Remove ixWebSocket
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@@ -1,467 +0,0 @@
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/*
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* IXSocketServer.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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#include "IXSocketServer.h"
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#include "IXNetSystem.h"
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#include "IXSelectInterrupt.h"
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#include "IXSelectInterruptFactory.h"
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#include "IXSetThreadName.h"
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#include "IXSocket.h"
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#include "IXSocketConnect.h"
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#include "IXSocketFactory.h"
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#include <assert.h>
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#include <sstream>
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#include <stdio.h>
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#include <string.h>
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namespace ix
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{
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const int SocketServer::kDefaultPort(8080);
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const std::string SocketServer::kDefaultHost("127.0.0.1");
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const int SocketServer::kDefaultTcpBacklog(5);
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const size_t SocketServer::kDefaultMaxConnections(128);
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const int SocketServer::kDefaultAddressFamily(AF_INET);
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SocketServer::SocketServer(int port,
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const std::string &host,
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int backlog,
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size_t maxConnections,
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int addressFamily)
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: _port(port), _host(host), _backlog(backlog),
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_maxConnections(maxConnections), _addressFamily(addressFamily),
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_serverFd(-1), _stop(false), _stopGc(false),
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_connectionStateFactory(&ConnectionState::createConnectionState),
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_acceptSelectInterrupt(createSelectInterrupt())
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{
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}
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SocketServer::~SocketServer() { stop(); }
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void SocketServer::logError(const std::string &str)
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{
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std::lock_guard<std::mutex> lock(_logMutex);
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fprintf(stderr, "%s\n", str.c_str());
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}
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void SocketServer::logInfo(const std::string &str)
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{
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std::lock_guard<std::mutex> lock(_logMutex);
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fprintf(stdout, "%s\n", str.c_str());
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}
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std::pair<bool, std::string> SocketServer::listen()
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{
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std::string acceptSelectInterruptInitErrorMsg;
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if (!_acceptSelectInterrupt->init(acceptSelectInterruptInitErrorMsg)) {
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std::stringstream ss;
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ss << "SocketServer::listen() error in SelectInterrupt::init: "
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<< acceptSelectInterruptInitErrorMsg;
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return std::make_pair(false, ss.str());
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}
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if (_addressFamily != AF_INET && _addressFamily != AF_INET6) {
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std::string errMsg(
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"SocketServer::listen() AF_INET and AF_INET6 are currently "
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"the only supported address families");
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return std::make_pair(false, errMsg);
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}
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// Get a socket for accepting connections.
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if ((_serverFd = socket(_addressFamily, SOCK_STREAM, 0)) < 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error creating socket): "
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<< strerror(Socket::getErrno());
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return std::make_pair(false, ss.str());
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}
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// Make that socket reusable. (allow restarting this server at will)
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int enable = 1;
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if (setsockopt(_serverFd,
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SOL_SOCKET,
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SO_REUSEADDR,
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(char *)&enable,
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sizeof(enable)) < 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling setsockopt(SO_REUSEADDR) "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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if (_addressFamily == AF_INET) {
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struct sockaddr_in server;
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server.sin_family = _addressFamily;
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server.sin_port = htons(_port);
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if (ix::inet_pton(_addressFamily,
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_host.c_str(),
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&server.sin_addr.s_addr) <= 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling inet_pton "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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// Bind the socket to the server address.
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if (bind(_serverFd, (struct sockaddr *)&server, sizeof(server)) < 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling bind "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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} else // AF_INET6
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{
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struct sockaddr_in6 server;
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server.sin6_family = _addressFamily;
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server.sin6_port = htons(_port);
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if (ix::inet_pton(_addressFamily, _host.c_str(), &server.sin6_addr) <=
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0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling inet_pton "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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// Bind the socket to the server address.
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if (bind(_serverFd, (struct sockaddr *)&server, sizeof(server)) < 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling bind "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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}
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//
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// Listen for connections. Specify the tcp backlog.
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//
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if (::listen(_serverFd, _backlog) < 0) {
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std::stringstream ss;
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ss << "SocketServer::listen() error calling listen "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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return std::make_pair(true, "");
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}
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void SocketServer::start()
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{
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_stop = false;
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if (!_thread.joinable()) {
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_thread = std::thread(&SocketServer::run, this);
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}
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if (!_gcThread.joinable()) {
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_gcThread = std::thread(&SocketServer::runGC, this);
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}
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}
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void SocketServer::wait()
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{
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std::unique_lock<std::mutex> lock(_conditionVariableMutex);
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_conditionVariable.wait(lock);
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}
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void SocketServer::stopAcceptingConnections() { _stop = true; }
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void SocketServer::stop()
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{
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// Stop accepting connections, and close the 'accept' thread
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if (_thread.joinable()) {
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_stop = true;
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// Wake up select
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if (!_acceptSelectInterrupt->notify(SelectInterrupt::kCloseRequest)) {
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logError("SocketServer::stop: Cannot wake up from select");
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}
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_thread.join();
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_stop = false;
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}
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// Join all threads and make sure that all connections are terminated
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if (_gcThread.joinable()) {
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_stopGc = true;
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_conditionVariableGC.notify_one();
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_gcThread.join();
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_stopGc = false;
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}
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_conditionVariable.notify_one();
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Socket::closeSocket(_serverFd);
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}
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void SocketServer::setConnectionStateFactory(
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const ConnectionStateFactory &connectionStateFactory)
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{
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_connectionStateFactory = connectionStateFactory;
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}
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//
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// join the threads for connections that have been closed
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//
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// When a connection is closed by a client, the connection state terminated
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// field becomes true, and we can use that to know that we can join that thread
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// and remove it from our _connectionsThreads data structure (a list).
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//
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void SocketServer::closeTerminatedThreads()
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{
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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auto it = _connectionsThreads.begin();
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auto itEnd = _connectionsThreads.end();
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while (it != itEnd) {
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auto &connectionState = it->first;
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auto &thread = it->second;
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if (!connectionState->isTerminated()) {
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++it;
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continue;
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}
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if (thread.joinable())
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thread.join();
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it = _connectionsThreads.erase(it);
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}
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}
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void SocketServer::run()
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{
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// Set the socket to non blocking mode, so that accept calls are not
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// blocking
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SocketConnect::configure(_serverFd);
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setThreadName("SocketServer::accept");
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for (;;) {
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if (_stop)
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return;
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// Use poll to check whether a new connection is in progress
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int timeoutMs = -1;
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#ifdef _WIN32
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// select cannot be interrupted on Windows so we need to pass a small
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// timeout
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timeoutMs = 10;
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#endif
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bool readyToRead = true;
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PollResultType pollResult = Socket::poll(readyToRead,
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timeoutMs,
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_serverFd,
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_acceptSelectInterrupt);
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if (pollResult == PollResultType::Error) {
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std::stringstream ss;
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ss << "SocketServer::run() error in select: " <<
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#ifndef _WIN32
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strerror(Socket::getErrno());
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#else
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Socket::getErrno();
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#endif
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logError(ss.str());
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continue;
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}
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if (pollResult != PollResultType::ReadyForRead) {
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continue;
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}
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// Accept a connection.
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// FIXME: Is this working for ipv6 ?
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struct sockaddr_in client; // client address information
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int clientFd; // socket connected to client
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socklen_t addressLen = sizeof(client);
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memset(&client, 0, sizeof(client));
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if ((clientFd =
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accept(_serverFd, (struct sockaddr *)&client, &addressLen)) <
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0) {
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if (!Socket::isWaitNeeded()) {
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// FIXME: that error should be propagated
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error accepting connection: " << err
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<< ", " << strerror(err);
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logError(ss.str());
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}
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continue;
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}
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if (getConnectedClientsCount() >= _maxConnections) {
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std::stringstream ss;
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ss << "SocketServer::run() reached max connections = "
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<< _maxConnections << ". "
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<< "Not accepting connection";
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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// Retrieve connection info, the ip address of the remote peer/client)
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std::string remoteIp;
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int remotePort;
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if (_addressFamily == AF_INET) {
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char remoteIp4[INET_ADDRSTRLEN];
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if (ix::inet_ntop(AF_INET,
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&client.sin_addr,
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remoteIp4,
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INET_ADDRSTRLEN) == nullptr) {
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error calling inet_ntop (ipv4): "
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<< err << ", " << strerror(err);
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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remotePort = ix::network_to_host_short(client.sin_port);
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remoteIp = remoteIp4;
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} else // AF_INET6
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{
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char remoteIp6[INET6_ADDRSTRLEN];
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if (ix::inet_ntop(AF_INET6,
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&client.sin_addr,
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remoteIp6,
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INET6_ADDRSTRLEN) == nullptr) {
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error calling inet_ntop (ipv6): "
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<< err << ", " << strerror(err);
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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remotePort = ix::network_to_host_short(client.sin_port);
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remoteIp = remoteIp6;
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}
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std::shared_ptr<ConnectionState> connectionState;
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if (_connectionStateFactory) {
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connectionState = _connectionStateFactory();
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}
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connectionState->setOnSetTerminatedCallback(
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[this] { onSetTerminatedCallback(); });
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connectionState->setRemoteIp(remoteIp);
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connectionState->setRemotePort(remotePort);
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if (_stop)
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return;
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// create socket
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std::string errorMsg;
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bool tls = _socketTLSOptions.tls;
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auto socket = createSocket(tls, clientFd, errorMsg, _socketTLSOptions);
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if (socket == nullptr) {
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logError("SocketServer::run() cannot create socket: " + errorMsg);
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Socket::closeSocket(clientFd);
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continue;
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}
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// Set the socket to non blocking mode + other tweaks
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SocketConnect::configure(clientFd);
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if (!socket->accept(errorMsg)) {
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logError("SocketServer::run() tls accept failed: " + errorMsg);
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Socket::closeSocket(clientFd);
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continue;
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}
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// Launch the handleConnection work asynchronously in its own thread.
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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_connectionsThreads.push_back(
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std::make_pair(connectionState,
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std::thread(&SocketServer::handleConnection,
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this,
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std::move(socket),
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connectionState)));
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}
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}
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size_t SocketServer::getConnectionsThreadsCount()
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{
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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return _connectionsThreads.size();
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}
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void SocketServer::runGC()
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{
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setThreadName("SocketServer::GC");
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for (;;) {
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// Garbage collection to shutdown/join threads for closed connections.
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closeTerminatedThreads();
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// We quit this thread if all connections are closed and we received
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// a stop request by setting _stopGc to true.
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if (_stopGc && getConnectionsThreadsCount() == 0) {
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break;
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}
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// Unless we are stopping the server, wait for a connection
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// to be terminated to run the threads GC, instead of busy waiting
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// with a sleep
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if (!_stopGc) {
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std::unique_lock<std::mutex> lock(_conditionVariableMutexGC);
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_conditionVariableGC.wait(lock);
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}
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}
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}
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void SocketServer::setTLSOptions(const SocketTLSOptions &socketTLSOptions)
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{
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_socketTLSOptions = socketTLSOptions;
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}
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void SocketServer::onSetTerminatedCallback()
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{
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// a connection got terminated, we can run the connection thread GC,
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// so wake up the thread responsible for that
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_conditionVariableGC.notify_one();
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}
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int SocketServer::getPort() { return _port; }
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std::string SocketServer::getHost() { return _host; }
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int SocketServer::getBacklog() { return _backlog; }
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std::size_t SocketServer::getMaxConnections() { return _maxConnections; }
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int SocketServer::getAddressFamily() { return _addressFamily; }
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} // namespace ix
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