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#ifndef _XPCDisplay_h_
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#define _XPCDisplay_h_
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#include "XPLMDisplay.h"
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class XPCKeySniffer
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{
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public:
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XPCKeySniffer(int inBeforeWindows);
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virtual ~XPCKeySniffer();
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virtual int HandleKeyStroke(char inCharKey,
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XPLMKeyFlags inFlags,
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char inVirtualKey) = 0;
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private:
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int mBeforeWindows;
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static int KeySnifferCB(char inCharKey,
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XPLMKeyFlags inFlags,
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char inVirtualKey,
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void *inRefCon);
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};
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class XPCWindow
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{
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public:
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XPCWindow(int inLeft,
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int inTop,
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int inRight,
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int inBottom,
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int inIsVisible);
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virtual ~XPCWindow();
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virtual void DoDraw(void) = 0;
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virtual void
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HandleKey(char inKey, XPLMKeyFlags inFlags, char inVirtualKey) = 0;
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virtual void LoseFocus(void) = 0;
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virtual int HandleClick(int x, int y, XPLMMouseStatus inMouse) = 0;
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void GetWindowGeometry(int *outLeft,
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int *outTop,
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int *outRight,
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int *outBottom);
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void SetWindowGeometry(int inLeft, int inTop, int inRight, int inBottom);
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int GetWindowIsVisible(void);
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void SetWindowIsVisible(int inIsVisible);
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void TakeKeyboardFocus(void);
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void BringWindowToFront(void);
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int IsWindowInFront(void);
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private:
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XPLMWindowID mWindow;
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static void DrawCB(XPLMWindowID inWindowID, void *inRefcon);
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static void HandleKeyCB(XPLMWindowID inWindowID,
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char inKey,
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XPLMKeyFlags inFlags,
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char inVirtualKey,
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void *inRefcon,
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int losingFocus);
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static int MouseClickCB(XPLMWindowID inWindowID,
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int x,
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int y,
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XPLMMouseStatus inMouse,
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void *inRefcon);
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};
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#endif
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