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/*
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* IXSocketServer.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include "IXConnectionState.h"
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#include "IXNetSystem.h"
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#include "IXSelectInterrupt.h"
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#include "IXSocketTLSOptions.h"
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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#include <utility> // pair
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namespace ix
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{
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class Socket;
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class SocketServer
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{
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public:
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using ConnectionStateFactory =
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std::function<std::shared_ptr<ConnectionState>()>;
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// Each connection is handled by its own worker thread.
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// We use a list as we only care about remove and append operations.
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using ConnectionThreads =
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std::list<std::pair<std::shared_ptr<ConnectionState>, std::thread>>;
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SocketServer(int port = SocketServer::kDefaultPort,
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const std::string &host = SocketServer::kDefaultHost,
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int backlog = SocketServer::kDefaultTcpBacklog,
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size_t maxConnections = SocketServer::kDefaultMaxConnections,
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int addressFamily = SocketServer::kDefaultAddressFamily);
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virtual ~SocketServer();
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virtual void stop();
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// It is possible to override ConnectionState through inheritance
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// this method allows user to change the factory by returning an object
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// that inherits from ConnectionState but has its own methods.
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void setConnectionStateFactory(
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const ConnectionStateFactory &connectionStateFactory);
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const static int kDefaultPort;
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const static std::string kDefaultHost;
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const static int kDefaultTcpBacklog;
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const static size_t kDefaultMaxConnections;
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const static int kDefaultAddressFamily;
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void start();
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std::pair<bool, std::string> listen();
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void wait();
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void setTLSOptions(const SocketTLSOptions &socketTLSOptions);
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int getPort();
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std::string getHost();
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int getBacklog();
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std::size_t getMaxConnections();
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int getAddressFamily();
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protected:
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// Logging
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void logError(const std::string &str);
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void logInfo(const std::string &str);
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void stopAcceptingConnections();
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private:
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// Member variables
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int _port;
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std::string _host;
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int _backlog;
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size_t _maxConnections;
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int _addressFamily;
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// socket for accepting connections
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socket_t _serverFd;
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std::atomic<bool> _stop;
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std::mutex _logMutex;
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// background thread to wait for incoming connections
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std::thread _thread;
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void run();
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void onSetTerminatedCallback();
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// background thread to cleanup (join) terminated threads
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std::atomic<bool> _stopGc;
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std::thread _gcThread;
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void runGC();
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// the list of (connectionState, threads) for each connections
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ConnectionThreads _connectionsThreads;
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std::mutex _connectionsThreadsMutex;
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// used to have the main control thread for a server
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// wait for a 'terminate' notification without busy polling
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std::condition_variable _conditionVariable;
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std::mutex _conditionVariableMutex;
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// the factory to create ConnectionState objects
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ConnectionStateFactory _connectionStateFactory;
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virtual void
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handleConnection(std::unique_ptr<Socket>,
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std::shared_ptr<ConnectionState> connectionState) = 0;
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virtual size_t getConnectedClientsCount() = 0;
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// Returns true if all connection threads are joined
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void closeTerminatedThreads();
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size_t getConnectionsThreadsCount();
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SocketTLSOptions _socketTLSOptions;
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// to wake up from select
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SelectInterruptPtr _acceptSelectInterrupt;
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// used by the gc thread, to know that a thread needs to be garbage
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// collected as a connection
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std::condition_variable _conditionVariableGC;
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std::mutex _conditionVariableMutexGC;
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};
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} // namespace ix
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