 13
/* Deprecated, do not use. */
,
xplmFont_Timer = 14
/* Deprecated, do not use. */
,
xplmFont_FullRound = 15
/* Deprecated, do not use. */
,
xplmFont_SmallRound = 16
/* Deprecated, do not use. */
,
xplmFont_Menus_Localized = 17
#if defined(XPLM200)
/* Proportional UI font. */
,
xplmFont_Proportional = 18
#endif /* XPLM200 */
};
typedef int XPLMFontID;
/*
* XPLMDrawString
*
* This routine draws a NULL termianted string in a given font. Pass in the
* lower left pixel that the character is to be drawn onto. Also pass the
* character and font ID. This function returns the x offset plus the width of
* all drawn characters. The color to draw in is specified as a pointer to an
* array of three floating point colors, representing RGB intensities from 0.0
* to 1.0.
*
*/
XPLM_API void XPLMDrawString(float *inColorRGB,
int inXOffset,
int inYOffset,
char *inChar,
int *inWordWrapWidth, /* Can be NULL */
XPLMFontID inFontID);
/*
* XPLMDrawNumber
*
* This routine draws a number similar to the digit editing fields in
* PlaneMaker and data output display in X-Plane. Pass in a color, a
* position, a floating point value, and formatting info. Specify how many
* integer and how many decimal digits to show and whether to show a sign, as
* well as a character set. This routine returns the xOffset plus width of the
* string drawn.
*
*/
XPLM_API void XPLMDrawNumber(float *inColorRGB,
int inXOffset,
int inYOffset,
double inValue,
int inDigits,
int inDecimals,
int inShowSign,
XPLMFontID inFontID);
/*
* XPLMGetFontDimensions
*
* This routine returns the width and height of a character in a given font.
* It also tells you if the font only supports numeric digits. Pass NULL if
* you don't need a given field. Note that for a proportional font the width
* will be an arbitrary, hopefully average width.
*
*/
XPLM_API void XPLMGetFontDimensions(XPLMFontID inFontID,
int *outCharWidth, /* Can be NULL */
int *outCharHeight, /* Can be NULL */
int *outDigitsOnly); /* Can be NULL */
#if defined(XPLM200)
/*
* XPLMMeasureString
*
* This routine returns the width in pixels of a string using a given font.
* The string is passed as a pointer plus length (and does not need to be null
* terminated); this is used to allow for measuring substrings. The return
* value is floating point; it is possible that future font drawing may allow
* for fractional pixels.
*
*/
XPLM_API float
XPLMMeasureString(XPLMFontID inFontID, const char *inChar, int inNumChars);
#endif /* XPLM200 */
#ifdef __cplusplus
}
#endif
#endif